Author Topic: MULTIPLAYER CLONES  (Read 7907 times)

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Offline okmot

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MULTIPLAYER CLONES
« on: October 03, 2004, 08:33:39 PM »
Who's up for a CLONES match?  I would like to test the multiplayer skills of the best 2-player lemmings opponent! :)

We are releasing a new version next week which adds a bazooker clone and a liquid clone as well as UDP/TCP optimizations to the network code so that internet dial-up players will get better ping.

www.tomkorp.com

Andi

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Re: MULTIPLAYER CLONES
« Reply #1 on: October 04, 2004, 02:23:25 PM »
When will it have scriptable levels?

Offline DragonsLover

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Re: MULTIPLAYER CLONES
« Reply #2 on: October 04, 2004, 02:31:59 PM »
I would... but remember: the game won't still start for me!
I like dragons! They're the center of my life! I'll never forget them...

Offline okmot

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Re: MULTIPLAYER CLONES
« Reply #3 on: November 16, 2004, 07:43:36 PM »
Quote from: Andi  link=1096835620/0#1 date=1096899805
When will it have scriptable levels?



What do you mean by scriptable levels?  There is support for adding non-player-controlled clones to a level and have them carry out actions.  Check out the s_liquify level or s_bazooker or s_test3 for an example.

Andi

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Re: MULTIPLAYER CLONES
« Reply #4 on: November 17, 2004, 03:13:40 PM »
No. I mean something like programming a procedure when an event in a level occurs. Like levelstart or all Clones of a specific colour are in the goal.