Alright, finally, NeoLemmix V1.35n-C is here.
V1.35n-C
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* Fixed various trigger areas in the official, LPII and LPIII graphic sets
* MAIN.DAT no longer needs to be specially made to handle the Center Single-Digit Skill Counts
option.
* Added a "Relative In Count" option, which makes the IN count displayed during gameplay relative
to the goal. It works best with lemming counts, but can work even with percentages. For example,
if the level requires 10 lemmings saved, the IN count will initially display as -10, then count
upwards; zero represents reaching the goal exactly.
* Removed the "Automatic Gimmick Musics" option, as this is a decision that should be more for the
pack's designer (and needed config screen room for the above option...)
* Fixed a LOT of bugs:
> If two pieces of steel are exactly 5 pixels apart vertically, a basher will continue bashing
between them even if there is no terrain for him to bash
> Walkers that are assigned as a result of instant pickup skills act glitchy during replays
> Pickup skill Cloners are not taken into account for the Lemming Count flash
> When Karoshi is used together with Zombies + Zombie on Death, the lemming is not counted as
killed even prior to becoming a zombie
> In some cases (particularly where backwards frameskip is involved) particles end up moving to
the top-left corner of the level
> There are some oddities with the "Secret Levels via Cheats" option, and secret ranks with the
"Unlock All" option
> 10KB levels sometimes give errors relating to the graphic set not being found
> Some kind of Window Order bug, possibly related to clearing the window order between levels
> A highlit lemming who is later de-highlit will, if the level is restarted or backwards skipped,
be re-highlit, unless a different lemming has been highlit since.
> If more lemmings are saved than the level has, the "rescued every lemming" message appears,
even if the save requirement is not met (this is relevant on levels with Cloners)
> The status (on/off) of cheat mode does not get properly saved / loaded in Flexi-based packs
> Miners can sometimes survive falls of exactly the minimum fatal fall distance, depending on
when during their mining animation they transition to fallers
> Flexi-based packs crash (whether using the standalone player or a toolkit-built EXE) if the
rank names have spaces or commas in them
> Lemmings move left one pixel when splatting
> Strange behaviour occurs when lemmings get 2 pixels or less from the top of the level
> Strange behaviour occurs when a rank has only one level and the player tries to push left or
right to go to a different level
> The cloner-adjusted percentages still don't take pickup skills into account when playing the
level (only on the preview/postview screens)
> In a vertical-wrap level, if a climber wraps around from top to bottom, then hits his head,
he will be instantly transported back to where he started climbing from
Links are as usual. Unless any game-breaking bugs are found, there'll be no further updates to the NeoLemmix Player until V2.00n. Updates to related apps (graphic set editor, level editor, Flexi Toolkit) may still happen.