[BUG][PLAYER] Weird behaviour if Climber encounters splitter.

Started by namida, November 07, 2020, 05:23:37 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

namida

Easier to see in practice than to describe - blockers and force fields just knock a climber off, but a wrong-direction splitter has some... interesting results.

This is a blatant glitch with obvious intended behaviour so there is no need for discussion here - it will be fixed in V12.11.X (I considered including it in V12.10.X, but this is risky with such little time left until stable release, after all, it's a physics change, even if it's only intended to affect a very obscure edge case). I would be very surprised if the fix affects any levels other than those (if any) that specifically exploit the glitch, which of course I have no qualms about breaking. I've already implemented the fix in commit 6a70721.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)