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Lix glitches and tricks

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Proxima:
In the same spirit as the existing Lemmings glitches and non-glitch tricks threads, I felt it's time we started a thread for known glitches and tricks in Lix. I haven't had much time to look for these yet, with so many levels coming out, so feel free to add to the list!

Glitches
When a climber finishes an explosion countdown just as it transitions to walker, it will fall. When a jumping climber grabs onto a wall, it can be made to bash the wall. If a digger is changed to miner after the second "stage" of its stroke, the miner will trip up in the gap and stop.Non-glitch tricks

Climbers
A 16-pixel block can be made possible to ascend with an accurately placed climb-bomber. Climbers can jump and grab onto a wall.Exploders
Fling and non-fling exploders have slightly differently shaped bomb holes.Blockers
Blockers will turn miners. They will also turn diggers, if placed slightly ahead of the digger. Pass-through blockers can still be placed, but only if the blocker is assigned immediately when the lix land.
Bashers and miners detect blockers more easily than in Lemmings, so more accurate basher/miner placement is needed to undermine them.Platformers
Platformers begin work one pixel above current terrain. With enough platformers, this can be used to make a staircase; it also provides a way to release the crowd from a shallow dig pit. On the negative side, it means that if you try to use multiple platformers to cross a gap without losing lix, each platformer will stop the one behind, and since bumped platformers continue walking in the same direction....Cubers
Lix can ascend through a cube in progress. (See "Compression Method 2".) To place a cube that lix can climb onto, dig for one stroke then make the digger a cuber.Bashers
Lix can climb out of an 8-pixel-deep bash tunnel in progress. Basher/miner mutual stop still works.Miners
Miners can be assigned to lix walking on steel, making them turn round. (Currently this works with diggers too; there has been some discussion in IRC about whether this should be retained.)Diggers
Terrain removal is no longer all at once. Left-facing diggers remove terrain from left to right; right-facing diggers, from right to left.Runners
A runner/jumper will jump further than normal.Batters
In a situation where the crowd are merged into a single position, if you assign batter to a lix in the crowd, then the rest of the crowd will step forward while he swings, allowing him to hit them.Lemmings glitches NOT present in Lix
Direct drop Nuke percentage glitch All steel removal glitches (Cheapo) Assigning basher on the last pixel before a trap trigger bypasses the trap

geoo:

--- Quote from: Proxima on 2012-02-05 11:35:16 ---On flat terrain on which there is a bridge, it is no longer possible to turn subsequent lix by assigning builder on the last pixel before they step onto the bridge.
--- End quote ---
This is actually Cheapo-only behavior, doesn't work in the original game either (at least DOS).


--- Quote ---Blockers turning diggers
--- End quote ---
This actually does work, as blockers, like in the original game, turn most things around (the most notable exception being climbers, as that resulted in weird behavior in the DOS version). With the digger taking a swing, this has the side effect that you can create a bump in the digger tunnel if you assign the blocker at the right time.

Simon:
Glitches will be hacked out sooner or later anyway. ;-)

There is a lot of leeway and free decision-making when it comes to the exact mechanics. We might change the digger swing to a forward motion instead of the current backward one, especially so should we make one-way walls. Also in debate is whether steel-hitting diggers should turn or not.

-- Simon

Proxima:

--- Quote from: geoo on 2012-02-05 12:49:28 ---
--- Quote from: Proxima on 2012-02-05 11:35:16 ---On flat terrain on which there is a bridge, it is no longer possible to turn subsequent lix by assigning builder on the last pixel before they step onto the bridge.
--- End quote ---
This is actually Cheapo-only behavior, doesn't work in the original game either (at least DOS).
--- End quote ---
Thanks, I just checked on Mac Lemmings as well and you're right. I'll remove this from the list.


--- Quote ---
--- Quote ---Blockers turning diggers
--- End quote ---
This actually does work, as blockers, like in the original game, turn most things around (the most notable exception being climbers, as that resulted in weird behavior in the DOS version). With the digger taking a swing, this has the side effect that you can create a bump in the digger tunnel if you assign the blocker at the right time.

--- End quote ---
Okay, I've got this to work now; I think I was setting the blocker too soon when I tried it before.

Simon:
Preparing a pot of green tea, and I'm feeling like writing again.

For the vast amount of Lix skills, I never looked at L1 or its source when programming their behaviors. I felt how they should/might work from playing Lemmings exhaustively as a kid, and from 2003 on in Dosbox. Differences will happen, and I'm happy about them. Most of them are about how a skill gets cancelled, the criterion was to be as flexible as possible here. Skills should be versatile.

It's better for a basher to continue in case of doubt, unless it can be proven there is an easily walkable area ahead. Basher, miner, digger terrain removal masks all depend on the sprite, which were drawn with only the target frame count and approximate stroke size in mind. Lixes falling at 6 hi-res pixels per update don't look very realistic, so they accelerate until they fall at 8, I think. Jumping climbers stick to walls and start climbing them, similar to the L2 rock climber. Jumping runners jump further than jumping walkers; this is also for versatility, consistency with L2 is basically just a bonus.

Throughout the game, I use "lix" as the plural of "lix" for consistency... People are of course free to use whatever plural they want, "lix", "lixes", "lixen", all fine. "lemmings" is also cool since it's clear what is meant, and we aren't doing marketing here.

Simon with ADmiral in Mumble right now:
ADmiral: What does "All steel removal glitches" mean?
Simon: The steel is horrible in L1. You can cancel it with blockers, and move their trigger areas in L1. It's horrible. It (L1) is the cheapest hack job.

-- Simon

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