[Suggestion][Game & Editor] Change Color/Transparency of trigger area

Started by GigaLem, June 13, 2025, 11:23:48 PM

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GigaLem

Gonna be real here, the pink color for the trigger area is starting to get a bit too bright. It's my least favorite to keep turned on while making levels simply for its intensity. Its the most apt issue in editor. and I did notice it on Icho's videos for the contest (the one contest level with the new objects)

I get the color needs to contrast from the level, but it might be prone to eye strain.
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Simon

Do you put large water areas?

Another solution, then, is to draw only the outline of the trigger rectangle in the contrastful color. The inner area can be fully/mostly transparent.

-- Simon

GigaLem

Quote from: Simon on June 14, 2025, 02:55:36 AMDo you put large water areas?

Another solution, then, is to draw only the outline of the trigger rectangle in the contrastful color. The inner area can be fully/mostly transparent.

-- Simon

Well, there is the problem of one way arrows, and when used one way fields. im sure your solution could be applied the same way.
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Simon

I still think that this is important. I don't build NL levels; if others see potential problems with these ideas (outline instead of filled pink rectangle), please bring up those problems.

It's conceivable to draw the areas of only some gadgets as outline. When a gadget affects terrain (e.g., one-way arrows), you can, e.g., fully fill the matching terrain, and not paint the air. The important fix will be that huge water areas don't generate huge pink blobs that are hard on the eyes.

I'd like to prod WillLem to consider this. People activate these helper tools when they need to know the details, therefore you want maximally clear helpers.

-- Simon