o_O I definately disagree with you on that one. DOS Mayhem 30 is just an annoying worker lemming level with a lot of building, Lemmings Ark is actually a fairly clever puzzle.
Haha, same here, my judgement would be equally as clear as Proxima's, just in favour of the other level.
Actually, I wouldn't even say that the level is inappropriate as a 'final' level (even though Present and Sunsoft follow): If you look at the first and last (and some extend also penultimate) level of Mayhem in both versions, you sort of see how they epitomize the emphasis of the respective version: while the Genesis focuses on skill-efficient puzzles, the DOS version focuses on hero-levels with lots of building.
So both of the final Mayhem levels actually fit for their respective version.
@Proxima: Though I'm surprised you found Lemmings' Ark solution pretty obvious: interestingly enough to me it was the toughest level to figure out in the entirety of Lemmings DOS/Genesis and ONML, while on the other hand I had no problems solving levels like "Fall and No Life (Part Two)" which, if I remember correctly, took you four years?
I guess my view on Lemmings' Ark is somewhat biased by the fact that it took me so long to figure...and also because I mostly just see the puzzle aspect of levels.
Anyway, on to Present:
Genesis - Present 1 - Natural Life50 lemmings
Save 49 (98%)
Release Rate: 10
5 minutes
20 of everything
Good: Well, at least it's somewhat short; has a variety of possible solutions...
Bad: ...though it's trivial to find one, as you get way too many skills which takes quite some potential out of the level; also, what about that hidden trap? Might punish the player if he decides to come up with a non-conventional solution, which should actually be encouraged.