Author Topic: [BUG][PLAYER] Weird behaviour if Climber encounters splitter.  (Read 756 times)

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Offline namida

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[BUG][PLAYER] Weird behaviour if Climber encounters splitter.
« on: November 07, 2020, 05:23:37 PM »
Easier to see in practice than to describe - blockers and force fields just knock a climber off, but a wrong-direction splitter has some... interesting results.

This is a blatant glitch with obvious intended behaviour so there is no need for discussion here - it will be fixed in V12.11.X (I considered including it in V12.10.X, but this is risky with such little time left until stable release, after all, it's a physics change, even if it's only intended to affect a very obscure edge case). I would be very surprised if the fix affects any levels other than those (if any) that specifically exploit the glitch, which of course I have no qualms about breaking. I've already implemented the fix in commit 6a70721.
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2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)