I'll try to write comments of your pack in the topic soonish. It seems that people send you the solutions and comments mostly in private messages, and it probably would be nicer if something is put to the topic for everyone to read sometimes, too, so that most of the discussion wouldn't always be hidden from public.
At first I need to say that Clockwork and Wasteland tilesets are among Purple set your best ones, I like them a lot!
Smooth8: Post-2012 - The first level where I remember having troubles at first. The basic example of a level that has an easy but hidden solution!
Smooth11: Wow! Such Level! - Unlike Giga, I actually liked this level quite much, even the steel plates have doge in them! The tune gives me LPI feelings.
Smooth16: I'll Be Back... - A very good one-lemming level, many different skills that have to be placed in correct places in correct times.
Smooth20: Over The Edge - (from IRC on the 3rd of June):
[17:43:34] <Akseli> namida42: song choice for Smooth 20
[17:43:41] <Akseli> Big, fat thumbs up !
A really clever level, but difficult (harder than the final level for the second rating, for example) at least because:
there’s liquid behind the terrain, this might seem natural from level designer’s own eyes, but the player won’t expect things that they don’t see
Bumpy1: Chocblocked! - I need to give kudos for the title of this level…
Bumpy6: Chocoholics Anonymous - I had hard times with this one, still think it should be a lot later in the game.
Bumpy9: Mechanical Split - A lovely main trick, resembles a bit Genesis Mayhem 1 level.
Bumpy10: Zip-Zap Zone - I honestly don’t know if splat-pads and anti-splat-pads offered much for this pack. The builder-setup at the end was neat despite being simple in this level, though!
Bumpy11: Candy Mountain - My solution was pixel-precise, I think there is a more pleasant way to solve this one.
Bumpy12: Luck Of The Draw - Seems to get a filler-level feeling due to the text in the lower right corner.
I didn’t at first realize the steel. A tougher level than those around it, in my opinion.
Bumpy16: Busted Bunker - This feels maybe the most filler level in the pack.
Bumpy17: Lem Your Lem Could Smell Like - A difficult one, I wonder what’s the intended solution, even finding my variant felt tricky.
Twisted1: Proceed With Caution - These kinds of path-creating levels with a lot of happening in a reasonably small area are always fun!
Twisted3: Minesweeper! - Oh yes, this! A really unique idea and it worked out so well, great job!
The little amount of trial-and-error didn’t matter at all, most of the path could be derived from the numbers anyway!
Twisted6: The Brilliant Contraption - A great level!
Twisted7: Corrupt Shelter - There’s at least 3 levels in this set that uses this climber-goes-along-the-top path and they’re all Wasteland levels.
Coincidence?
Twisted8: Oh No! More Ricks! - I got rick-rolled yet again! Can’t say that I have had enough of this, though.
Twisted10: Clocking In - This is delightful using of a glider, a good level!
Twisted12: Invasion Plan - This is the first time I noticed the moving space background, the Earth coming into sight was creepy when seeing the first time (with fast forward
)! This level was a harder one.
Twisted15: Central Heating - A gem level, really good one! This gave me much trouble and I didn’t like the strict timing with the two guys on the top, that made the solution unrealistic before trying it out. Otherwise maybe my favourite level in this pack so far, and should be in Insane imo.
Twisted17: Climber's Edge - A nice ascending level, even more stuff going on in even tinier area than in Twisted1.
Platformers fit nicely in this kind of level design!
Twisted18: Clockwork Maze - Should be in Insane rating, yeah.
Twisted20: Synchronized Lemming IN SPACE!! - Surprisingly much to try, but finding a working solution needed a bunch of effort.
Insane4: Ooh, Shiny! - I haven’t solved this one, but I found myself not liking the fact that I needed to guess the amount of lemmings that can be killed in this level due to having cloners.
Insane6: The Mystery Machine - A great level, just for my taste.
Insane7: Dopefish Lives! - As a Commander Keen fan I obviously loved this level and its tune choice.
Nice job with creating a puzzle with only terrain making skills!
Insane10: Comradical! - This was also a really enjoyable level with a great concept and multiple ways to approach with. I seem to like Clockwork levels the most.
Insane11: Tower of Confection - Definitely an Insane feeling level with four layers of operating the solution so that every one of them work.
Insane14: Artificially Sweetened - I always compared this level to “No Added Colours or Lemmings” from L1 because of the title and the similarity of the size, tricky solution, high difficulty, and the place in the mid-late last rating of the game.
Insane15: Heat Dispersal - This tricked me for a moment even though I realized the path immediately.
Insane17: If Only They Could Jump... - I haven’t solved this one, there’s like three places that I don’t understand at all how they could be possible, on the other hand this is the level I’ve tried the least because of that.
Insane18: Bomb Shelter - Felt really easy for its placement. Nice design, though!
Insane19: Overlocked Lemming - I haven’t solved this one, though this seems really cool level.
Insane20: Goodbye Galaxy - And yet another Commander Keen reference! I love the title and the design, these and the solution also fit amazingly for a final level of the pack, you’ve nailed final levels in every big pack you’ve created!
(Speaking of that, I should try the last rating of LPIII some day again, I was pondering what’s the final level of that but realized then that I have not even seen it x_x)
Oh yeah and I loved the tune in this level also, these two tunes used in your pack’s boss levels are probably the ultimate boss tunes for me from gaming history anyway, so I had particularly great pleasure to play these levels.
By the way, I clicked wrong replays many times when watching my solutions, the window warning about wrong replays is an excellent thing.