Care the Lemming (based on Love a Lemming J2ME game)

Started by Baldem1990, September 20, 2025, 09:19:14 PM

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Baldem1990

You received an cardboard box with an lemming child inside of it. You decide to open the cardboard box. It is wild, and untamed. The lemming child looks at you. He needs your help. Pet your lemming child to tame. When he yippees, angers, cries, hungers, thirsts, yawns, or turns green, continue petting. If he yawns ten times, take him to a nest to sleep. Pet him to make him happy. Feed him drinks or food to eat. If you continue petting at receiving your pet lemming, he will become tame and you will be able to play minigames. Playing minigames will train his skills. When his skills are enough and his moods are fulfilled, return him to a certain tribe. You will start off with 50 gems. Go to the shop to care your lemming. If you neglect him for more than one week, he will run away to a cliff and jump. If you release the lemming to back to his tribe with status percentage under 75, you fail. If you release the lemming with status percentage with more than 80, you succeed. Tameness reaches its maximum at 50% and will be permanent.

(Percentages)
All statuses maximum 100%.
Petting the lemming - 5% happiness and tameness
Eating food depends on food type, and drinking drinks depends on drink type. The cost depends on food and drink type.

Grass - 3% hunger, 3 gems
Roots - 6% hunger, 5 gems
Acorns - 12% hunger, 10 gems
Water - 3% thirstiness, 3 gems
Clean water - 5% thirstiness, 5 gems
Lemming milk - 10% thirstiness, 10 gems
Berry juice - 15% thirstiness, 15 gems
Chocolate bar - 3% hunger, 5% happiness, but -5% healthiness, 15 gems
Medicine - 25% healthiness, 15 gems
Energy drink - 50% thirstiness, but -20% healthiness, 50 gems, locked before tamed
Grapes - 50% hunger, 50 gems, locked before tamed

(Minigames)
Succeed or fail, depending on your actions on minigames. Each skill must be 100%.

Running Course - Make your lemming run over gaps, and duck under overhanging terrain. - Fun: Runner, 3% running and +3 gems; Tricky: Ice skater, 5% running and +5 gems; Taxing: Ice skiier, 10% running and +10 gems

Lemming Bomb - Like the classic game Hot Potato, pass your lemming the bomb and he passes to you, so pass it to your lemming and repeat until it explodes. You have 10 seconds. - No difficulty, 5% bombing and +5 gems

Jetpack Boost - See how high your lemming can go! You have 3 jetpack boosters to give to your lemming. Maximum height: 150 feet. 1 booster = 50 ft.. - No difficulty, 3% jetpacking and +3 gems at 40 ft., 5% jetpacking and +5 gems at 90 ft., and 8% jetpacking and +8 gems at 130ft..

Float & Glide - Get the lemming to the bottom after avoiding 20 branches. Don't hit the branches or the sides! - Fun: Floater, 5% floating and +5 gems; Tricky: Parachuter, 5% parachuting and +6 gems; Taxing: Hang glider, 5% hang gliding and +8 gems

Dig for Victory - Start digging for some covered gems! You can't go up. Sparkles indicate gem locations. - No difficulty, 5% or 8% bashing, 5% or 8% digging, +1 gem, +3 gems, +5 gems, or +8 gems depending on gem location.

Target Catcher - Let your lemming hit the target. Harder difficulties have more windpower. - Fun: Mortar, 5% mortality, +5 gems; Tricky: Spearer, 5% spearing, +10 gems; Taxing: Archer, 5% archering, +15 gems

(Mood)
Idle: :)
Happy: :D
Hungry or Thirsty: :(
Sick: :sick:
Yawning: :eyeroll:
Crying: :'(
Angry: >:(
Sleeping: :sleep:

Written in one hour.
The sable exited his home, took the trail, sable walks into the moving stream, went into a waterfall, got lost, and found a sable community nearby. He could use his climbing skills to get back at his home after living in the sable community after one day...
(My fictional game of Sables (a Chinese clone) based on Lemmings) DO NOT DISTURB! Sadness and complaining status: Ongoing.