Author Topic: Level Design Contest #29  (Read 3164 times)

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Offline IchoTolot

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Level Design Contest #29
« on: September 29, 2023, 04:31:35 PM »
Welcome to another contest of the Lemmingsforums! This time the three rules have been picked by Kingshadow3 for winning contest #28.

A few words to new participants and forum members: If you haven't entered before, I strongly encourage you to try - even if you don't win, it's fun to participate; and we have had cases where first-time entrants have won before! There are three choices of rules given, you may enter one level for EACH one of the rules.
You may either use new format NeoLemmix, or Lix.
If you have more than one entry, they may (but do not have to) be for the same engine. Please make sure you tested your level for basic solvability before submitting and be sure to also submit any custom tileset you are using, so others have no problem playing your level. ;)

Pre contest testing: You can choose 1-2 persons who do a bit of pre-testing for you, so that the biggest backroutes and screw-ups of your levels can be detected before the playing phase. I cannot control this so it's only a guideline, but still I would prefer not everyone knows every level before the playing phase starts. ;)

Here are the rules on how the submission deadlines work:
- Initial submission phase deadline will extend such that it's 72 hours from the time of the last submission, up to the 5th submission (inclusive). After this it no longer changes no matter what.
- Update phase deadline will not extend over the initial dead line!
- Even if you missed the cutoff date for the initial submission phase, late entries are accepted until the update phase ends. There is no penalty for a late entry, beyond that people are less likely to spend as much time on the level before voting begins.

And here is the new ruleset:

Rule 1: Side to Side

Make a level with at least 3 hatches along one side of the level. Then place the exit on the opposite side (You are allowed more than one exit).

- All hatches must be placed near the same side of the screen.
- All exits must be placed near the opposite side of the level to where the hatches are.
- Use the vertical or horizontal borders as the oppposing sides.
- Use most of the chosen side for the hatches.
- No horizontal or vertical wraparound (in Lix).
- No teleporters (in NeoLemmix).


Rule 2: Take me for a ride

Make a level where the terrain depicts any type of vehicle.

It can be one vehicle or several vehicles. Any vehicle is fine from Cars, Trains, Planes to Bulldozers, Tanks, Blimps, Rockets, UFO's, etc. The vehicle in question is allowed to be a fictional one such as one of the USS Enterprises from Star Trek or Thomas the Tank Engine. The vehicle or vehicles must have a major role in the solution. There can also be additional terrain around the vehicle.

For Rule 3. Kingshadow made two rules that are exclusive to each particular engine as they feature objects unique to each engine. Follow the former rule if making a level in Neolemmix and the latter if making a level in Lix.

Rule 3-NL: Teleporting Zone

Make a level with at least 3 pairs of teleporters/receivers that are linked.
The Teleporters must teleport lemmings in a meaningful way (Don't simply use them as though they would act like traps i.e teleport them into an inescapable room or into deadly areas)

Rule 3-Lix: Yeeting Zone

Make a level containing at least 3 of the objects that move Lixes in some way. These objects need to be used in a meaningful way.

Submission phase ends November 30th 2023 at 00:00 UTC.

Ruleset in detail again:

Send me a personal message with your level/s and if needed tileset/s to participate. It would also be nice to also tell me the rule which each level satisfies.

Please use the following naming format:  User1_Levelname_R3V1.nxlv ---> Level "Levelname" by User1   for Rule 3   Version 1 of the level

Prize selection:
- US $5.00
- Pick next contest's rules

Entries so far: 14

- ericderkovits (3)
- Ichotolot (3)
- Armani (3)
- geoo (2)
- kaywhyn (3)
« Last Edit: December 03, 2023, 04:09:56 PM by IchoTolot »

Offline IchoTolot

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Re: Level Design Contest #29
« Reply #1 on: October 24, 2023, 06:46:04 PM »
Received the first entry. :)

Offline IchoTolot

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Re: Level Design Contest #29
« Reply #2 on: November 11, 2023, 08:30:03 PM »
A quick reminder to keep working on your entries! :)

Offline IchoTolot

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Re: Level Design Contest #29
« Reply #3 on: November 28, 2023, 04:31:46 PM »
Reminder to get your entres in! :)

Offline Simon

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Re: Level Design Contest #29
« Reply #4 on: February 21, 2024, 09:35:09 PM »
I'm late to the party with playing.

Since you don't allow public discussion of levels in the running: See attachment for replays without comments. See twitch stream 1, see twitch stream 2.

Where should I post feedback/replays after the polls? Will you unlock the discussion topic?

-- Simon