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MULTIPLAYER CLONES
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Topic: MULTIPLAYER CLONES (Read 3392 times)
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okmot
Posts: 66
MULTIPLAYER CLONES
«
on:
October 03, 2004, 08:33:39 PM »
Who's up for a CLONES match? I would like to test the multiplayer skills of the best 2-player lemmings opponent!
We are releasing a new version next week which adds a bazooker clone and a liquid clone as well as UDP/TCP optimizations to the network code so that internet dial-up players will get better ping.
www.tomkorp.com
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Andi
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Re: MULTIPLAYER CLONES
«
Reply #1 on:
October 04, 2004, 02:23:25 PM »
When will it have scriptable levels?
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DragonsLover
Posts: 1234
Do you want fire?
Re: MULTIPLAYER CLONES
«
Reply #2 on:
October 04, 2004, 02:31:59 PM »
I would... but remember: the game won't still start for me!
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I like dragons! They're the center of my life! I'll never forget them...
okmot
Posts: 66
Re: MULTIPLAYER CLONES
«
Reply #3 on:
November 16, 2004, 07:43:36 PM »
Quote from: Andi link=1096835620/0#1 date=1096899805
When will it have scriptable levels?
What do you mean by scriptable levels? There is support for adding non-player-controlled clones to a level and have them carry out actions. Check out the s_liquify level or s_bazooker or s_test3 for an example.
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Andi
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Re: MULTIPLAYER CLONES
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Reply #4 on:
November 17, 2004, 03:13:40 PM »
No. I mean something like programming a procedure when an event in a level occurs. Like levelstart or all Clones of a specific colour are in the goal.
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MULTIPLAYER CLONES