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Closed / Re: [Discussion] No-Effect Objects must be either No Overwrite or Only on Terrain
« on: June 13, 2020, 11:07:12 AM »
Actually, those clouds could very well had been designed as moving background on the outset. If you're not specifically using the clouds to depict a high-elevation scene like you are doing, it'd make sense generally to have them slowly drifting left-to-right or right-to-left in the background, but always displayed behind everything else, to achieve a more interesting-looking sky background. The way you used them probably wasn't anticipated by the ones that created those clouds.
I would strongly encourage the clouds be animated though, even if only subtly, so that there's little confusion that they may be terrain. I'm way less hardcore than Simon about all this, but I totally sympathize with his original rage essentially against the Lemmings 2 background graphics--you don't know which is which without testing and learning, and on some tribes like Shadow it's especially bad in that way since they are used so much even in the main areas of the level where your lemmings will be moving about, and have almost same graphical styles as the real terrain.
I would strongly encourage the clouds be animated though, even if only subtly, so that there's little confusion that they may be terrain. I'm way less hardcore than Simon about all this, but I totally sympathize with his original rage essentially against the Lemmings 2 background graphics--you don't know which is which without testing and learning, and on some tribes like Shadow it's especially bad in that way since they are used so much even in the main areas of the level where your lemmings will be moving about, and have almost same graphical styles as the real terrain.