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Tech & Research / Re: Non-glitch tricks
« on: April 21, 2013, 05:14:59 PM »ssam1221 on youtube showed me.
You should message him and ask. (-:
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ssam1221 on youtube showed me.
I'd like to gather up some channel links in this post, so we can find your stuff!
Technical advice is welcome too. What hardware and software do you need, how do you set it up, how do you make your videos look nice (if at all)?
I'm going to get some of these printed up as standees, I think, hehe...
File
===============================================================================
Manifest Entry[568] Cell manifest (0x08E0 bytes)
CellData Byte[] Cell data
===============================================================================
Entry
===============================================================================
Animation Byte The animation this cell belongs to
Flags Byte For 128px cells, 0x80 means "last cell in animation"
Offset UInt16 The location in CellData of the Cell structure
===============================================================================
Offset is stored as a 16-bit value to save space. To resolve the actual
address, first add 0x08E0 (for the manifest), then add Animation * 0x4000 to
resolve the actual offset of the cell in the file.
Cell
===============================================================================
LineOffsets UInt16[] Offsets relative to the Cell structure per Scanline
LineData Byte[] Scanline data
===============================================================================
The LineOffsets are relative to the beginning of the Cell structure, not the
beginning of LineData.
The number of elements in LineOffsets depends on the file being processed.
For LEMM.MHC, it's 64, and for LEMM128.MHC, it's 128.
Scanline
===============================================================================
Lead Byte Number of transparent pixels on the left side of the line
Trail Byte Number of transparent pixels on the right side of the line
Pixels Byte[] Width - Lead - Trail bytes of pixel data for the line
===============================================================================
Pixel values represent palette indexes.
If you feel up to doing all the post-production editing, I guess I can just start doing and posting "one-take" videos (perhaps on top of doing screenshots as well) for all my future attempts, and people can do as they please with the videos.