Author Topic: Lix Multiplayer Sunday July 11th 18:00 UTC  (Read 1361 times)

0 Members and 1 Guest are viewing this topic.

Offline mobius

  • Posts: 2557
  • relax.
    • View Profile
Lix Multiplayer Sunday July 11th 18:00 UTC
« on: July 04, 2021, 11:32:45 PM »
how about a game the following Sunday usual time [6:00 PM or 14:00 18:00 UTC]. If this doesn't work we can try Saturday or some other week?

[I don't have any other plans atm so I won't be leaving suddenly like last time]
« Last Edit: July 06, 2021, 07:55:06 PM by Simon »
"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline Simon

  • Administrator
  • Posts: 3188
    • View Profile
    • Lix
Re: Lix Multiplayer Sunday July 11th or something else??
« Reply #1 on: July 05, 2021, 08:37:57 PM »
6:00 PM is 18:00, not 14:00.

I should have time!

-- Simon

Offline Flopsy

  • Global Moderator
  • Posts: 849
  • Gotta Go Fast
    • View Profile
Re: Lix Multiplayer Sunday July 11th or something else??
« Reply #2 on: July 05, 2021, 10:54:35 PM »
Yet again I am working at the time of this session. I do want to play but the session times are not coinciding with my days off.
Flopsy's YouTube Channel

SEB Lems (160 levels)
MegSEGAbytes (40 levels)
Modular Lems (10 level minipack)
Gotta Go Fast (NEW 189 level pack as of Sept 2021)
The Flopsy Disk Drive (53 level pack of unused levels)

Offline mobius

  • Posts: 2557
  • relax.
    • View Profile
Re: Lix Multiplayer Sunday July 11th or something else??
« Reply #3 on: July 06, 2021, 12:42:33 AM »
6:00 PM is 18:00, not 14:00.

I should have time!

-- Simon

arrrg; 14 was in my head cause that's what it is *my* time (2:00 PM)

I'd like to get a decent amount of people this time so if not enough show we could reschedule.
"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline Simon

  • Administrator
  • Posts: 3188
    • View Profile
    • Lix
Re: Lix Multiplayer Sunday July 11th 18:00 UTC
« Reply #4 on: July 06, 2021, 07:57:33 PM »
All right, 18:00 UTC is good. I took the liberty to fix it in OP for you.

Flopsy, hope you can catch one of the next sessions again. I'll have several busy weekends after this one; in particular, Sun July 25th will likely be blocked both for Icho and me. But don't let our blocks discourage you; pick a weekend that suits you. :lix-grin:

-- Simon

Offline mobius

  • Posts: 2557
  • relax.
    • View Profile
Re: Lix Multiplayer Sunday July 11th 18:00 UTC
« Reply #5 on: July 11, 2021, 01:31:49 AM »
Reminder for this session tomorrow for any interested. everyone is welcome. And everyone is welcome to use mumble.

I have the Lix mumble server saved but I don't know how to write proper instructions on how to find that. @Simon if you could post that or link where that is posted; I was trying to find it the other night.
"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline Simon

  • Administrator
  • Posts: 3188
    • View Profile
    • Lix
Re: Lix Multiplayer Sunday July 11th 18:00 UTC
« Reply #6 on: July 11, 2021, 08:44:09 AM »
New players who want to join Mumble: PM me (letter icon under avatar) and ask, I'll PM you the server details.

(The server is not password-restricted, I prefer not to publicly post the server details.)

-- Simon
« Last Edit: July 11, 2021, 08:53:39 AM by Simon »

Offline Simon

  • Administrator
  • Posts: 3188
    • View Profile
    • Lix
Re: Lix Multiplayer Sunday July 11th 18:00 UTC
« Reply #7 on: July 11, 2021, 07:17:58 PM »
Session is over! We had a quick, good session with only geoo, mobius, and me. I didn't stream it.

In Giant Crab, route building is now necessary, as Anonymous designed. geoo recommends to have either 0 or 50 jumpers, and either 0 or 50 batters; he doesn't like having 10 of such a microing skill and running out. I'd pick 0 batters then, to shift the focus even further to route-building. I don't mind having 10 jumpers and running out, but Anonymous can consider to give 0 jumpers.

Dominator's Rescue Ranges Double Team works well even at 3 players. Which of the 2 opponents to attack or help depends on the location within the map.
 
-- Simon