[BETA] Ultimate Lemmings - a new 2D Lemmings engine for Apple Silicon devices

Started by UltimateLemmings, September 08, 2026, 12:10:37 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

UltimateLemmings

Quote from: lemmkeev20 on October 10, 2026, 11:59:55 AM
Quote from: UltimateLemmings on October 10, 2026, 06:22:30 AMThis one is "sufficiently advanced" by now @namida, would it be possible to get a separate board by any chance?  :thumbsup:

its fixed now :D

however how do i set it up? so i can perfectly use it  ???
Not sure what you mean? Are you a NeoLemmix contributor or developer? I can't help you any further than provide you with the resources to backport it to NL.
Preserving Lemmings for Future Generations

lemmkeev20

Quote from: UltimateLemmings on October 10, 2026, 12:32:04 PMNot sure what you mean? Are you a NeoLemmix contributor or developer? I can't help you any further than provide you with the resources to backport it to NL.

nothing of that, just a silly neolemmix player that is working on its first pack: X-tralems (no promotion)

btw about the set up, im talking about the animations, folders and that

what i mean is that i want to set up the macintosh styles folders with the terrain, animated objects and that

basically putting the folders in where should they go like the trap animations, lemming animations for the theme section, hatch and goal animations and that

thats what i mean :D

UltimateLemmings

Ultimate Lemmings 1.9.2 is out!

Changes since 1.9.0
  • Completion celebrations are back. Reaching the rescue goal brings back the celebratory music change. A subtle golden glow adds to the moment across Classic, Lemmings 2 and Lemmings 3. Reduced-motion and reduced-flash settings are respected.
  • Zooms and Superzooms are awarded clearly. Learning and Hot Seat journey results now credit earned rewards and show how many you received. You earn one Zoom per three unassisted stars, and one Superzoom per three distinct unassisted three-star levels. Repeat clears and assisted runs do not generate extra rewards.
  • A better learning order. Cellbash is now lesson 2, introducing the single-Basher solution early. Come back! moves to lesson 71 in Intermediate, where its bombing and bridge-building challenge fits better. Existing journeys keep their current level, history and players.
  • A quieter gameplay Menu button. It fades after a few seconds and returns when you hover over it or give it keyboard focus.
  • The Mac menu bar is accessible again. Move the pointer to the top edge to release cursor capture. It stays released while a menu is open and resumes when you return to play.
  • Previous and Next work in Records. Browse the current campaign in level order with the buttons or left/right arrow keys, including levels you have not played yet. Browsing records does not change your current game or Hot Seat turn.
  • Song titles and soundtrack names. When the music changes during play, a brief notice shows the song title and its soundtrack in pixel lettering. It fades without blocking gameplay clicks.
  • Contextual Settings help. Help is available for the relevant controls when you need it.
  • Shared leaderboard action replays. Compatible shared records can open action replays, so you can watch how a run was played.
  • Shared pixel artwork. Mac menus and controls now share their artwork with the ongoing iOS work, keeping the original game style consistent across platforms.
  • Better Basher targeting in crowds. "Favor lemmings still approaching" now considers nearby walls and favours lemmings facing into the work. This fixes selection at crowded walls and the top of staircases across Classic, NeoLemmix and both sequels. Classic also updates the hovered target when a lemming turns.
  • Clearer targeting settings. The three targeting preferences now share one outlined group in Gameplay settings.
  • Flat Panel settings behave correctly. Tube Strength and Pixel Width are greyed out for Flat Panel. Monitor and Television enable them again and retain your saved values.
  • Nuke music timing is restored. The funeral slowdown starts at the 2→1 countdown. Screen saturation changes only when rescue becomes impossible. Music returns to normal over 2.4 seconds after the final explosion. This applies to Classic, NeoLemmix and The Tribes. Chronicles has no mass-nuke action.
Download Ultimate Lemmings 1.9.2
Preserving Lemmings for Future Generations