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Messages - Nortaneous

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106
General Discussion / Re: Why did you choose what your avatar is?
« on: December 29, 2010, 12:06:40 PM »
Ripped the sprites from Hocus Pocus (old DOS game that, along with Lemmings and Tyrian, took up most of my childhood) a while back and made a few avatars from that. I like this one the best, so I use it on most sites.

107
Levels for other engines / Re: Lemmix Level Pack Topic
« on: December 29, 2010, 01:22:11 AM »
For level 8 in pack 2:
You don't need to do anything with the lemmings from the top entrance. Make the first lemming from the right entrance a blocker and have the next two build over the gap, have a lemming on the bottom build stairs so the ones from the middle two don't splat, and then bash through the wire thing holding the rest in. This is easy enough to fix by making the saves required 8 instead of 7; is that (send a lemming up to bash through the thing, time a bomber to destroy the wire thing) the intended solution?



108
Levels for other engines / Re: Lemmix Level Pack Topic
« on: December 28, 2010, 02:19:47 PM »
Here's an alpha of what I've been working on so far, just so you all can get a sense of how clueless I actually am. (and hopefully tell me where the backroutes are; I get the feeling that there's one in the fourth level, but I can't find it) Only five levels, all of which I started back in 2006 or so, except for the fourth, which was originally a one-screen pile of boring with the same basic puzzle idea that appears on the lower bit there. (There was also an incredibly stupid crystal level that consisted mostly of a web and some builder wankery, but I didn't include that, and I recall having more levels than are in the pack that I dug up so I'll see if I can find those and make something hopefully half decent out of them also.) I went back, cleaned them up, and made them so hard that I can only beat them about one time out of ten, but considering I just started playing again after a hiatus of a few years, that probably doesn't mean all that much.

And yes, I'll definitely change the level names before this gets an actual release. I didn't bother to change them from what they were in 2006. Might throw in some useless decoration on the side also, since I know my levels are more than a bit Garyish. The fourth level is just ugly all around; anyone have any ideas for how to fix that?

(edit: checked out some other levels here and it turns out that I am horribly unfamiliar with a lot of ability combinations or whatever, so I'll have to learn a lot more about the engine before I do anything else here)

109
Help & Guides / Re: LemEdit mouse problem in Dosbox
« on: December 28, 2010, 07:54:01 AM »
You're in luck, I thought I had it on another computer that I don't have with me right now, but turns out I do have a copy of LemEdit3.exe with me at the moment.  I've attached it to this post.  Hope it works for you!  (I haven't used LemEdit in ages.)
That works. Awesome.

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I'd expect by Win7 the only DOS programs that still work are the ones that are text-mode only, in other words anything besides games.
Yeah, I think it's a graphics driver thing; DOS programs that want to do anything with graphics get errored out. I haven't tried textmode-only programs, but from what I remember of XP, textmode programs lagged horribly unless they were fullscreened, and I'd be surprised if they can be fullscreened anymore. (Actually, I have a vague memory of not being able to run QuickBASIC in Vista, so maybe they dropped it completely?)

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[Incidentally, chances are good that the serial mouse problem will occur even if you actually install DOS on your computer and run LemEdit that way.  USB simply didn't exist back in the ages of DOS and LemEdit, and if LemEdit attempts to directly talk to mouse hardware (instead of through a more generic interface that exists even in DOS) then it makes sense that it would only work with one type of mouse.]
It worked on my old (bought in 2005) desktop, and the mouse says it's a PS/2, not a serial, so it might just be a problem with Dosbox. Next time I boot it up, I'll try it with a USB mouse and see if it works.

110
Help & Guides / LemEdit mouse problem in Dosbox
« on: December 28, 2010, 05:57:04 AM »
Is there any way to get the mouse to work in LemEdit under Dosbox? I'm unfortunately stuck running Windows 7 (I'd rather not have to boot up my clunky old XP machine in order to edit Lemmings levels), and Microsoft had the absolutely brilliant idea to nuke DOS program support somewhere between here and XP.

Google turns up a cached version of a thread on camanis.net (which seems to be down) that says:

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As for LemEdit, the problem is that you need a mouse hooked up into your COM1 port. Basically, you can't use USB or PS/2 mice unless you have a PS/2 to serial converter... or something like that...

And considering I haven't owned a serial mouse in at least a decade, that's a bit of a problem. I tried looking up ways to emulate a serial mouse in Dosbox, but I just get some things about mouse drivers in Linux and modem emulation and other things that don't really help. I read something about a patched version of LemEdit that fixed the serial mouse problem, but it looks like it was only hosted on camanis.net, and that's down. Does anyone here have it? Or is there a way to get Dosbox to trick LemEdit into thinking there's a serial mouse in COM1, if that's what's necessary to get it to work?

111
Level Design / Re: Lemmings projects
« on: December 28, 2010, 04:03:54 AM »
I recently got bored enough to get back into Lemmings. Dug up an old level pack that I started working on when I was 14 or so and installed Lemmix since Microsoft killed DOS support for Win7 and LemEdit without mouse support is way too tedious for me (I heard there was a patched version that fixed that, but camanis.net died and I can't find it anywhere else... anyone still have it?), so I'll probably clean that up and finish it. Should be out by the end of the year.

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