Rubix's puzzles (D Lix)

Started by RubiX, October 02, 2016, 01:28:34 AM

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Forestidia86

I have played through all of Perplexing (as of 0.9.4) and attached the replays. "Division Compromise" unfortunately got a 5min-replay. For the one in the zipfolder I deliberately delayed the last action, so that it completely verifies but I've attached my original 5min-replay as well.
The beginning levels were only a soft rise in difficulty but then it got harder and sometimes very trick oriented, sometimes very out of the box. The levels generally seemed more to the point with a more tailored skill set.
The levels were generally enjoyable and interesting as well.

Some remarks

I don't know if I backrouted "A taste of the things to come".
"Division Compromise" used a very interesting trick; similiarly "Hunt the... Polar Bear?"
"Obvious? Maybe not." and "Step to the Beat" felt very tight.
"Somewhere only we know" was fiddly in the sense that you only know afterwards where to do the right assignments.
I liked "Pyramatic".

The hardest levels for me, I think, were:

"Burning for you", "Central Cavern", "Division Compromise", "Finding the Safety Net", "Hunt the... Polar Bear?", "Obvious? Maybe not.", "Pyramatic", "Step to the beat"

RubiX

Congrats on getting through the next rank!  :)

Simon

#17
I'm considering to lower some initial lix counts because the proof replays take over 3 minutes after the final assignment:

I'm Blue Da Ba Dee: 60/60 -> 20/20
The Water Tank: 58/60 -> 38/40
Division Compromise: 58/60 -> 28/30

Rubix, are you okay with these, or do you fear backroutes?

-- Simon

RubiX

I cant think of it hurting the way those levels playout, go ahead!

Forestidia86

I have solved all of the Nightmare levels (as of v. 0.9.4). These were really generally the tougher levels. But I never got really stuck and it kept interesting to think about these.

Some remarks

I'm not sure if ""Hate leads to suffering"" is intended, it just somehow worked out. Similiarly "The Torture Chamber", "Concrete solution" and "Make Haste".
I needed for my solution to "Hello darkness my old friend." a not fully obvious frame perfect assignment.
Re "Loopback" - Why do first levels of hard difficulties always belong to the harder ones of this difficulty.
The level "Speechless!" really deserves its name. It was extremely precise and if the blocker placement was messed up, the whole level had to be redone.

I liked:
"Can you handle the heat?", "I Hate Clowns!", "Quote: "That's a nasty level"", "Quarantine", "The candy shop"

The levels that felt easier compared to the others were:
"Build me up buttercup.", "Head to the South Pole" (this one really seemed too easy), "I'm blue ... dabadee", "Method Revoked", "Qurantine", "Tribute to M.C Hammer"

The levels that were harder for me were:
"A Class Act", "Hello darkness my old friend.", "It Doe__sn't seem to fit?", "Loopback", "Make Haste", "Speechless!", "The Queen, Maid & Peasant", "Under my wing", "You'll never fool me again"

RubiX

Great job!  :thumbsup:
I haven't looked at your replays yet, but i'll be looking through them tonight or tomorow, just to see if you did anything majorly different on your solves.

RubiX

Ok i've watched all your perplexing and nightmare replays now.

Here are ones that were very interesting to me:

Please send down a rope:  I didn't think about doing close-stacking bridges to turn them around while making the map.    So your solution is a fine alternate.
Sending our love down the well:   Interesting total backroute, Nice one.    I'll have to fix the map later.
It doe____snt seem to fit:    Quite the different approach, yet still the use of tunneling under the seabed was needed.       A very good alternate route, good stuff.

Forestidia86

Thanks for watching and the feedback.

I have solved Aftermath and Community Collab as well. Attached replays.
With that I think I've completed Rubix' puzzles as of 0.9.6.

As I said much earlier in this thread I liked the repeat concept of Aftermath. Some solutions felt a bit finicky, some a bit crazy.
Of the Community Collab Clam's level seemed quite tough and I have the impression that I backrouted Proxima's one.

Edit: I forgot: Two pairs of level files have the same number (not ingame only file name):
4Abstract - 4Circus
7Sandstone - 7Tapir

Simon

Here's an extra solution to Baywatch that is unlike Forestidia's or Nepster's. Is this a backroute? Otherwise, I'll add it to the proof collection.

Spoiler
My solution sends only a worker over the top, the crowd goes home via the bottom.

-- Simon

Simon

#24
I played all 41 Perplexing levels on stream. I've attached the replays here. Feedback by Rubix:

Quote from: RubixBackroutes:
Dont need no thought control   (small hacky backroute)
Clairvoyant (slight backroute)
work work  (big backroute)
Drop out   (big backroute)
Something to get hung about (slight backroute)
Please send down a rope  (The intended solution is actually quite different, without needing to use 4bridge-turnaround points.   But that is certainly normal thinking in that kind of situation)
Tunnel Vision (Major backroute, but you know why that worked out for you it sounds)
Bangarang Peter (not backroute, but level still needs an overhaul into a real puzzle)

-- Simon