Author Topic: Lemmix Level List Game  (Read 14789 times)

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Offline Dullstar

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Re: Lemmix Level List Game
« Reply #15 on: May 16, 2009, 05:08:19 PM »
That'll work...  I'm going to review another level now.

Offline Dullstar

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Re: Lemmix Level List Game
« Reply #16 on: May 16, 2009, 05:32:05 PM »
Level 5:  D'oh!

Lemmings:  100
To Save:  100
1 climber, 2 bashers, 1 digger, 2 min
Good:  Creative solution for Bomboozle if you had all the right skills.
Bad:    Tight time limit makes for annoyance; 100 lemmings is too much.

Offline Clam

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Re: Lemmix Level List Game
« Reply #17 on: May 16, 2009, 11:45:54 PM »
Well, you could change all the 100-lemming levels to 80 lemmings and create a new pack. A good name would be QBeezCL01, with the CL standing for CustLemm, indicating that all levels in the pack are playable in CustLemm.

To make them fully playable in CustLemm, you also need to change the object positions and screen start location so they line up with the DOS grid... otherwise things look a bit odd :)


OK, next review.

Level 6 - The Main Pillars of Daedalem

Lemmings - 100
Required - 98 (98%)
RR - 1
Time - 3 minutes
Skills - 2 blockers, 4 builders, 3 bashers, 1 digger
Good - Brings some life back to an old level.
Bad - So many leftover skills, and yet agonizingly short of a 100% solution. EDIT - nevermind, found a way to save them all ;). Still a lot of leftover skills if you just want to pass the level.
And what's up with all the blank terrain pieces to the left of the level? (I guess that's a question for the original designers rather than yourself :)).

Offline Dullstar

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Re: Lemmix Level List Game
« Reply #18 on: May 17, 2009, 02:12:36 AM »
And, now...
Level 7 - Lemming Rescue Squad

Release Rate: 50
Lemms: 100
To Save: 100
2 minutes
Skills: 5 builders, 3 miners, 1 digger
Good: Solution is easy to think of, and not very frustrating to perform.
Bad: Needs decorative terrain, and maybe some water so it's not just a random block doing nothing but sitting there.

Offline Clam

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Re: Lemmix Level List Game
« Reply #19 on: May 17, 2009, 10:20:12 AM »
Wow, we're really getting through these now!

Level 8 - The Core of Lemmingland

Lemmings - 100
Required - 99 (99%)
RR - 1
Time - 2 minutes
Skills - 1 climber, 1 floater, 1 blocker, 7 builders, 2 miners, 2 diggers
Good - Like level 6, another nice take on an original level.
Bad - The solution is fairly obvious, but the time limit makes execution a bit frustrating. The obvious solution leaves a spare digger that appears to serve no purpose (or does it? ;))

Offline Dullstar

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Re: Lemmix Level List Game
« Reply #20 on: May 17, 2009, 04:19:59 PM »
Level 9 - Argos Khaos

RR - 50
Time - 2 minutes
Skills - 2 climbers, 1 blocker, 1 bomber, 1 basher, 7 builders
Good - Finally, no extra skills, and brings new life to an old solution idea that I used.
Bad - Needs more extra, pointless terrain and objects for decoration.  Time limit makes for too much of a rush, for the solution used, more wall height would be nice, solution is too obvious, getting lemmings to the exit is somewhat hard, thanks to the cramming of lemmings into a small area.  This can make getting a lemming heading the correct direction hard to pull off.

Offline Clam

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Re: Lemmix Level List Game
« Reply #21 on: May 18, 2009, 05:59:23 AM »
Level 10 - Do ju it on?

Lemmings - 50
Required - 48 (96%)
RR - 1
Time - 3 minutes
Skills - 1 bomber, 2 blockers, 5 builders, 1 miner, 1 digger
Good - Skill set provides for a variety of solutions, and removes a major backroute that plagued the original level.
Bad - The bomber allows you to play this as a standard "hero" level. Contains another (less obvious) backroute from the original. And the name is a little too bizarre for my liking.

Well, it's taken over a year, but we finally made it to the end of the first pack. Good job people :thumbsup:

Which pack are we going to do next?

Offline Dullstar

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Re: Lemmix Level List Game
« Reply #22 on: May 18, 2009, 08:42:48 PM »
IDK, but please not one of yours just yet (let's do one of yours after a slightly easier pack).  I tried earlier, and I could not work out any solutions...

Offline Clam

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Re: Lemmix Level List Game
« Reply #23 on: May 19, 2009, 06:07:30 AM »
I suppose it will have to be someone else's levels, otherwise this thread will likely die from a lack of reviewers.

Whose levels have you solved (besides QBeez)?

Offline Dullstar

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Re: Lemmix Level List Game
« Reply #24 on: May 23, 2009, 03:35:54 AM »
Okay, okay, let's get a move on with the level list game, just PICK A PACK SO WE CAN GET A MOVE ON!!!

Offline Clam

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Re: Lemmix Level List Game
« Reply #25 on: May 23, 2009, 03:40:56 AM »
Fine. Let's review a pack from another one of our newer level designers.

elfpak01

Go for it.

Offline Dullstar

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Re: Lemmix Level List Game
« Reply #26 on: May 23, 2009, 06:59:46 PM »
Level 1
Give a helping brick!

Skills:
25 climbers
6 builders
1 miner
1 digger
1 basher
Time:  4 minutes
RR:  30

Good:  Solution is clever and not too hard to figure out
Bad:  Solution is difficult to execute.  Also, it would make more sense if if the name was Lend a Helping Brick!

Offline Clam

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Re: Lemmix Level List Game
« Reply #27 on: May 23, 2009, 11:40:02 PM »
You forgot to mention the number of lemmings and number to be saved - 30 and 30, respectively. Quite important stats, they are ;)

Level 2: Miniature (part I)

Lemmings: 20
Required: 18 (90%)
RR: 70
Skills: 1 of each
Time: 3 minutes

Good: Solution is not obvious, and there are a few ways in which to solve it (although some are probably unintentional). I just found a very nice solution, which may in fact be the intended one.
Bad: Some unaesthetic terrain, such as pillars that end abruptly and a few other pieces that look like they've been randomly slung together.

Offline Dullstar

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Re: Lemmix Level List Game
« Reply #28 on: May 24, 2009, 05:11:16 PM »
That's an ugly level. 

EDIT:  I've been trying to use linux as a temporary solution (at least, for now) for the crashing, but I need to know if there is a way I can run levelpacks.

Offline Clam

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Re: Lemmix Level List Game
« Reply #29 on: May 25, 2009, 12:40:23 AM »
That's an ugly level.

And there's two identical levels to come...

Is anyone else willing to review some levels? We can't let this die again :sad:

(edit): It just died. :XD: Well, we made it further than the last review thread...