Author Topic: Level Design Contest #27 - Playing Phase (Discussion Topic)  (Read 13954 times)

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Offline NieSch

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Re: Level Design Contest #27 - Playing Phase (Discussion Topic)
« Reply #90 on: March 29, 2023, 09:07:51 AM »
Attached are the intended solutions to my levels.
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Offline IchoTolot

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Re: Level Design Contest #27 - Playing Phase (Discussion Topic)
« Reply #91 on: March 29, 2023, 10:29:42 AM »
Here is my vid to the backrouted levels: https://www.youtube.com/watch?v=eXjlWI4iOAI

Offline kaywhyn

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Re: Level Design Contest #27 - Playing Phase (Discussion Topic)
« Reply #92 on: March 30, 2023, 10:49:39 AM »
Finally got the Lix R1's solved and hence all the Lix entries solved and resolved Simon's R3V3. Here are all my Lix replays. Also, here is my video covering the Lix entries:

Part 1 (Lix entries) - https://youtu.be/IWI3ycmdfqQ

I will record my videos for the NL entries later on, as it's quite late here and I really should be getting some rest/sleep :laugh:


I've already gave feedback on the R2's and R3's, so I'm just going to give feedback for the R1's.

Simon's Inside Your Router R1V1 (click to show/hide)

geoo's Hannabi R1V2 (click to show/hide)

For Simon's Rhizome R3V3 this should be intended ;) I admit that I watched Icho's solution shortly after I backrouted V2 and hence I know how to solve V3. At the same time, I was pretty much on the right track,

Spoiler (click to show/hide)

In any case, I tried to see if I could still backroute V3, but seems like you've succeeded in blocking out all backroutes, so nice job ;)

Thanks Simon and geoo for your Lix entries :thumbsup: I will likely consider looking at the LixForum pack sometime and providing my feedback in the future so that we can get the ordering of the levels better, once I'm close to running out of NL content to play through ;)
« Last Edit: March 30, 2023, 11:04:33 AM by kaywhyn »
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline kaywhyn

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Re: Level Design Contest #27 - Playing Phase (Discussion Topic)
« Reply #93 on: March 30, 2023, 09:38:04 PM »
Finally solved all the remaining contest levels. Here are all my replays for the NL entries (for the Lix replays, see the post right above this one), including all of my solutions to Icho's levels which I of course pre-tested, as well as my solutions for Crane's R3 and Niesch's R3, which I've also had the honor of pre-testing. I've attached 3 solutions for Niesch's R2, one of which is the talisman solution and the other two just slight variants of each other, as well as two solutions for Crane's R3, one of which is a solution from the pre-testing days, as well as the talisman solution.

Also I have the remaining videos up for the LDC levels :) For part 1, see the above post.

Part 2 (NL Rule 1) - https://youtu.be/dTpF8EbWRLE

Part 3 (NL Rule 2) - https://youtu.be/9Yfxs9iM9-s

Part 4 (NL Rule 3) - https://youtu.be/s5r3VvmZgjc

Part 5 (my contest levels) - https://youtu.be/4UG2jpppYc0

For Armani's R2, I show Icho's intended solution after I show off my very hackish and extremely hard to pull off solution, while for my R3 after I show my intended solutions I show off Icho's solution, as a way to thank him for all the super helpful feedback he has provided me to help me improve in my designs! :thumbsup:


I've already provided feedback on the R1's last time, so this will just be feedback for the R2's and R3's.

Rule 2 Feedback

Like R1, all these levels were a lot tougher than I thought! In particular, I found Armani's R2 to be the hardest of the entire pack, though that's because of the extremely hackish solution I found which is very different and much tougher than the intended solution that I personally would accept, but that's for Armani to decide. Sadly, I've solved all of these close to around the time the update phase is closed, so apologies to those people whose levels I backrouted and cannot release an update anymore for the LDC :(

My solution to The Tomato Watcher's R2 is most definitely a very glaring backroute, though that can easily be fixed with OWAs pointing to the right on the sand terrain :P

Armani's Natural-Born R2V4 (click to show/hide)

Niesch's Splash or Splat R2V7 (click to show/hide)


WillLem's Direct Drip R2V2 (click to show/hide)


Rule 3 Feedback

These levels didn't take anywhere near as long as the other two rulesets, but still some tough nuts here. Then again, I only had to play Armani's, TTW's, and Silken's R3's here, as I ended up pre-testing both Niesch's and Crane's R3's, and of course all of Icho's levels. As a result, only feedback to the first three I mentioned will be provided :P

Armani's Clown Fiesta R3V1 (click to show/hide)


Silken Healer's Jumpstone R3V1 (click to show/hide)


All rightie, thank goodness to finally have gotten through all levels here. I did get worry that I wouldn't be able to solve everything before the playing phase ended due to how late I came back to the game close to the deadline, but fortunately I was able to solve everything. Even if I didn't succeed here, I still be able to release videos of my solutions to them during the voting but off-site due to discussions of them not allowed  unless they were already eliminated.

Thanks for the levels everyone and see you all for future LDCs! :thumbsup:
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline kaywhyn

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Re: Level Design Contest #27 - Playing Phase (Discussion Topic)
« Reply #94 on: March 31, 2023, 09:56:49 AM »
Apologies for triple posting, but before the end of the playing phase, I just wanted to attach the intended solutions to my contest levels ;)
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline geoo

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Re: Level Design Contest #27 - Playing Phase (Discussion Topic)
« Reply #95 on: April 01, 2023, 10:45:53 AM »
Wow, this is an egregious backroute to Pommes Schranke which looks so painful to execute (when the intended solution is very simple to execute).
Here's a fix where I move the second fry 1 px to the right so your blocker-bomber can't blow through it anymore. (It's also in the update topic).

btw, Pommes Schranke refers to this dish: https://as2.ftcdn.net/v2/jpg/00/58/28/95/1000_F_58289557_DFySSo3h0A0KLKJZU64cuUjoglkM2ne6.jpg

IchoTolot's solution to Hanabi is a bit different from the intended one, but back when I watched it I didn't dislike it enough to fix it, so for now it's just an 'alternative' solution. Maybe I'll fix it in the future, not sure. Btw, Hanabi means 'Fireworks' in Japanese.

Yeah, I'm aware 'The last shall be first' is tedious, and was almost considering to not submit it here... But good job on solving it, looks intended. I wasn't aware of the precise bombing at the end allowing to save 2, that should be fixed though.