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Site Discussion / Re: Lemmings-related web links
« on: January 03, 2012, 12:24:53 AM »
I'm pretty sure I have a database backup of it somewhere, actually.
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I got the Mac version first with L1 and ONML bundled together. Probably in 1995 – that's when various places say that the game was released for the Mac, although I have a walkthrough document somewhere which implies that the game was out in 1993, so I don't really know.I can confirm that the game was out in 1993. My family bought a Macintosh Performa 600 in 1993 and it came with a CD-ROM sampler disc with lots of software and games on it, including a Lemmings demo.
If you set the number of lemmings to another value, the percentages will be wrong. How it works in-game at the moment is that when you rescue a lemming, the game will increase the "In" percentage by a value supplied in the level data. The number of lemmings is not considered.
So if there are 20 lemmings in the level, you set this value to 05, meaning every lemming you rescue will increase the "In" percentage by 5%.
If there are 3 lemmings, on the other hand, setting the value to 33 means you'll only rescue 99% if all lemmings are rescued. I'd like to fix that somehow. Three ideas spring to mind; either by removing any mention of percentages and replacing it with units (e.g. Number of Lemmings 20, 19 to be saved), by implementing a lookup table, or by implementing a division subroutine, active when each lemming is rescued.
Also, if you use more than 20 lemmings, a 21st lemming will increase the "out" counter to 21, but that lemming will not actually exist. The ghost lemming cannot be nuked, so you have to wait for the time to expire.
About overwriting the space the original levels use, it's very risky to do because the data is compressed. It's fine if the resulting file size is smaller or equal to the level you're overwriting. If it's larger, however, it's very likely that you'll spoil the data for a different level, or maybe interfere with some of the game's graphics, depending on which level you overwrite.
This guy sure knows how to play
Nice to see. Thanks.
Hmmm. It just sits on the loading screen now.Hey, I got bored and tried this on my smartphone (sick and bidden right now)... unfortunately it doesnt work well. Speed is fine and I can pick skills , etc, but I can't click lemmings. Sound doesn't work either.
This is on a HTC Droid Incredible 2 with Android 2.2. I imagine fixing these issues is out of your control, but if not I can certainly play test.
Android play testing would be great as I don't have access to a smartphone.
Re the audio issue, apparently HTML5 audio is supported starting at Android 2.3 according to what I've read online. I don't know how easy it is to upgrade?
I've added some code which should now allow you to click/select Lemmings on Android/iPhone - could you let me know if it works now for you? If it detects you're using a phone it should display 'phone' underneath the level timer.