Perhaps we should agree before hand on somethings like: starting with a set of skills?
I would think that if we're going for a pre-determined set of skills, it should be something fairly generic - perhaps an "X of everything". Alternatively, we could go with an approach of "first design the level, then work together to see what kind of challenging stats and skillset we can come up with".
ended up with a level that wasn't solvable because people lost interest.
rule of "do not tamper with the past additions to the level" should be re-thought.
QuotePerhaps we should agree before hand on somethings like: starting with a set of skills?first design the level, then work together to see what kind of challenging stats and skillset we can come up with
design the terrain first and do not add any objects, change skills or level stats, etc.
The first one featured in the link you posted was left unsolvable [or unfinished] so I edited it, but the other [crystal] level was a decent difficult & finished level. I never found the thread for the crystal one I think...
(I don't know if I still have any of the files referenced in that thread, probably not but I'll look if I have time and there's interest.)
If im correct its a.....
Christmas Lix level pack?
If so i'd be happy to fire up lix again
Christmas Lix level pack?Well, a level pack consisting of one single level (having mutiple authors) made around Christmas (though likely not entirely Christmas-themed) for a Lemmings engine yet to be determined (but maybe Lix).
The first one featured in the link you posted was left unsolvable [or unfinished] so I edited it, but the other [crystal] level was a decent difficult & finished level. I never found the thread for the crystal one I think...
Hmm, if I understood correctly it should be the same thread that has the crystal one (I'll have to look at your Revenge pack to see if it's indeed the level I'm thinking of)? I know for a fact that I only participated in one, and the level I worked on used the blue crystal set in LemEdit, and it was most definitely solvable and fairly finished (in fact, I was complaining at various points about how tricky it got for the later participants in the chain to add to the level or the solution ideas), and "decently difficult & finished level" definitely would be my assessment at the time. It was hard to tell from reading the thread that there was even a level before the crystal one, though it did mention "group 1" and "group 2" even towards the beginning of the thread, so I guess there must've been a group 1 and I participated in group 2?
This post (http://www.lemmingsforums.net/index.php?topic=280.msg9635#msg9635) in the thread was when I posted my contribution to the level chain I participated in (the file download link on geocities is now defunct of course). According to the thread, Proxima even made a Cheapo version of it shortly after it was completed.
Okay, so the first level was the crystal level. It had no name that I could find so I called it "compilation". I should put your name in the credits for that level, since you're "guest". :)
The [second one I'm guessing] is a hell level, which they suggetsed names for; including; "Edge of Oblivion, Highway to Hell" This level; no one I asked could find a solution to it. And from reading the thread it seemed not quite finished [although near it]. I think this one also had a "guest" author but I need to check and no idea who that might be except tseug who also used a guest account often?
Oh, and I called the level "Collaboration", of course because of the whole concept behind the level, but also because of how the climbers have to work together.
as of now it's a decently tough level. [I didn't even get a chance yet to play namida's version so it could've been there as well] This went a lot quicker than I expected, thanks for participating. :thumbsup:
I'll try to solve it tonight/in the days ahead.
I'm guessing Clam is away already or about to go away. He said he'd either switch or drop out. But I'll let it up to everyone else on how to call this. I'd like to give him a chance to contribute so I say we wait for him before calling it finished. There's the matter of backroute fixing as well.
Some comments:
Some things are not symmetrical: in particular;Spoiler (click to show/hide)