I'm porting
my Android game's engine to PC/Mac/Linux in order to help me debugging the game engine
Thanks to this PC/Mac/Linux port, jLevelBuilder is now able to directly load and run the Android game's levels (".ini" files, like Lemmini)
Levels are loaded/running in a separate window (now I have to drop Lemmings in levels and I have to add player actions/controls, of course)
Running Lemmini level files will work too but since Lemmini uses different physics than my Android game, Lemmings won't behave/collide as in Lemmini (instead they'll behave/collide using my Android game engine).

... and it's also working with custom tilesets

(in Lemmini's format)
