Another major version, another feedback thread, this one focused on the new destructive skills.
I have some concerns regarding their interactions with slopes...
- Blockers at the top of slopes that are bombed, in L3D, act as though they are positioned at the highest point of the slope. In Loap, they appear to act as though they are one slice lower, at the 3/4 point of the slope, resulting in a different explosion pattern. This isn't a concern, however...
- ...The same is true of Miners, resulting in a miner at the top of a slope removing the top two slices of the next block, instead of only one. This also interrupts them, where as in L3D the miner will continue on. Additionally...
- ...A basher that bashes into a wall at the top of a slope shows the same behavior. This results in the basher removing the bottom slice of the block in front of them, and the top slice of the block below, clipping them into a 1-slice-wide hole and prevent any lemmings from following. In L3D, the basher removes the 2 bottom slices of the wall and allows lemmings to follow, as expected.
- The behavior of diggers on slopes is different as well. In Loap they remove the bottom two slices only, where as in L3D, the entire slope is destroyed. This may not be a problem, but has been noted for reference.