Rampoina was new from the LibreGaming community, played for the 2nd day and already won some games in 3-player with me and Dullstar.
Rampoina's suggestions:
- More time on new map (10+ seconds) before lix spawn,
- or ability to zoom into the preview.
- "Why can't I nuke?" -> Review complicated overtime rules: Nuke doesn't trigger overtime unless you've saved at least one lix.
I ran the experimental server. Two hours into the session, all 3 clients segfaulted at the same time: 1x bleeding edge on Linux, 1x 0.9.42 on Linux, 1x 0.9.42 on Windows. Everybody ran a release build, no core dumps exist. I re-joined with a debugging build, and we couldn't reproduce the segfault.
A sporadic crash of the most painful kind. The client-side networking is the obvoius suspect, but the crash would probably have happened sooner and more often then. Why should the experimental server send surprising stuff two hours in, after sending many kosher packets before. It feels like it's 50:50 whether it's in the client-side networking code or somewhere else. E.g., I can't completely rule out that the jumper/tumbler code has a crashing bug that has slept for 7 years...
-- Simon