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Messages - -H0ru5-

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1
Contests / Re: Level design contest!
« on: March 07, 2013, 10:08:25 PM »
Hi all, it's just a clarification that i still wish to be active here, yet unable to do so.

Thank you geoo for the kind invitation, it pleases me to be remembered at all. Indeed once i made levels identical to this concept, something i was unable to perfect in its own time. It is not like i haven't read the message the first day, but truth to be told: recently i'm under a pressure so disheartening that i gradually had to abandon every single freetime and social activity, while still unsure if i will pass. On the top of that a month ago i induced an emotional breakdown in myself. I fail to understand how having a job could be any worse than being delirious in university.

I just hope you who applied for the challenge are being productive and having fun with it. Maybe we meet again when circumstances are different.
Take care of yourselves.

2
Tech & Research / Re: Lemmings 2 glitches
« on: March 10, 2010, 11:33:55 PM »
More a visual quirk than a glitch IMO, but the dragon trap in Medieval IX sure is quirky.  Simon noted for example that runners can get past the dragon unharmed, although that at least looks perfectly natural (the dragon reacts slower than the runner can run past where the fire strikes).

As far as I remember, runners could avoid the Walker too, and jumping also saved the lemming despite the trap became triggered. There's no L2 in nearby to check myself, however.

3
Lix Main / Re: L++: Networked multiplayer Lemmings
« on: February 15, 2010, 09:19:49 PM »
Im here and online on the server, looking for game... unfortunately im in a netcafe right now and can't use mIRC  :(
Guess this will deserve a topic soon...

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Lix Main / Re: L++: Networked multiplayer Lemmings
« on: February 13, 2010, 04:54:54 PM »
I found some nasty glitches in L++ . Replays are below. It seems collision check became very submissive for workers... 

In "bugattic", a basher goes through a slope such way the mob is unable to follow him.
"uuuaaa" is even weirder. This time a builder goes through the 1 pixel width wall so i backrouted the testmap accidentally. 

While these glitches have little usability in multiplayer, it is our common interest to remove them before single players puzzles are made which use them...    


I'm on server the whole day... Anyone?

Mod Edit: Restored attachments.

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Lix Main / Re: L++: Networked multiplayer Lemmings
« on: February 12, 2010, 08:48:12 PM »
I'm up for my first multiplayer lemmings duel, if anyone interested.  :)
From now i have 4 hours for it.

6
Levels for other engines / Re: Lemmix Level Pack Topic
« on: February 12, 2010, 08:27:31 PM »
I may return to my old mappacks to eliminate the backroutes, but for now...

Here is the beta for elfpak03 which is based on an unusual idea (you'll see what i mean unusual  ;) ). I hope i didn't reinvent other's levels... Enjoy  :D

Critiques welcome.

7
Lix Main / Re: L++: Networked multiplayer Lemmings
« on: February 11, 2010, 12:33:33 AM »
Not really about the multiplayer part of L++, but thats what i noticed so far:

I really like the idea of the short stop after the lemmings fall, and probably very useful in multiplayer... however on Genesis level "Jump down!" this makes it impossible to solve the puzzle. The first lemming have to start a stair after a 2 pixels fall, so next lemming reaches the end of the stairway before the first one would finish it - i have to compare it to the original in lemmix later but i think thats the reason why. suggest to let the stop after fall appear in the options as an alternative like the stacking builders checkbox.  ;)
Possibly there are other levels where this stopping can cause trouble ("poor wee creatures-like levels mostly).

On map "Keep all enemies out": the exit is not working - maybe the trigger zone has been altered...  ???

And one way arrows are only background, but i'm sure you know about that one... just noticed it because noone else wrote it down yet as far as i see.

Otherwise great work!  :thumbsup:

8
General Discussion / Re: General Comings and Goings
« on: February 09, 2010, 12:12:58 AM »
Due to LIFE (mostly university) i wasn't able to come up... but after approx. 7 months of absence i'm back!
I was sure a lot of things happened since... but a L2 editor (even if it's in underground state) and online Lemmings versions were far beyond my expectations...  :scared:
All of you guys who helped these things to became reality are simply awesome  :thumbsup: Thankyou!

Some days later i'll try to get some experience with them, right now i still have things to do. But i'm looking forward to it.  :)

9
Levels for other engines / Re: Lemmix Level Pack Topic
« on: June 09, 2009, 11:38:23 PM »
There are still major problems in Elfpak01 and you moved to 02 already?  Wow.

There are still major problems in epic01 and you moved to 02 already?  I must laugh.  :P

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Levels for other engines / Re: Lemmix Level Pack Topic
« on: June 09, 2009, 08:02:29 PM »
Elfpak02 is completed right now! You can dowload it in this attachment.
This is the beta stage, if no backroutes are found, I'll upload it to the Camanis site too, so feedbacks are more than welcome.

There's nearly a half year's work in it. Please progress slowly!  :evil: And enjoy!  :)

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Levels for other engines / Re: Lemmix Level Pack Topic
« on: June 08, 2009, 10:36:03 PM »
How about you choose a pack, and we can start reviewing that one now. We can come back to yours once you have a "final version" sorted out :)
[/quote]

That would be good... I didn't thought it was worthy for a review yet.  :XD:

12
Tech & Research / Re: Glitches in Lemmings (SPOILER WARNING)
« on: June 07, 2009, 07:57:50 PM »
I didn't read these comments, only downloaded the pack. Yes, I encountered something interesting, but dunno how to solve it yet.  :XD:
By and by...

13
Levels for other engines / Re: Lemmix Level Pack Topic
« on: June 07, 2009, 07:07:13 PM »
"Miniature (part I)": and there's another way, but this one is clearly faster.

"Gyps Isles": I thought I found an elegant solution. Still it is. I'll reposition the entrance on the right above the steel.

"Miniature (part II)": Yeah, it's not a serious backroute.

"Miniature (part III)": A serious but brute backroute. I can do nothing against it... if you like to mess with release rate  :XD:

"The house of the lost staircase": intended

"The specialists": erm, not intended

"Morning Coffee": 100%? Nice find.  :thumbsup:  :o Fortunately I can fix that with ease.



I don't know yet who's levelpack will be the next target, but I just started to check the updates on camanis... I would be glad if I could review them, but first someone must accomplish mine in the review topic according to rules.  :)

14
Levels for other engines / Re: Lemmix Level Pack Topic
« on: June 03, 2009, 10:36:18 AM »
I wanted to ask the same... but 1, 10 and 16 - I guess.

15
Levels for other engines / Re: Lemmix Level Pack Topic
« on: June 03, 2009, 08:29:21 AM »
Impressive :thumbsup:

And I was starting to think there was no interest in the Tame challenges...

Interest always was - time wasn't...
Just did "Blue & Gold", don't know how could it last so long.  :)

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