Author Topic: Top 5, Bottom 5  (Read 25103 times)

0 Members and 1 Guest are viewing this topic.

Offline Adam

  • Posts: 424
  • Just one more level....
    • View Profile
    • Lemmings Forums
Re: Top 5, Bottom 5
« Reply #60 on: April 29, 2011, 05:09:34 PM »
Innuendo, isn't that an Italian suppository?

I like the short, tough levels.. they're better than the long, boring ones!

Offline finlay

  • Posts: 543
    • View Profile
Re: Top 5, Bottom 5
« Reply #61 on: May 21, 2011, 03:32:47 AM »
Has anyone made a Genesis levels list? I think Present 29 is definitely on mine.... ><img src=" title="Angry" class="smiley" />

Offline Proxima

  • Posts: 4571
    • View Profile
Re: Top 5, Bottom 5
« Reply #62 on: February 09, 2012, 09:31:10 PM »
I'll do a Genesis list in a second. First, though, this topic is long due an update, since so many new people have posted since I last compiled the results. [EDIT: Now includes TM's and Nortaneous' votes.] So, again, here's the list of which levels score highest and lowest in total:

Most Liked

5= - Mayhem 12 - The Far Side / Mayhem 18 - And then there were four
4 - Mayhem 13 - The Great Lemming Caper
3 - Wicked 3 - This Corrosion
2 - Mayhem 3 - It's hero time
1 - Mayhem 20 - No added colours or lemmings

Most Disliked


(Many voters' lists lumped the WAFD levels together, so I'm now doing the same.)

6 - Taxing 23 - King of the castle
5 - Mayhem 26 - The Steel Mines of Kessel
4 - Mayhem 5 - Down, along, up in that order
3 - Mayhem 24 - All or Nothing
2 - We all fall down
1 - Taxing 14 - Hunt the Nessy

Most Controversial


(Again, these are the levels that appeared on some people's top 5s and others' bottom 5s. Ranking within the list is determined by adding together positive and negative votes.)

5 - Havoc 5 - There's madness in the method
4 - Wicked 6 - PoP TiL YoU DroP
3 - Tricky 25 - Cascade
2 - Taxing 13 - Upsidedown World
1 - Havoc 10 - Flow Control

Offline Proxima

  • Posts: 4571
    • View Profile
Re: Top 5, Bottom 5
« Reply #63 on: February 09, 2012, 10:04:40 PM »
Ok, here's my list for the Genesis levels. (For this list, I'm only considering levels that are unique to the Genesis version, and excluding ONML clones.) I've done a Top 10 rather than Top 5 as there are so many good ones!  :thumbsup:

TOP 10

10. Tricky 29 - Konnichiwa Lemming-san. The first of the Genesis version's particular style of puzzle level, and it's a pretty neat one.
9. Taxing 1 - The bridge is breaking down. Another neat puzzle.
8. Tricky 9 - Where do you see Lemmings? I just love the appearance of this (admittedly rather simple) level.
7. Taxing 2 - Temporary peace. A lovely piece of misdirection.
6. Mayhem 1 - Let's get together. Awesome puzzle with very few skills.
5. Present 9 - Fix the road, quick! The one that proves that builder-only levels can be great puzzles too.
4. Present 17 - Electric circuit. Absolutely unique concept, sadly backroutable.
3. Sunsoft 9 - Evacuating a coal mine. Very difficult level that looks really good too.
2. Sunsoft 3 - Anxiety. Nice concept, awesome use of a graphics set that doesn't normally produce the best-looking levels.
1. Sunsoft 30 - Fall and no life (part two). Beautiful puzzle that felt really good to solve.

BOTTOM 5

5. Taxing 28 - Watch right or left! Silly title, boring solution, ugly layout with one-way sections on parts of wall for no reason.
4. Present 14 - Like an overflowing wave. Apart from having to click on a lemming facing the right direction at RR 99, there's nothing to this one at all, and the terrain is very bland.
3. Present 21 - Use your brain better. To put it bluntly, you don't need to.
2. Present 23 - Precarious oasis. We had this identical level in Tricky. The solution's the same; all they've done is take away the skills you weren't using anyway.
1. Sunsoft 28 - No gate trap Lemmings. Quite aside from the wacky title, this is the third-last level of the game?!?

Offline mobius

  • Posts: 2755
  • relax.
    • View Profile
Re: Top 5, Bottom 5
« Reply #64 on: February 09, 2012, 10:08:49 PM »
I couldn't think of enough for each game separately
my top:
1 It's Hero Time
2 Flow Control
3 The Far Side. (it looks simple at first but then the time restriction makes u do approach it differently (I like the time limit in this case))
4 Upside down world. -idk why but it was artsy, and challenging
5 Postcard to Lemmingland. Because when I was a kid this level stumped me and I was so happy when I finally beat it when I was a little older.

worst:
1 hunt the Nessy. -I never even beat this level, boring
2 Steel Mines of Keesel. -I guess at that point I was tired of remakes
3 Pop your top. I like bombers but not that much..
4 All the 6's. kind like hunt the Nessy, the artistic stuff alone doesn't impress me
5 Come over to my place, basically like the first one.

I'm currently playing through the Genesis levels for the first time. I already like all of them  :)

How about Lemmings Revolution?
top:
1 No Clues Hee Hee. -this one really stumped me at first.
2 Last One To the Top
3 Legend of Smelly Belly
4 When Two Tribes Go To War
5 Take Her Up To Warp Speed - trying for 100% is fun

bottom:
to be honest I don't hate any levels in Revolution but I picked my least favorite;
1 How do we get up there? -really annoying time limit.
2 Lemmings Four the drop - i dont really hate it much but it's too easy.
3 Walk the plank or join the crew. -because (and this isn't the only level like this) the have a teleporter and speed up pad that serves no purpose at all. You think they would want to utilize the new stuff in the game as much as possible...
4 The Lone Ranger. It's not so bad, but to me it seemed like a level better suited for original lemmings.
5 Reduce and Simmer - this level is made too easy mainly because you can reduce the drop rate. If you keep it at 99, it's much more challenging.
 Long and Winding road is like this too-shouldn't this level have been at the beginning instead of end?
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline Nortaneous

  • Posts: 108
    • View Profile
Re: Top 5, Bottom 5
« Reply #65 on: February 18, 2012, 12:30:23 AM »
I've never played the Genesis levels, only the original and ONML, so. It was hard for me to cut the bottom 5 down, since there are a lot of levels I really don't like.

Top 5:
Mayhem 25: Have a nice day!
Havoc 3: It's the price you have to pay
Wicked 3: This Corrosion
Crazy 2: Dolly Dimple (Took me a few years to figure out.)
Havoc 9: AAAAAARRRRRRGGGGGGHHHHHH!!!!!!

Bottom 5:
Wicked 5: Chill out!
Mayhem 4: The Crossroads
Wild 9: Ice Station Lemming (I generally don't like levels that require placing one brick at a time like that, and this one strikes me as particularly cheap.)
Havoc 20: LOoK BeFoRe YoU LeAp! (This is how they end ONML? With a bomber timing level?!)
Taxing 23: King of the castle

Offline finlay

  • Posts: 543
    • View Profile
Re: Top 5, Bottom 5
« Reply #66 on: February 18, 2012, 11:45:22 PM »
On Wild 9 you can use a basher to get out of the lower area, viz. TLE:

Offline LemSteven

  • Posts: 559
    • View Profile
Re: Top 5, Bottom 5
« Reply #67 on: February 19, 2012, 05:00:19 AM »
There's also the incredibly cheap nuke glitch solution to Wild 9 that allows you to complete it in less than 10 seconds...

Offline Proxima

  • Posts: 4571
    • View Profile
Re: Top 5, Bottom 5
« Reply #68 on: February 19, 2012, 03:57:34 PM »
Although that is only on the PC version. Which raises the point that, to keep things simple, I've been ignoring version differences in compiling the votes, but they do lead to some anomalies. Taxing 13 is disliked primarily because of a PC-version bug that prevents the "normal" solution working. Mayhem 26 is disliked both for the PC version being too easy and the Mac version being too hard -- the two versions are so different that it might be better to consider them separate levels. Similarly, Taxing 22 has attracted negative votes for the PC version being no harder than the Fun level with the same template; positive votes for the Mac version (which requires 100%) being a neat puzzle, and negative votes for the SMS version, which is solved just by mining off the corner of the starting platform.

Offline lemmaniack133

  • Posts: 15
    • View Profile
Re: Top 5, Bottom 5
« Reply #69 on: March 28, 2012, 07:46:57 AM »
I've played Lemmings (PC/DOS and SNES), ONML (PC/DOS), COVOX/Save the Lemmings, the game from The Official Lemmings Companion, X'mas Lemmings 1991 & 1992 (PC/DOS), Holiday Lemmings (1993 &) 1994 (PC/DOS), the Classic Tribe from Lemmings 2 (SNES), Paintball Lemmings, and Lemmings Revolution. I have yet to play the other games :-[

Anyway, here's my list. Let me know if you agree or not :D.

Lemmings Bottom 05:
05. We All Fall Down (Tricky 2, Taxing 30, Mayhem 11) - I like the idea of challenging the players with repeats of this level with different circumstances but personally, I'm not a big fan of it. On a side note, my 1st copy of Lemmings was PC Windows 1995 single CD bundle with the original + ONML and I didn't have to use the diggers to pass these levels :XD:
04. The Ascending Pillar Scenario (Taxing 11) - I absolutely hated the 100% requirement and it took me a hundred trys before I passed it. Plus, when I played "Been there, seen it, done it" (Tricky 7), that level used to give me nightmares :-\
03. Luvly Jubly (Tricky 16) - Hated the bombing through the grid to the exit part.
02. Upsidedown World (Taxing 13) - Liked the level design but I always had trouble with the steel under the trap and the second one-way wall.
01. Save Me (Mayhem 29) - For me, it's WAY too precise and hard to execute correctly. To this day, I've only passed this level once...

Honorable mention: POOR WEE CREATURES! (Taxing 28) - hated how some lemmings had to die and the whole process seemed way too slow for me.

Lemmings Top 05:
05. Postcard from Lemmingland (Tricky 19) - To most, it's a super simple level, but I like it because I was the first one in my family to solve this level :D
04. Origins and Lemmings (Fun 14) / The Crankshaft (Tricky 30) - On both levels, I solved it the same way: climbers, blockers (although now I use builders for a 100% solution), and miners. (I never knew most people even used the bashers for Fun 14 haha.)
03. Hunt the Nessy.... (Taxing 14) - Okay, I know (almost) everyone hates this level (which still baffles me), but I LOVE IT! The level design, the idea, and a simple solution! I agree on the tedious walking, but I still enjoy everything else haha.
02. The Boiler Room (Mayhem 2) - I remember solving this level WITHOUT having to use bombers on the Windows 1995 version (now that I have the DOS and the SNES, I have to use bombers now :'( ), but I still have lots of fun playing that particular level.
01. And then there were four... (Mayhem 18) - I personally enjoy levels with multiple entrances (or exits) and I remember feeling so proud when I passed this level cause I save 100% on my 1st try 8)

Honorable mention: Rendezvous at the Mountain (Mayhem 30) - I never got to this level before I broke my Windows 1995 copy, but when I got there (via PC/DOS), I remember feeling a bit of awe and thinking what a wonderful end to (the PC/DOS version of) the game as it uses the dirt tile set and all/most of the lemmings meet up in the middle to go home :)

(I'll continue with the other games in a few more posts if that's okay. I feel like this one is getting too lengthy haha.)

Offline lemmaniack133

  • Posts: 15
    • View Profile
Re: Top 5, Bottom 5
« Reply #70 on: March 28, 2012, 08:36:24 AM »
Oh No! More Lemmings Bottom 05:
05. Almost Nearly Virtual Reality (Wicked 13) - Bland, boring, and I'm convinced that the chains hate my lemming-hero for he usually can never start building on the chain when I play.
04. Higgledy Piggledy (Wild 10) - What's up with this? After reading the reviews on this level from this site, I have to agree that the level is not well designed, the sacrifice of various lemmings is terrible, and the bashing to the exit is neither creative or fun.
03. Lemming Rhythms (Wild 3) - I hate, hate, HATE pixel acurracy and freeing blockers from a tight and high spot :XD:
02. LoTs moRe wHeRe TheY caMe fRom (Wicked 18) - Title REALLY bugs me, the cave is evil, and I usually run out of miners by the time I get near the water. I've tried the backroute via the top of the cave and I could never pass the level that way :(
01. Up, Down or Round and Round (Wicked 19) + Where Lemmings Dare (Havoc 17) - Why did I group them together? Time. Acurracy. Traps. I think that should be enough (to say).

Honorable mention: No Problemming! (Crazy 11) - This one is just weird. I both like and hate it. It's...unique to say the least, but why kill 40 innocent lemmings who just wanna go home :sick:?

Oh No! More Lemmings Top 05:
05. Dolly Dimple (Crazy 2) - I just really like this level for some reason, although the vacant darkness on both sides creep me out...
04. LeMming ToMato KetchUp fAcility (Wicked 1) - My sisters were not willing to pass this level and so I was always the "hero" who would pass it. This also means I figured out the 1st solution on my own 8).
03. You Take the High Road (Wild 7) - As I've mentioned before, I love multiple entrances and exits and the idea of two mini-levels into one screen under a somewhat-strict but managable time constrant makes me appriciate the level a lot ;)
02. Take care, Sweetie (Wild 16) + Inroducing SUPERLEMMING (Wicked 2) - I like 1-lemming levels and that's why I put them together. It's a nice shift from crowd controls and path-making, and I love the speeded-up clock and pace in Superlemming. However, I'll admit the typo in Wicked 2 is going to bug the living shizz out of me (and I didn't even notice it til people starting talking about it on this site).
01. This Corrosion (Wicked 3) - I passed this level on the ONML demo 1st and then on the actual game. It's a level with a beautiful and unique solution and (again) it made me happy to figure out the solution (although initially, I tried the backroute with the chains to the left, but ultimately, the crowd would always pass through it and I had to try again).

Honorable mention: Lemming Express (Crazy 4) - I like the line (or "train" I should say) of Lemmings walking down the path as one lemming has to get ahead to build over the bubbles haha.

(BTW, hope users don't mind I grouped 2 levels together and put down honorable mentions in my lists :P)

Offline mobius

  • Posts: 2755
  • relax.
    • View Profile
Re: Top 5, Bottom 5
« Reply #71 on: March 28, 2012, 02:08:34 PM »
On a side note, my 1st copy of Lemmings was PC Windows 1995 single CD bundle with the original + ONML and I didn't have to use the diggers to pass these levels :XD:

I saw this mentioned somewhere else as well. I have the copy of Windows Lemmings (also bundled with Oh no!etc.) that comes with Lemmings Paintball. And the incorrect fall height glitch in 'We All Fall down' is not present in this version. On all 4 versions of the level, the lemmings always die when the hit the ground. So I never experienced this. ???
So did they fix this glitch on this version of WinLem? On my label it says 1996 so it's possible.
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline finlay

  • Posts: 543
    • View Profile
Re: Top 5, Bottom 5
« Reply #72 on: March 29, 2012, 02:32:20 AM »
02. LoTs moRe wHeRe TheY caMe fRom (Wicked 18) - Title REALLY bugs me, the cave is evil, and I usually run out of miners by the time I get near the water. I've tried the backroute via the top of the cave and I could never pass the level that way :(
From the way some of the slopes on the top seem to be aligned, I don't think it is a backroute; I reckon it's either the intended solution (with the route through the cave, therefore, a backroute) or possibly a deliberate attempt at a level with a high road/low road solution. I'm sure I managed to get it to work at one point, although usually when I go back to it I've basically forgotten how, and end up giving up and just going through the cave...

Offline lemmaniack133

  • Posts: 15
    • View Profile
Re: Top 5, Bottom 5
« Reply #73 on: March 29, 2012, 04:38:47 AM »
On a side note, my 1st copy of Lemmings was PC Windows 1995 single CD bundle with the original + ONML and I didn't have to use the diggers to pass these levels :XD:

I saw this mentioned somewhere else as well. I have the copy of Windows Lemmings (also bundled with Oh no!etc.) that comes with Lemmings Paintball. And the incorrect fall height glitch in 'We All Fall down' is not present in this version. On all 4 versions of the level, the lemmings always die when the hit the ground. So I never experienced this. ???
So did they fix this glitch on this version of WinLem? On my label it says 1996 so it's possible.

I would believe so. Asides from my memories, I haven't seen any recent videos showing how the Windows version positioned the ledge too low to avoid splate height. I definitely remember not using any diggers on my 1st copy cause when I replayed the game on the PC/DOS, I was surprised (initially) that they died falling of the ledge :o

On a side note, there's a backroute where you only use 2-3 diggers and you can save all the lemmings without using all or most of the diggers. I can never execute this though.

Offline Clam

  • Posts: 2187
  • Smiley: :8():
    • View Profile
Re: Top 5, Bottom 5
« Reply #74 on: March 29, 2012, 05:42:14 AM »
My version of Windows Lemmings seems to have WAFD fixed as well. I've just done a side-by-side comparison between this and Lemmix, and the height difference between the platforms is exactly the same, so the splat height must have been corrected. Interestingly though, Mayhem 1 (Steel Works) still lacks the splat start in WinLemm, which would suggest that there's something else at work here (eg. maybe the lemming spawns lower relative to the hatch in WinLemm compared to DOS).

As for the 2-3 digger backroute, I can't get it to work either, and the reason is that the digger only starts removing terrain below it on the second stroke (in DOS it removes a layer immediately), which prevents you from digging under a digger in progress.