[ Lemmix ] Mikes Lemmix Pack

Started by Turrican, May 04, 2025, 09:10:17 PM

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Turrican

Here is my first pack for Lemmix , called "Mikes Lemmix Pack" . It contains 10 levels , which is practically all levels , that I've created for Lemmix until now .

Six of these levels require the use of various glithes in order to be solved .

Two of them are based on challenge solutions by Richard Diaz and Alfonz1986 .

All levels have been tested on "Custom Lemmings" physics mode , except for "The Awesome level returns!" , which has been tested on "dos original lemmings" physics mode .

About the music : I haven't upladed the music pack for the levelpack yet , but very soon , I'll try to create two music packs for EricLang's nmew Lemmix player , and for Golems , and I will post the links for them , in this thread .

About Custlemmix : There are three levels , that if you will play them on Custlemmix , will have some objects being misplaced . That happens because Custlemmix has a restriction , in which it requires the x coordinate of the position of each object of the level , to be a multiple of 8 , or else the object will appear misplaced on the level. Fortunately the affected items are decorative , so the gameplay is not being affected , but the look of the level is affected. The affected levels are "The Crystal Coves" ,  "Now you're stuck ( part 2 )" , and "The squares fight back (part 2)" .

Here is how some of the levels look :




                                          "The Crystalline Fortress"



                                    "Now you're stuck ( part 2 )"



                                                         "Spaces within spaces"                                                                                       



                                                           
                                                                                              "Science from the 4th dimension"





My Youtube channel ( Turrican Lemm )  :
https://www.youtube.com/channel/UCYGFBOHdYITHlsqa203Tu8Q

kaywhyn

#1
Hi @Turrican,

I finally got "Spaces within spaces" solved and thus I have solved all of your Lemmix pack! :thumbsup: Incredible, the one I thought very unlikely I would ever get solved, but nope, looks like I managed it just fine :laugh:

Anyway, my replays are attached :)

Also, link to my playlist of video solutions for this pack:

Kaywhyn's Playlist of Video Solutions to Turrican's Mike's Lemmix Pack

Enjoy! :P

General Feedback

As the name of the pack says, this pack of Turrican's is for Lemmix. However, as Lemmix can be super tricky to setup correctly, I would recommend playing on CustLemmix, especially as it plays exactly the same as Lemmix and even has the same features with the time skip, rewinding one second, and framestepping both forwards and backwards but is much easier to use. CustLemmix is essentially my go-to to play custom Dos/Lemmix packs, for which nearly all the packs available on the Lemmings Level Database can be played on it. Alternatively, you can now simply play the levels on the site itself.

Two of the levels in this pack are essentially sequels to two of Clam Spammer's Oh No! More Lemmings Tame challenges with the same level title. A few others were inspired by challenge solutions that Turrican saw on YouTube. Finally, as the description in the OP and LLD says, several levels in the pack require various glitches to be solved. As such, this pack is quite difficult, and you have little chance of solving all of the pack if you aren't well-versed in the different glitches present in Dos Lemmings. As a matter of fact, as I recently solved all of Akseli's, tseug's, one of geoo's packs which explores a really obscure glitch, and both of Clam Spammer's ONML Tame challenges packs, I asked Turrican if he thinks I'm more than ready to take on his Mike's Lemmix pack, for which he told me that I am. Even then, there were still a few levels that I couldn't figure out for a while, but just like the other Dos/Lemmix packs I mentioned, I eventually chipped away at the remaining ones with some dedication and perseverance, as I was also determined to get all of Mike's Lemmix Pack solved! :thumbsup:

As I've already seen most of these from Turrican's Mike's Lemmings pack for NL, I'm just going to give feedback on the new levels, as well as probably The Crystalline Fortress since this is the glitch version that isn't present in the NL pack:

Spoiler
5 - The Crystalline Fortress Ok yea, nothing that I'm not familiar with, since I know the stuck climber glitch all too well. The difficulty is simply getting a Lemming stuck so that he can slowly climb and ascend through the terrain. It apparently doesn't work if you try it on ground level and need to get it stuck in the wall along with a step/staircase of some kind. However, it does work, as I have learned from another level in this pack that it requires the blocker to be removed in order for the stuck climber glitch to actually work. I've managed to save plenty of skills here, but I'm sure this is still an acceptable solution ;) Also, interesting that the RR is 0.

6 - Now you're stuck ( part 2 ) - One that I was indeed stuck on until an idea came to my mind: Isn't it just get multiple Lemmings stuck in the wall? I tried that and sure enough that was the answer! One annoying thing is when trying to get Lemmings facing to the left getting stuck in the wall. Several times I would put a blocker close enough to the steel block but the Lemmings that are close to it would just go past the blocker. Hence why I had to make some Lemmings build and then quickly set a nearby Lemming to block in order to achieve getting them stuck. Two solutions, the second of which is a much nicer way to do the level since it allows you to save way more builders this way instead of like the first one where I had to frantically assign builders as they came to the gap.

7 - The squares fight back (part 2) Admittedly, I was spoiled here, but that's only because shortly after I had completed the original level by Clam Spammer I watched your video to compare, and in that video you show two solutions to Clam's level. Even if I wasn't accidentally spoiled here, I'm sure I would had eventually figured out that you're supposed to get a stuck climber to slowly ascend high enough in order to leave a builder step to make the fall survivable, given that you cannot use the glitch where climbers fall a pixel away from the wall at the very end due to the gap not being wide enough. Definitely a very long and tedious level for my liking, even with the time skips. That's why you see me just brute forcing my way through the top rather than build more lengthy bridges at the bottom :P

8 - Spaces within spaces As mentioned on Discord, I thought it highly unlikely I would get the level solved even though I know the stuck climber and giant leap glitches are required. Indeed, I had tried the compression method here before, I guess I wasted at least 1 or 2 builders before and hence didn't have enough to later do the glitches. This is another one where I did see your challenge solution to completing Taxing 4 in a minute, but it doesn't matter, since it should be really obvious that the giant leap and stuck climber glitches are the only way to get them home on this level due to the indestructible steel block covering up the exit completely. So, I guess I really did beat the odds here and got the level solved after all! :laugh:

Also, I forgot to point out that the wheel traps don't kill the Lemmings on ground level. They probably do work if you build near them. I haven't checked the ones that are upside-down, only the upright up ones.

9 - Science from the 4th dimension Backroute as you have told me on Discord. It's definitely one of the hardest levels of the pack. Indeed, the top entrance is the hardest to figure out, but this is another case of an idea came to me all of a sudden, where I thought, wait, blockers have the ability to disable traps! Thus far, they have commonly been used to cancel steel areas, so your level is pretty unique in this regard of requiring one to disable the steam blower trap. It took me a while to come up with this idea even though I had previously seen this in the final level of geoo's pack that requires disabling the L1 Fire fire coalboxes with blockers. Nice level and I can't believe I failed to realize how very close the left side of the level is to the left edge boundary! I was actually wondering if climbers will climb up the boundary like they do on Lemmini, but I guess they don't on Dos. Good to know, this is something new I learned despite having grown up with the Dos version of Lemmings! 

Thank you for this pack Turrican and well done with it! :thumbsup: