Discovered this while running a mass replay test of LPO2 to test impact of Nepster's latests changes.
LPO2's zombie levels were all coming up as "undetermined", as were a few others. I had grouped them in initially with "replays broken either by Nepster's changes or my recent Fencer changes". Testing them purely on Nepster's changes, they were still broken. However, I decided to go a step further and test them on the stable version - and indeed, even here it reported them as undetermined. I tested the most complicated one manually and it passed, leading me to believe this is an issue with the replay checker, not the replays or NL's physics.