the risk of false positives
What does "false positives" mean, particularly in this context?
- Objects (other than purely-decorative ones) hidden behind terrain
Maybe NL could be configured to display a CPM-mode version of the object graphic when it's
completely hidden behind terrain. So, a bright pink shape would appear.
- Multiple overlapping windows, if this affects the state of spawned lemmings or the spawn order
I've suggested a possible solution to this
here. TL;DR - add A, B, C, D etc... helper icons above entrance hatches (as there's currently no CPM way to determine order anyway), and in cases where they overlap configure NL to display the helper letters next to each other rather than
themselves overlapping.
"May contain unfair content" doesn't actually give the player the information they need to interpret what is on the level
I agree, and I too wouldn't like to have popups or pre-screens for such levels.
I understand the idea, though, and I myself have previously suggested that packs could be labelled as [HIE], meaning that they contain hidden and/or invisible elements.
Maybe, in the case of popups, if these were implemented in a more specific way (e.g. "this level contains a hidden exit" or "this level contains overlapping teleporters"), and be made optional so that users can disable these popups if they aren't bothered about hidden or invisible stuff, then this would satisfy just about everyone.
Thinking about it, this might even be a decent enough way to settle the whole thing once and for all!
What really matters is that we have a community consensus that we should try to be fair in our level designs going forward, and are willing to listen to each other and make changes in response to feedback.
+1 for this!
Maybe there should be a community-agreed list of things that should and shouldn't feature in levels, grouped as:
Acceptable: most people in the community agree that these features are acceptable.
Controversial: there is divided opinion on these, so expect that some players will not take kindly to use of these features, but others may enjoy these features.
Unacceptable: most people in the community agree that these features are unacceptable (this would mostly be features that are not feasible to completely remove).
This would then give people the freedom to choose how they wish to proceed with level design in full light of community guidance, and the same things don't need to keep being repeated. Newcomers can simply be referred to the Community Level Design Guidelines.