My first attempt at a level with the Retrolemmini editor

Started by hrb264, Today at 01:30:33 PM

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hrb264

I don't have much work on today so I tried out the level editor on Retrolemmini and made this :D I've attached a playthrough for illustration purposes although it took me way longer than it should have, you can do it in way under 12 minutes and use a lot less builders. The solution is pretty obvious in my opinion although I'm sure there are other solutions people can come up with.

I'd say the main difficulty is the builders and floaters at the beginning on the right hand hatch.

It would be really cool to have some feedback on it and see what I can do to make it better from a design pov, or harder to solve.

I want to keep the no time limit and the 300 lemmings because I came up with the idea originally - I think my next level will have 10 lemmings.


hrb264

Sorry, here's a lot less messier replay (Although I'm still sure there are quicker ways to do it) :)


Ron_Stard

I think there are too many lemmings! Although that's a major part of the level's difficulty. Perhaps a smaller skillset would improve it.

hrb264

Quote from: Ron_Stard on Today at 06:40:57 PMI think there are too many lemmings! Although that's a major part of the level's difficulty. Perhaps a smaller skillset would improve it.

Haha. Yeah - I thought about having less builders or having one-way arrows in one part of the level, but I am worried that it might make the solution I thought of more obvious. The main reason I added so many skills is because I didn't want people to worry about running out of skills with how many lemmings there were, but maybe I could reduce them to increase the difficulty :D

hrb264

I've done a few edits to make it a bit more difficult - see what you think now :)