Author Topic: Lemming Level List Game  (Read 121466 times)

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Offline namida

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Lemming Level List Game
« on: July 19, 2004, 05:57:57 AM »
Okay. What we do, is, going from Level 1 Fun(Just Dig) all the way to Level 30 Mayhem(Rendezvous at the Mountain), we post one good comment and one bad comment about each level.

The first poster(me) posts about the first level, the next poster about the second level, and so on.



Level 1 - Just Dig
Good Point: It makes a good introductory level to the game.
Bad Point: It is impossible to lose, unless you TRY to lose, or don't know how to play.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Conway

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Re: Lemming Level List Game
« Reply #1 on: July 19, 2004, 10:55:31 AM »
Let's also post the screenshot of the level we're commenting on from this site.


 Fun 2 - Only Floaters Can Survive This.

 Good: This level introduces the player to the use of floaters.
 Bad: Why does it give five minutes? You couldn't even make it last one minute if you wanted to!

Offline namida

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Re: Lemming Level List Game
« Reply #2 on: July 19, 2004, 11:10:02 AM »


Fun 3 - Tailor Made For Blockers
Good: This level has quite a few different solutions.
Bad: This is the first level you can get stuck on, resulting in the Nuke or Esc key being required(unless you wait until your time runs out).
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

tumble_weed

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Re: Lemming Level List Game
« Reply #3 on: July 19, 2004, 04:04:37 PM »
hey, steaver nice idea...;o

anyway



Good: I really like how this one is designed, the thin bars across the poles gives a nice effect, the plat form for the exit stands out as well as mathing the tiles with the exit, also the left and right of the main area give a sense of symmetry to the level...

Bad: If you think about it it seems out of place from the previous level which is definitly harder than this level, since you really don't need to use your brain at all in this level, the unimaginitive title of the level seems to fit the no-brainer aspect of the level

Lemeri

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Re: Lemming Level List Game
« Reply #4 on: July 19, 2004, 04:12:25 PM »
Intersting fact about the level above:
one of the levels of Mayhem (No Added Colors or Lemmings) is actually the same level, but with less skills.

Conway

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Re: Lemming Level List Game
« Reply #5 on: July 19, 2004, 05:09:20 PM »
There are many levels like that in Taxing and Mayhem.

Another good point about 'Now use Miners and Climbers': It is the first level in the game that needs 100%


 Fun 5 - You Need Bashers this Time.

 Good: You can do a lot of pointless bashing in the diagonal mesh.

 Bad: It can be quite boring waiting for all the last lemmings to exit when the route is made.

Offline chaos_defrost

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Re: Lemming Level List Game
« Reply #6 on: July 20, 2004, 05:28:49 AM »


Fun 6: A Task for Blockers and Bombers

Good: This level has a nifty solution in the PC version that allows you to clear it with only one bomber. Also, that "box" where the fire comes out near the entrance is cool.

Bad: Is it possible to only save 20%? I mean, you really can only lose 10 lemmings total and clear the level unless you waste 5 minutes or something. The save percent could be brought up to 80% without any solution changes.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Offline namida

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Re: Lemming Level List Game
« Reply #7 on: July 20, 2004, 06:11:28 AM »


Fun 7 - Builders will help you here
Good: Quite an original design, especially the pit.
Bad: It's quite easy to get stuck if you don't know how to work builders properly.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

tumble_weed

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Re: Lemming Level List Game
« Reply #8 on: July 20, 2004, 01:13:07 PM »


Good: Beautiful Scenery
Bad: Stupid level

Offline Timballisto

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Re: Lemming Level List Game
« Reply #9 on: July 21, 2004, 01:56:14 AM »
Wait a sec...this won't be at all fair to the people who aren't past very many levels (I'm at tricky 13) >:(.

Ice_Eagle91

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Re: Lemming Level List Game
« Reply #10 on: July 21, 2004, 03:12:16 AM »


Fun 9: As long as you try your best

Good: None
Bad: Release rate is 99, which is annoying

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #11 on: July 21, 2004, 03:26:12 AM »

Fun 10 - Smile if you love lemmings
Good: Beautiful scenery for this level too
Bad: A little bit too hard for an easy level (isn't it?)
I like dragons! They're the center of my life! I'll never forget them...

Ice_Eagle91

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Re: Lemming Level List Game
« Reply #12 on: July 21, 2004, 03:40:55 AM »


Fun 11: Keep your hair on, Mr. Lemming

Good: Teaches you how to maneuver the arrows
Bad: The lemming climbing on the left wall makes it look tedious

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #13 on: July 21, 2004, 04:20:06 AM »


Fun 12 - Patience

Good: Luckely, there's already a stair over the first gap, but it's a small level anyway. Also, it's easy to block the lemmings at the left of the trapdoor.

Bad: Release rate 99 and it's a little bit difficult to give the builder tool to a lemming in the second gap.
I like dragons! They're the center of my life! I'll never forget them...

Ice_Eagle91

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Re: Lemming Level List Game
« Reply #14 on: July 21, 2004, 04:44:02 AM »


Fun 13: We all fall down

Good: Clicking exercise
Bad: Tedious, and for the CD version of lemmings, you just have to wait...sigh... :-(

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #15 on: July 21, 2004, 05:25:39 AM »


Fun - 14 : Origins and Lemmings
Good: Original level design
Bad: None (Is there really something bad in this level?)
I like dragons! They're the center of my life! I'll never forget them...

Ice_Eagle91

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Re: Lemming Level List Game
« Reply #16 on: July 21, 2004, 05:30:40 AM »


Fun 15: Don't let your eyes deceive you

Good: Original level design
Bad: Could get really tedious

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #17 on: July 21, 2004, 05:35:29 AM »
Wow! You're quick! :)



Fun 16 - Don't do anything too hasty
Good: The word "Heaven" for the exit is original!
Bad: None again (this level is easier than some before this one)
I like dragons! They're the center of my life! I'll never forget them...

Ice_Eagle91

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Re: Lemming Level List Game
« Reply #18 on: July 21, 2004, 05:40:38 AM »


Fun 17: Easy if you know how

Good: In the CD version, if you bash the last column with a floater, every lemming with/without a floater will not die!
Bad: Hard, should have been in Tricky

tumble_weed

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Re: Lemming Level List Game
« Reply #19 on: July 21, 2004, 08:19:56 AM »
please don't ruin this game...give some thought to the responses...dont say nothing is bad or nothing is good with the levels...this is actually a good idea...so don't ruin it with bad responses....try to put some thought in when responding...and don't reply unless you have a post about a level

I apoologise for:

Good: Beautiful Scenery
Bad: Stupid level

don't copy me XD anyway that being said  ;P

onto the next level



Good: I like this level...I have a picture of me playing this level when I was about 5ish...maybe it was bomboozl...who knows...but the concept is nice also the level also this has blockers which makes this level nicer...

Bad: since the rate is decently high and further down the end sometimes it's hard to select the right lemming to block, you could blow up in the wrong spot, also you need to bomb 5 times which does get a bit dull

Ice_Eagle91

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Re: Lemming Level List Game
« Reply #20 on: July 21, 2004, 08:26:26 AM »


Fun 19: Take good care of my lemmings

Good: Level Design
Bad: Feels tedious

Offline chaos_defrost

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Re: Lemming Level List Game
« Reply #21 on: July 21, 2004, 03:28:05 PM »


Fun 20: We are Now at LEMCON ONE

Good: Background terrains look really cool. Also, this level has a neat solution which involve going "Over the top" of the level.

Bad: 7 pillars is a bit tedious to bash through. Also, the platform the lemmings land on is a bit small for a fun level; people might bomb the first bridge by accident.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Conway

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Re: Lemming Level List Game
« Reply #22 on: July 21, 2004, 05:06:48 PM »

 Fun 21 - You Live and Lem

 Good: This is a fairly large level with a lot to do.
 Bad: There are parts with nothing to do but wait while the main lemming walks to his next task.

Ice_Eagle91

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Re: Lemming Level List Game
« Reply #23 on: July 23, 2004, 01:17:33 AM »


Fun 22: A Beast of a Level

Good: The scenery, which is very good.
Bad: Not challenging

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #24 on: July 23, 2004, 09:22:07 PM »
Quote
Fun 20: We are Now at LEMCON ONE

Just a note with this level: I remembered that there was blue water inside some pipes at the left of the level when I played Lemmings on Atari ST. I remembered that I bashed them and nothing happened! :P

Anyway...

Fun 23 - I've lost that Lemming feeling

Good: Huge level and EXIT Xs are also nice.
Bad: The right part of the level is completely unuseful and the level is tedious.
I like dragons! They're the center of my life! I'll never forget them...

Conway

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Re: Lemming Level List Game
« Reply #25 on: July 23, 2004, 09:35:18 PM »
Actually, there is a hidden exit to the right!



 Fun 24 - Konbanwa Lemming san

 Good: The layout is fairly built up and it allows for various solutions to be used.
 Bad: As with many levels, it can be tedious to wait for lemmings to walk places for their next task. This level has a fairly long walkway that a load of lemmings will probably walk across to reach the exit. Maybe the DOS version needs a fast-forward feature. :-/

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #26 on: July 23, 2004, 09:46:16 PM »
Quote
Actually, there is a hidden exit to the right!

Really??? :D



Fun 25 - Lemmings lemmings everywhere
Good: The icy spider web is great, the small size of the level and the challenging!
Bad: Release rate 99 + blue grid = Tedious
I like dragons! They're the center of my life! I'll never forget them...

Ice_Eagle91

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Re: Lemming Level List Game
« Reply #27 on: July 24, 2004, 03:03:05 AM »


Fun 26: Nightmare on Lem street

Good: Two lemmings only
Bad: Speed is required, and too much building

Conway

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Re: Lemming Level List Game
« Reply #28 on: July 24, 2004, 06:27:44 PM »


 Fun 27 - Let's be Careful Out There.

 Good: Again, there are a few different solutions to this level, and depending on your level of skill, you can practice finding ways to save as many as possible or do it in a shorter time or with less skills.

 Bad: There's that annoying long walkway again!

Anatol

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Re: Lemming Level List Game
« Reply #29 on: July 24, 2004, 07:51:34 PM »


Fun 28-If only they could fly
Good: Neat design. If you look at it, the level is fairly symmetrical! Seriously!
Bad: It gets tedious having to build a huge bridge. Too many
 levels are like that.

Offline namida

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Re: Lemming Level List Game
« Reply #30 on: July 24, 2004, 09:51:38 PM »


Fun 29 - Worra Lorra Lemmings
Good: It contains some hidden "traps"(not deadly traps, but terrain traps) that are quite fun to find and get out of.
Bad: Ugh... too long!
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Conway

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Re: Lemming Level List Game
« Reply #31 on: July 25, 2004, 01:16:53 PM »
One thing I like to do with 'If Only They Could Fly' is to try to get across the spiky ceiling by building and bashing. That's a lot of fun!


 Fun 30 - Lock Up Your Lemmings

 Good: It's not as stupid as 'All or Nothing'.
 Bad: It's way too short, and not nearly difficult enough to warrant being the last 'fun' level.

Ice_Eagle91

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Re: Lemming Level List Game
« Reply #32 on: July 26, 2004, 01:41:02 AM »


Tricky 1: This should be a doddle!

Good: Level design
Bad: It isn't hard, it's very easy!

tumble_weed

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Re: Lemming Level List Game
« Reply #33 on: July 26, 2004, 06:08:12 AM »


Tricky 2: We All Fall Down

Good: Well one good thing about these levels is that they cause a reoccurring theme throughout the whole game which gaves the game a sense of continuity.

Bad: The bad thing about this level is obvious, this isn't a level which needs to be repeated twice let alone four times, this level gets really old really fast.

Ice_Eagle91

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Re: Lemming Level List Game
« Reply #34 on: July 26, 2004, 11:36:14 PM »


Tricky 3: A ladder would be handy

Good: Level design
Bad: Tedious, takes a bit of a while to find the solution

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #35 on: July 27, 2004, 02:44:45 AM »


Tricky 4 - Here's one I prepared earlier
Good: Level design! (Wow! It's a boat!)
Bad: A little bit tedious...
I like dragons! They're the center of my life! I'll never forget them...

Ice_Eagle91

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Re: Lemming Level List Game
« Reply #36 on: July 27, 2004, 04:51:50 AM »


Tricky 5: Careless clicking costs lives

Good: Level design (the best design in my opinion)
Bad: Chaotic

Conway

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Re: Lemming Level List Game
« Reply #37 on: July 27, 2004, 03:16:32 PM »
Quote
Good: Level design! (Wow! It's a boat!)


Oh yeah! I never noticed that before. :D


 Tricky 6 - Lemmingology

&#A0;Good: It's not too long and not too short, and there are only five lemmings so you don't have to wait for loads to make their way out while others are on their way home.

&#A0;Bad: There are far more skills than you would ever need to use.

Anatol

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Re: Lemming Level List Game
« Reply #38 on: July 27, 2004, 07:54:11 PM »


Tricky 7-Been there, seen it, done it

good: The water going all the way across the screen is cool.

bad: too easy--more of a Fun type level. Personally, I don't really like the Romish graphics set. There's not enough variety.

Btw, the solution is very similar to that of Fun 30 (Lock up your Lemmings), in the end at least. :D

Ice_Eagle91

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Re: Lemming Level List Game
« Reply #39 on: July 29, 2004, 12:17:56 AM »
Quote
good: The water going all the way across the screen is cool.


Anatol, in the real Lemmings game, there is no water in there. I don't know why the water is in those images. Anyway:



Tricky 8: Lemming sanctuary in sight

Good: Level design (that's all I can say)
Bad: Ugh...tedious

Conway

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Re: Lemming Level List Game
« Reply #40 on: July 29, 2004, 05:23:16 PM »

 Tricky 9 - They Just Keep on Coming

 Good: There are two different routes, each about as difficult as each other, giving a variety of solutions.

 Bad: Too straightforward!

Ice_Eagle91

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Re: Lemming Level List Game
« Reply #41 on: July 30, 2004, 01:21:01 AM »


Tricky 10: There's a lot of them about

Good: There's a multi-task trick there.
Bad: You should be really careful

Conway

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Re: Lemming Level List Game
« Reply #42 on: August 01, 2004, 01:07:57 PM »

 Tricky 11 - Lemmings in the Attic

 Good: Not much. The variety of skills means you can't easily go wrong, but that's about it.

 Bad: Too much straight building and not much of anything else.

Ice_Eagle91

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Re: Lemming Level List Game
« Reply #43 on: August 01, 2004, 11:18:09 PM »


Tricky 12: Bitter Lemming

Good: I think there are many ways to solve the level
Bad: It could be really annoying to see when the splat-form can catch the lemmings without them splatting.

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #44 on: August 03, 2004, 01:36:57 AM »


Tricky 13 - Lemming Drops

Good: Level Design and (thanks god) a lot of tools
Bad: A little bit hard for a tricky level: A lot of steel blocks here and there. Tedious: Just look at the solution, it is the biggest one of the page!
I like dragons! They're the center of my life! I'll never forget them...

Ice_Eagle91

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Re: Lemming Level List Game
« Reply #45 on: August 03, 2004, 02:01:03 AM »


Tricky 14: MENACING !!

Good: Not much, just some terrain traps (not deadly traps)
Bad: Scenery, oh the tediousness!

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #46 on: August 03, 2004, 02:19:20 AM »


Tricky 15 - Ozone friendly Lemmings

Good: Remember this one? :D I guess I have nothing to say here. Maybe just that it's the first hard level of the easiest one of the start. Also, this time we can lose!

Bad: If only they could put 4 bombers instead of 5 !!! I was trapped by this, the first time!
I like dragons! They're the center of my life! I'll never forget them...

Ice_Eagle91

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Re: Lemming Level List Game
« Reply #47 on: August 03, 2004, 02:25:03 AM »


Tricky 16: Luvly Jubly

Good: Quite challenging.  ;)
Bad: The annoying thing is the part where you have to time the bombers. It's reeeaaalllly annnooyyyyiiinngggg!!!!  X_X

Conway

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Re: Lemming Level List Game
« Reply #48 on: August 03, 2004, 11:39:09 AM »

 Tricky 17 - Diet Lemmingaid

 Good: It only gives the absolute minimum of skills possible.

 Bad: Too obvious!

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #49 on: August 07, 2004, 04:23:55 AM »


Tricky 18 - It's Lemmingentry Watson

Good: Easy level
Bad: Easy level ;P

Really, I guess I have nothing to say about this level. Someone wants?
I like dragons! They're the center of my life! I'll never forget them...

Ice_Eagle91

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Re: Lemming Level List Game
« Reply #50 on: August 09, 2004, 04:52:16 PM »


Tricky 19: Postcard From Lemmingland

Good: There are three ways to solve it (I heard)
Bad: It takes a year to find the solution (just using hyperbole)

@DL: Try thinking again. Think about the level. Think which is good and which is bad.

Here's one for bad:

Bad: Again, why does it give 5 minutes?

Offline namida

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Re: Lemming Level List Game
« Reply #51 on: August 10, 2004, 05:30:37 AM »


Tricky 20 - One Way Digging To Freedom

Good: Quite simple, yet still challenging
Bad: Quite an addictive level  O_o
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Andi

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Re: Lemming Level List Game
« Reply #52 on: August 10, 2004, 08:10:10 AM »
Haha, the first time I played that level, I put a blocker on a small part of the platform. :D

Conway

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Re: Lemming Level List Game
« Reply #53 on: August 10, 2004, 05:37:05 PM »

 Tricky 21 - All the 6's

 Good: Clever design based around the number 6.
 Bad: Way too easy even for tricky. It should have been rated 'fun'.

Ice_Eagle91

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Re: Lemming Level List Game
« Reply #54 on: August 10, 2004, 06:32:19 PM »


Tricky 22: Turn around young lemmings!

Good: Challenging
Bad: Too annoying! Really annoying! Annoying, annoying, annoying, annoying!  X_X

Offline chaos_defrost

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Re: Lemming Level List Game
« Reply #55 on: August 11, 2004, 02:11:16 AM »
Steaver, Tricky 20 is, in my mind, the easiest level in the Tricky set! If you can beat Fun 11, you can beat Tricky 20.

Tricky 23 -- From the Boundary Line

[insert picture here... seriously, I can't get the source code, so i can't add the picture yet. Basically, it is a copy of Fun 12.]

Good: A neat application of that "reverse miner" trick.

Bad: A bit straightforward, and it is also annoying to hope that you'll still be able to save 60% after that initial bash.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Ice_Eagle91

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Re: Lemming Level List Game
« Reply #56 on: August 11, 2004, 02:50:40 AM »
Insane Steve, to get to the link of the picture, right click on it and then go to Properties. Then you'll see the link. Highlight the link and copy it. Then in your post, click on the "image button" (the one that's a picture) and then paste the link in the middle of the tags. Then you know what to do next. Hope that helps!



Tricky 24: Tightrope City

Good: The way you play the level, original level design
Bad: How is it possible to save 100%?

Offline chaos_defrost

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Re: Lemming Level List Game
« Reply #57 on: August 11, 2004, 03:22:10 AM »
My browser doesn't HAVE a Properties option when clicking on pictures for some reason...

Tricky 25 -- Cascade



Good: Very original solution. Plus, there's a nifty back-route that allows you to save up to 100%.

Bad: The 99 release rate at the beginning can lead to a tricky bit of clicking.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Ice_Eagle91

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Re: Lemming Level List Game
« Reply #58 on: August 11, 2004, 03:56:55 AM »
I see. What's your browser?



Tricky 26: I have a cunning plan

Good: Challenging
Bad: Again, it's annnnoooyyyyiiiinnnggg! Annoying, annoying, annoying, annoying, annoying, annoying, and annoying! Too annoying! Annoying! Annoying (xinfinity)!  :-[  X_X  >:(  :P  :x



Conway

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Re: Lemming Level List Game
« Reply #59 on: August 11, 2004, 01:43:33 PM »
Ice Eagle, it IS possible in Tightrope City to save 100%, and in less than one minute! Here's how:

 Turn up release rate when a few are out. Make the third lemming from the front dig close to the other end where the exit is (you will gather exactly how close later). Make a lemming behind him begin to build about two steps before he enters the step being dug, so his first building step along with the wall being dug should create a wall to block the lemmings turning back. Now have the digger bash at the last possible moment before completely destroying the platform.

 Make the second lemming from the front block a few steps past the digger's hole, and turn the builder into a basher or miner so he doesn't build over the blocker. Now the front lemming needs to build so he finishes under the platform containing the exit. When he shrugs, have him build again and he should lay only one step before turning. Finally, make him mine to release the blocker and bash to stop mining, or, if he turns at the blocker, have another lemming mine from the other side and bash. If the crowd is close enough to the end where lem1 builds, they should all make it within a minute.

 Anyway, back to the game:

 
 Tricky 27 - The Island of the Wicker People

 Good: It's always fun and never boring, and it's not too famous. Also, it has a sort of aventure feel about it.

 Bad: Not a lot. Can anyone think of a bad point about this level?

Ice_Eagle91

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Re: Lemming Level List Game
« Reply #60 on: August 11, 2004, 07:03:31 PM »
@Conway: Thank you!



Tricky 28: Lost Something?

Good: It feels like treasure island; finding the exit is like finding the treasure, and is a cool trick. Nice level!

Bad: It's hard to find the exit, and it could take many attempts to find it!

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #61 on: August 12, 2004, 04:25:20 AM »


Tricky 29 - Rainbow Island

A note on this level. Did you know that there's a game using the same name and that I already played it?

Good: Level Design
Bad: Tedious

Hey! Wait a minute! I guess that these solutions are not from the Dos version. Look on the website, it is possible to get 100 lemmings! O_o
I like dragons! They're the center of my life! I'll never forget them...

Ice_Eagle91

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Re: Lemming Level List Game
« Reply #62 on: August 12, 2004, 02:07:32 PM »


Tricky 30: The Crankshaft

Good: Challenging
Bad: Hard level (that's all I can say)

Offline finlay

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Re: Lemming Level List Game
« Reply #63 on: August 12, 2004, 05:05:14 PM »

Taxing 1: If at first you don't succeed
Good: Nice solution, makes you think a bit.
Bad: Tedious to carry out, and is a repetition of the Fun level.

Hey, has anyone else seen the Tricky level 21 of the Mac version, "Going Their Seperate Ways"? That's a pretty good level. I'd provide you with a screenshot, but I don't have one.

Ice_Eagle91

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Re: Lemming Level List Game
« Reply #64 on: August 12, 2004, 06:54:18 PM »
Welcome to the forums, finlay!

I heard you can also download it as a Lemedit level. It's in Lemnet.



Taxing 2: Watch out, there's traps about

Good: It's fun to avoid the traps if you're going to the "traps road"

Bad: Tedious, easy, and sometimes the traps seem "misplaced"

Offline finlay

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Re: Lemming Level List Game
« Reply #65 on: August 12, 2004, 07:10:59 PM »

Taxing 3: Heaven can wait (we hope!!!!)
Good: Nice title. Quite simplistic. Good distribution of skills.
Bad: Too difficult. Took me ages to first complete.

Offline chaos_defrost

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Re: Lemming Level List Game
« Reply #66 on: August 12, 2004, 07:36:43 PM »
Taxing 4 -- Lend a Helping Hand



Good: Original level design. This one makes you think for a while. Also -- the only level with those spike traps.

Bad: The obvious route is annoying to pull off -- The spikes aren't easy to avoid. I prefer an "outside" route, myself...
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Conway

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Re: Lemming Level List Game
« Reply #67 on: August 12, 2004, 10:28:29 PM »
Ha ha! In the screenshot of 'Heaven can wait . . .', some of the crowd will fall off the bridge before it reaches the exit! And aren't some of the others walking down the bridge? O_o That screenshot is seriously messed up!

 You found a way to post images, Insane Steve! :)


 Taxing 5 - The Prison

 Good: Not much. Fairly concise and enough tools. That's about it.

 Bad: Too much straight building, and it's quite hard to make sure the lemming bashes the right way when he falls between the bars. This is probably my least favourite taxing level!

Offline LemSteven

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Re: Lemming Level List Game
« Reply #68 on: August 13, 2004, 03:16:34 AM »
Taxing 6 - Compression Method 1



The Good: A unique solution

The Bad: The traps annoy me.

Special Note: &#A0;I have discovered that it is possible to bash through the top few pixels of steel. &#A0;By digging for about 4-5 swipes before bashing through the far right pillar, the lemmings do not fall too far.

Offline finlay

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Re: Lemming Level List Game
« Reply #69 on: August 13, 2004, 10:05:42 AM »

Taxing 7: Every Lemming for himself!!!

Good: well designed.

Bad: Need exact placement of builders to get across to the next island.

Ice_Eagle91

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Re: Lemming Level List Game
« Reply #70 on: August 13, 2004, 03:25:19 PM »


Taxing 8: The Art Gallery

Good: Not much. You learn how to make a holding cell.
Bad: The rest is same! Come on! I mean, can't the solution be different?  X_X

Conway

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Re: Lemming Level List Game
« Reply #71 on: August 14, 2004, 03:31:00 PM »


 Taxing 9 - Perseverance

 Good: Short and simple, and there are a few different solutions.

 Bad: The taxing version isn't much harder than the fun.

Ice_Eagle91

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Re: Lemming Level List Game
« Reply #72 on: August 14, 2004, 03:44:40 PM »


Taxing 10: Izzie Wizzie Lemmings Get Busy

Good: Not too long or too short.
Bad: Why did they make this a repeat level? I mean, it's too easy to pull off!

Offline chaos_defrost

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Re: Lemming Level List Game
« Reply #73 on: August 15, 2004, 02:46:56 AM »
Taxing 11 -- The Ascending Pillar Scenario



Good: Well, this one is certainly taxing...

Bad: Trapping and releasing the lemmings is downright annoying. I mean, they ALWAYS seem to build out the wrong way (To the right).
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #74 on: August 15, 2004, 04:17:13 AM »
Quote
Hey, has anyone else seen the Tricky level 21 of the Mac version, "Going Their Seperate Ways"? That's a pretty good level. I'd provide you with a screenshot, but I don't have one.


You can download this level on my old website.



Tricky 12 - Livin' On The Edge

Good: Level Design
Bad: Easy level in the Tricky set! Come on! All you learn from this level is to build near some gaps like the title said!
I like dragons! They're the center of my life! I'll never forget them...

Ice_Eagle91

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Re: Lemming Level List Game
« Reply #75 on: August 15, 2004, 04:41:48 PM »
@DL: Living on the Edge is in the Taxing set, not Tricky! I know it should have been a fun level.



Taxing 13: Upsidedown World

Good: Level Design (very good indeed)
Bad: Annoying

Conway

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Re: Lemming Level List Game
« Reply #76 on: August 15, 2004, 06:58:48 PM »

 Taxing 14 - Hunt the Nessy

 Good: Cute little Nessy!

 Bad: Long and tedious, not to mention monotonous! :P

Anatol

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Re: Lemming Level List Game
« Reply #77 on: August 17, 2004, 02:26:46 PM »

Taxing 15 - What an AWESOME level

Good: crazy level design, more interesting than the regular level sets (what are these snake things anyway? from another game:???:)
Bad: much too simple for a taxing level

Ice_Eagle91

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Re: Lemming Level List Game
« Reply #78 on: August 17, 2004, 04:07:46 PM »


Taxing 16: Mary Poppins' Land

Good: Challenging
Bad: Why is it called Mary Poppins' Land? It doesn't even look like Mary Poppins' Land!

Lemeri

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Re: Lemming Level List Game
« Reply #79 on: August 17, 2004, 08:26:59 PM »
(It's called that becuase of the parachuting drop)

Ice_Eagle91

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Re: Lemming Level List Game
« Reply #80 on: August 18, 2004, 02:01:15 PM »
(Yeah, that, but look at the land. Why is the land fire caves?)

Offline LemSteven

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Re: Lemming Level List Game
« Reply #81 on: August 21, 2004, 11:24:26 PM »
Taxing 17 - X Marks the Spot



Good:  The X on the far right contains a hidden exit!
Bad:  Not much more difficult than Fun 23 (Miners can solve the problem created by the lack of blockers).

Offline Mike

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Re: Lemming Level List Game
« Reply #82 on: August 22, 2004, 11:01:47 AM »
Quote
Taxing 16: Mary Poppins' Land
 
Good: Challenging
Bad: Why is it called Mary Poppins' Land? It doesn't even look like Mary Poppins' Land!


Because they had to use thier umbrellas to float down -  just like......

It was "land of" because they ALL floated down... like a world full of "Mary Poppins" - sad, I know.


Offline Mike

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Re: Lemming Level List Game
« Reply #83 on: August 22, 2004, 11:06:43 AM »
Quote
Taxing 13: Upsidedown World

Good: Level Design (very good indeed)
Bad: Annoying


I loved this one. The problem is you would get a visual idea for a level, then have to make a level around it. You can see this a lot in Lemmings, 666, Hunt the Nessy, Every Lemming for himself, The Art Gallery, etc.
(Course... these were all done by the same person..  :))

Also, the reason the levels were duplicated is they were for the most part too hard. So simpler versions were introduced to ease you in. The ment that many had the same solution. Very few "new" levels were done for fun & tricky...

Conway

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Re: Lemming Level List Game
« Reply #84 on: August 22, 2004, 01:17:06 PM »

 Taxing 18 - Tribute to M.C. Escher

 Good: It's challenging because the only form of penetration you have to use is bombers and one basher.

 Bad: Did the classic 'Keep Your Hair On Mr Lemming' really need a sequel?

Anatol

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Re: Lemming Level List Game
« Reply #85 on: August 22, 2004, 03:34:57 PM »


Taxing 19-Bomboozal
good: not much--I don't really like this level
bad: solution's way too easy; boring level design; yet another bomber timing level (zzz...)

Ice_Eagle91

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Re: Lemming Level List Game
« Reply #86 on: August 22, 2004, 10:35:51 PM »


Taxing 20: Walk the web rope

Good: Nice webs, and it's challenging
Bad: Annoying (why are there so many annoying Lemmings levels?)


Conway

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Re: Lemming Level List Game
« Reply #87 on: August 23, 2004, 09:31:28 AM »
I wont mention any names, but, err . . . *coughcough*

 
 Taxing 21 - Feel the Heat

 Good: The builder has to stop at exactly the right place in order not to be burnt up. (Or is that a bad thing?) And the time limit is just right and quite challenging.

 Bad: The builder has to stop at exactly the right place in order not to be burnt up. (Or is that a good thing?)

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #88 on: August 24, 2004, 03:01:21 AM »


Tricky 22 - Come on over to my place

Good: Challenging level (and this time, there's not a lot of solutions. Well, I guess...)
Bad: ...... I don't know. Is there really somthing bad? Ask a comment if you want.
I like dragons! They're the center of my life! I'll never forget them...

Ice_Eagle91

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Re: Lemming Level List Game
« Reply #89 on: August 24, 2004, 12:57:49 PM »


Taxing 23: King of the castle

Good: You can use your builders wisely
Bad: I HATE this level. Why? A few things:

1. You have to save 95%
2. 20 builders only
3. It's annnoying! Aaaaaannnnoooyyyyiiiiinnnngggg!!!
4. Actually, we all hate it. Oh please. Can't they have no annoying levels?

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #90 on: August 25, 2004, 01:19:36 AM »


Tricky 24 - Take a running jump

Good: Easy level and enough builders
Bad: Annoying

Also, what MAD DAM DMA mean?

Hint: Just build under the blue blocks at the right of the screen. The lemmings will turn back instead of climbing all of this.
I like dragons! They're the center of my life! I'll never forget them...

Ice_Eagle91

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Re: Lemming Level List Game
« Reply #91 on: August 25, 2004, 01:07:40 PM »


Taxing 25: Follow the leader...

Good: Not much, well, just the fact that it's fun...
Bad: HARD! Plus, it's those annoying 4 minutes again!

Conway

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Re: Lemming Level List Game
« Reply #92 on: August 25, 2004, 01:34:40 PM »

 Taxing 26 - Triple Trouble

 Good: It's fun and challenging, and there are a few different solutions.

 Bad: Each solution presents certain elements that can be sometimes a little too hard.

Offline LemSteven

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Re: Lemming Level List Game
« Reply #93 on: August 25, 2004, 09:57:17 PM »
Taxing 27: Call in the Bomb Squad



Good:  Teaches a new trick (Bombing the ground over a Lemming's head)

Bad:  Too tedious and repetitive

Also, the PC DOS Version of the game does not have the neat scenery on the left and right sides of the level.

Ice_Eagle91

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Re: Lemming Level List Game
« Reply #94 on: August 27, 2004, 11:39:54 AM »


Taxing 28: POOR WEE CREATURES!

Good: Challenging (that's all I can say)
Bad: A few things:

1. The title (why is it in capitals?)
2. I hate this level - it's hard to catch the lemmings, and look - not enough builders!
3. TOO HARD!!!!

(I'm asking this question again - why is the land fire caves in Mary Poppins' Land?)

Anatol

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Re: Lemming Level List Game
« Reply #95 on: August 28, 2004, 01:14:21 PM »
taxing 29-How do I dig up the way?



good: nice design
bad: pretty obvious solution, but then doesn't everyone complain about difficulty?

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #96 on: August 29, 2004, 03:55:56 AM »


Taxing 30 - We all fall down

Good: Level design
Bad: ANNOYING!!! We must even increase the release rate!!!
I like dragons! They're the center of my life! I'll never forget them...

Offline finlay

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Re: Lemming Level List Game
« Reply #97 on: August 29, 2004, 07:46:15 AM »


Mayhem 1: Steel Works

Good: a good idea to have a level of metal.
Bad: you can't bash at all, and there is a lot of building to do. And having an entrance that the lemmings die from isn't very good either.

Conway

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Re: Lemming Level List Game
« Reply #98 on: August 29, 2004, 05:38:36 PM »


 Mayhem 2 - The Boiler Room

 Good: The level is fairly difficult, but fun to try to save as many as possible.

 Bad: A lot of building.

Anatol

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Re: Lemming Level List Game
« Reply #99 on: August 30, 2004, 12:30:40 AM »
Mayhem 3--It's hero time!



good: cool design, neat solution, and you have to save 100%!!

bad: not much, but why do you need an exploder ability?

Ice_Eagle91

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Re: Lemming Level List Game
« Reply #100 on: August 30, 2004, 05:58:26 AM »
(This is the third time I'm asking this ignored question: Why is the land in Mary Poppins' Land fire caves?)



Mayhem 4: The Crossroads

Good: Fun level (I guess)
Bad: Kinda easy, and it's annoying.

Andi

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Re: Lemming Level List Game
« Reply #101 on: August 30, 2004, 07:24:57 AM »
Quote from: Ice_Eagle91  link=1090216677/90#100 date=1093845506
(This is the third time I'm asking this ignored question: Why is the land in Mary Poppins' Land fire caves?)


HELL! If no one answers, maybe no one knows it! >:(

Offline namida

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Re: Lemming Level List Game
« Reply #102 on: August 30, 2004, 07:43:01 AM »
Here's my theory:

They made a level. Just like any other level.

They notice it involved floaters like that. So they call it that!

And the level was given the name, not the name was given the level.

It's just my theory!
My Lemmings projects
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Offline LemSteven

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Re: Lemming Level List Game
« Reply #103 on: August 30, 2004, 09:07:19 PM »
Mayhem 5 - Down, Along, Up.  In that Order.



Good:  It teaches the trick of turning bridges with a blocker.
Bad:  It is ANNOYING when a bridge falls one brick short, ruining the attempt.

Conway

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Re: Lemming Level List Game
« Reply #104 on: August 30, 2004, 11:01:37 PM »
I still can't help but love Mayhem 5!


&#A0;Mayhem 6 - One Way or Another.

&#A0;Good: There are two different routes to take.

&#A0;Bad: It's not much harder than its original.

Ice_Eagle91

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Re: Lemming Level List Game
« Reply #105 on: August 31, 2004, 12:33:43 AM »


Mayhem 7: Poles Apart

Good: Fun level, has a neat trick
Bad: Boring.



Andi

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Re: Lemming Level List Game
« Reply #106 on: August 31, 2004, 07:11:41 AM »
These 3 words has been never written. Okay? And now please go on as usual.

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #107 on: September 02, 2004, 01:54:51 AM »


Mayhem 8 - Last one out is a rotten egg!

Good: Luckely, we don't have to save 100%!
Bad: Easy level, really!
I like dragons! They're the center of my life! I'll never forget them...

Conway

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Re: Lemming Level List Game
« Reply #108 on: September 03, 2004, 08:58:06 PM »
Quote
Luckely, we don't have to save 100%!

 But it's so much fun to try!

 
 Mayhem 9 - Curse of the Pharaohs

 Good: Fairly difficult and a decently tight time limit. Also another level that's fun to try for 100% if you're feeling up to it. (Yep, I just tried it, and it is definitely possible!)

 Bad: Annoyingly high release rate.

Offline namida

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Re: Lemming Level List Game
« Reply #109 on: September 03, 2004, 11:15:24 PM »
Since I made this thread, can I ask just one thing. Can you please save Level 12 of Mayhem( "The Far Side" ) for me? &#A0;:D

I'm not going to do Level 10 though, since I've just asked for a level to be saved. Lol. But anyway, on the subject of 100%... although I don't remember exactly how, I am almost certian that I have acheived 100% on "From The Boundary Line", which is said to be impossible to achieve 100% on. Also, a lot of levels in L+ and L+2 are fun to try 100% on. If there isn't already one somewhere, I will post a list of which levels you cannot save 100% on.
My Lemmings projects
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3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Conway

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Re: Lemming Level List Game
« Reply #110 on: September 03, 2004, 11:31:16 PM »
100% in 'From the Boundary Line'?! I'd like to see that! I know it's possible to save 100% in the original of that level, and it's possible to save a little more than it asks for in 'Boundary Line', but surely not 100%?! O_o

 edit: I've just found out it's possible to save 87% (70 out of 80) using a trick or two.

Ice_Eagle91

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Re: Lemming Level List Game
« Reply #111 on: September 04, 2004, 12:17:48 AM »
(Andi, why did you shout the word h*ll at me? Words are weapons and when you shouted that word at me, it was a VERY deadly weapon to my feelings!)



Mayhem 10: Pillars of Hercules

Good: Fun level
Bad: Should have been Tricky

Andi

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Re: Lemming Level List Game
« Reply #112 on: September 04, 2004, 07:15:36 AM »
Sorry, my fault. I could have also used D*MN or Jeezus! It's because words don't care to me.

Offline LemSteven

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Re: Lemming Level List Game
« Reply #113 on: September 04, 2004, 08:40:54 PM »
Quote from: Conway  link=1090216677/105#110 date=1094254276
I've just found out it's possible to save 87% (70 out of 80) using a trick or two.

So have I!  I also don't see how it is possible to save 100%, though.

Mayhem 11 - We All Fall Down



Good:  Challenging level
Bad:  By this point in the game, the We All Fall Down levels really get old.

Conway

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Re: Lemming Level List Game
« Reply #114 on: September 05, 2004, 04:24:14 PM »

 Mayhem 12 - The Far Side

 Good: Fairly straight forward, and a nice and tight time limit.

 Bad: Not enough choice.

 (Oh, I'm sorry Steaver! Didn't you want me to leave this one for you? ;P)

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #115 on: September 07, 2004, 03:50:48 PM »


Mayhem 13 - The Great Lemming Caper

Good: It's awesome everything you can do with only 2 lemmings!

Bad: Easy level... well I don't know! X_X

Note: Try to solve this level differently each time! What a challenge!
I like dragons! They're the center of my life! I'll never forget them...

Offline namida

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Re: Lemming Level List Game
« Reply #116 on: September 08, 2004, 06:11:33 AM »
Quote from: Conway  link=1090216677/105#114 date=1094401454

 &#A0;Mayhem 12 - The Far Side

 &#A0;Good: Fairly straight forward, and a nice and tight time limit.

 &#A0;Bad: Not enough choice.

 &#A0;(Oh, I'm sorry Steaver! Didn't you want me to leave this one for you? ;P)


Vilg oui :P

Okay. The main reason I wanted to do it is that, in my opinion, it's the most clever design in the original game.

Anyway:

Good: Very original design - going the long way around - and involves some very good tricks too. And it's pretty much the only hard level with the dirt style.

Bad: The time limit is a bit short.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Conway

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Re: Lemming Level List Game
« Reply #117 on: September 08, 2004, 01:35:07 PM »
Please do that level anyway, Steaver. I'm curious why you wanted to!

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #118 on: September 08, 2004, 03:30:23 PM »
Why you didn't put another one? Because here's the next:



Mayhem 14 - Pea Soup

Good: Level Design (who's hungry? ;P )
Bad: Annoying easy level and why 21 diggers? Why not 15 or 10? No, no: 21!... :???:
I like dragons! They're the center of my life! I'll never forget them...

Conway

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Re: Lemming Level List Game
« Reply #119 on: September 08, 2004, 06:12:47 PM »

 Mayhem 15 - The Fast Food Kitchen (anther food-related level. I think the programmers were getting hungry at this point!)

 Good: A bit harder than the original, and fun to try to save 100%. Also, there is a lot of multitasking.

 Bad: Quite annoying it you're aiming for 100% every time and you keep going wrong at the same point.

Ice_Eagle91

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Re: Lemming Level List Game
« Reply #120 on: September 12, 2004, 06:05:16 AM »


Mayhem 16: Just a minute...

Good: Enough bashers...
Bad: It's too much precision for bashers! And it takes a little while to find the solution!

Offline finlay

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Re: Lemming Level List Game
« Reply #121 on: September 12, 2004, 02:03:03 PM »
Funny, the solution to Just A Minute has always seemed obvious to me; the only difficlty is the time limit.


Mayhem 17: Stepping Stones

Good: Nice idea, quite challenging
Bad: Annoying if you miss the Stones, and because you have to "remove" the blocker by building over him, which is difficult to time accurately.

Conway

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Re: Lemming Level List Game
« Reply #122 on: September 12, 2004, 04:59:17 PM »
Another fun thing about 'Stepping Stones' in the solution of going through the ceiling.

&#A0;
&#A0;Mayhem 18 - And then there were four

&#A0;Good: Probably one of my favourite levels in the game. It's fun to try for 100% and there are a few different ways to do it. There is also a fair margin for error in case you go wrong.

&#A0;Bad: It can be hard to keep track of all the groups if you're multitasking.

Offline LemSteven

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Re: Lemming Level List Game
« Reply #123 on: September 14, 2004, 02:19:00 AM »
Mayhem 19 - Time to get up!



Good:  Challenging level
Bad:  Timed bombers!  (I try to avoid some of the problem by saving one of my climbers to help me blast the final wall.)

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #124 on: September 14, 2004, 02:10:22 PM »


Mayhem 20 - No added colours or Lemmings

Good: Quite challenging!
Bad: You have to mine at the right place at the end of the stair. Because, only one pixel can make you to restart!
I like dragons! They're the center of my life! I'll never forget them...

Ice_Eagle91

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Re: Lemming Level List Game
« Reply #125 on: September 16, 2004, 02:25:06 PM »


Mayhem 21: With a twist of lemming please

Good: Challenging and fun
Bad: You have to bash at the right time at the end!

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #126 on: September 16, 2004, 06:08:51 PM »
Mayhem 21: Hey! I'm on this level now! Of course, it's hard to bash with this "twist of lemmings"! Also, there's an error in the picture: Look at the first stair!



Mayhem 22 - A BeastII of a level

Good: Level Design
Bad: Easy level for a number 22 of Mayhem!
I like dragons! They're the center of my life! I'll never forget them...

Offline finlay

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Re: Lemming Level List Game
« Reply #127 on: September 16, 2004, 07:26:37 PM »

Mayhem 23: Going Up.........

Good: I like the blue crystals tileset. I like how this uses a trap unused in other levels. I quite like this one in general.

Bad: A misplaced builder near the start can mean the difference between life and death later on after bashing, and it's a bit tedious. Also, you can't blow up your blocker next to the entrance.

Ice_Eagle91

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Re: Lemming Level List Game
« Reply #128 on: September 17, 2004, 12:25:03 AM »


Mayhem 24: All or Nothing

Good: Nothing good.
Bad: If only this level wouldn't exist! It's too straightforward, even with the annoying precision!

Offline finlay

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Re: Lemming Level List Game
« Reply #129 on: September 17, 2004, 03:26:23 PM »

Mayhem 25: Have a Nice Day!

Good: the scenery at the sides

Bad: not much more difficult than the Tricky version.

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #130 on: September 17, 2004, 04:58:43 PM »


Mayhem 26 - The Steel Mines of Kessel

Good: The time: 8 minutes!
Bad: Annoying...

Also, there's 20 of blockers, bombers and builders under the Dos version instead of 10.
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Ice_Eagle91

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Re: Lemming Level List Game
« Reply #131 on: September 18, 2004, 12:12:25 AM »
I'll save Just a Minute (Part 2) for someone...

Conway

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Re: Lemming Level List Game
« Reply #132 on: September 18, 2004, 08:46:23 PM »

 Mayhem 27 - Just a Minute (part two)

 Good: The obvious solution of the first Just a Minute is unavailable, and it can take a while to figure out a new one.

 Bad: The timing is very tight.

Offline namida

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Re: Lemming Level List Game
« Reply #133 on: September 19, 2004, 12:09:07 AM »
I used the JAMP2 solution on the first JAM as well.
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Offline DragonsLover

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Re: Lemming Level List Game
« Reply #134 on: September 19, 2004, 02:50:17 AM »


Mayhem 28 - Mind the step...

Good: Level design
Bad: Just a little bit annoying
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Offline namida

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Re: Lemming Level List Game
« Reply #135 on: September 19, 2004, 05:20:04 AM »


Mayhem 29 - Save Me
Good: Definately a very challenging level.
Bad: Should have been last. Also, the bit where you're most likely to fail should have been placed at the start.
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Re: Lemming Level List Game
« Reply #136 on: September 20, 2004, 02:00:14 PM »
And finally:



Mayhem 30 - Rendezvous at the Mountain

Good: We don't need to save all lemmings and there's enough time (9 minutes).
Bad: This level should be before Save Me because it is easier.

Wow! All Lemmings levels are listed! Now, let's go with Oh no more Lemmings! ;)
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Offline Mr. K

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Re: Lemming Level List Game
« Reply #137 on: September 22, 2004, 10:39:35 AM »
Tame 1- Down and Out Lemmings

Good: Easy level.
Bad: A bit TOO easy.

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Re: Lemming Level List Game
« Reply #138 on: September 22, 2004, 09:30:46 PM »


Tame 2 - Rent-a-Lemming

All I can say is that it's an easy level
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Re: Lemming Level List Game
« Reply #139 on: September 22, 2004, 09:59:32 PM »
Tame 3 - Undercover Lemming



Good:  Nice scenery
Bad:  Too easy and boring

Conway

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Re: Lemming Level List Game
« Reply #140 on: September 23, 2004, 12:52:55 PM »

 Tame 4 - Downwardly Mobile Lemmings

 Good: Many different solutions.

 Bad: More tools than you will ever need to use!

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Re: Lemming Level List Game
« Reply #141 on: September 24, 2004, 12:24:05 PM »


Tame 5 - Snuggle up to a lemming

Good: Level Design
Bad: Too easy and, why a big landscape for a small level? The exit should be at the left of the level.
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Re: Lemming Level List Game
« Reply #142 on: September 25, 2004, 05:33:57 PM »

Tame 6: Intsy Wintsy... Lemming?

Good: the name
Bad: everything else. Far too easy.

Conway

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Re: Lemming Level List Game
« Reply #143 on: September 25, 2004, 09:05:04 PM »
Quote
Bad: Too easy and, why a big landscape for a small level? The exit should be at the left of the level.


 I thought that as well. The exit does seem a bit misplaced . . . :-/


 Tame 7 - Who's That Lemming

 Good: Fun to try for 100% with only builders.

 Bad: These levels don't seem to be getting any harder. Maybe they're just to give the beginner a chance to experiment with a lot of tools in different landscapes.

 Also, shall we see if we can get through the tame rating without using the word 'easy'? This won't be easy!

Ice_Eagle91

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Re: Lemming Level List Game
« Reply #144 on: September 26, 2004, 02:40:28 AM »
I don't have Oh no! More Lemmings, so I can't post!  :'( :'( :'( :'( :'( :'( :'( :'( :'( :'(

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #145 on: September 26, 2004, 03:19:42 AM »
Quote from: Ice_Eagle91  link=1090216677/135#144 date=1096166428
I don't have Oh no! More Lemmings, so I can't post!  :'( :'( :'( :'( :'( :'( :'( :'( :'( :'(


You can download it on my website



Tame 8 - Dangerzone

Good: All the pipes and the title!
Bad: Easy level
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Ice_Eagle91

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Re: Lemming Level List Game
« Reply #146 on: September 26, 2004, 05:48:34 AM »
Never mind...I don't want to post here anyway...I'll post again when you guys are reviewing Holiday Lemmings '93...  :-(

I was going to review Mayhem 30 anyway...

Conway

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Re: Lemming Level List Game
« Reply #147 on: September 26, 2004, 03:17:27 PM »
Fell free to review any level, even if it has already been covered.

 I don't have the holiday versions either. I might have to get down to some serious downloading and playing . . . :)

 
 Tame 9 - And Now This . . .

 Good: You can build, or you can be a bit more creative . . .

 Bad: Boring!

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Re: Lemming Level List Game
« Reply #148 on: September 26, 2004, 03:43:16 PM »

Tame 10: New Lemmings on the Block

Good: Scenery, esp the top right bit and the crystals, also you can finish with just one well placed bash.

Bad: Again, too easy, just like every single level in the Tame category.

Conway

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Re: Lemming Level List Game
« Reply #149 on: September 30, 2004, 08:25:00 PM »
Let's just get through 'tame' as quickly as possible!


 Tame 11 - With Compliments

 Good: It's chilly!

 Bad: Blah! ;P

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #150 on: October 01, 2004, 12:16:14 PM »


Tame 12 - Citizen Lemming

Good: Level design
Bad: Easyyy...
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Re: Lemming Level List Game
« Reply #151 on: October 06, 2004, 05:50:27 PM »

Tame 13: Thunder-Lemmings are go!

Good: the name always stood out for me. Also, it could teach a beginner player how to judge the length of a bridge.

Bad: still sucks just like the rest of Tame.

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Re: Lemming Level List Game
« Reply #152 on: October 06, 2004, 09:02:32 PM »


Tame 14 - Get a little extra help

Good: Level Design
Bad: Easy and I guess we don't need to "get a little extra help"!
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Conway

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Re: Lemming Level List Game
« Reply #153 on: October 06, 2004, 09:40:08 PM »
'Get a Little Extra Help' is another level that's fun to try just using builders.


 Tame 15 - Not Just a Pretty Lemming

 Good: Nice use of the graphics set.

 Bad: A lot of walking with nothing to do.

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #154 on: October 06, 2004, 11:37:51 PM »


Tame 16 - Gone With The Lemming

Good: It is like Tame 11, but reversed! (Tame 11: Bash, dig, bash - Tame 16: Dig, bash, dig)

Bad: Easy, easy, easy...
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Re: Lemming Level List Game
« Reply #155 on: October 10, 2004, 01:52:32 PM »

Tame 17: Honey, I Saved The Lemmings

Good: Fits on one screen. Looks quite cool.

Bad: Obscenely easy.

EDIT: Sorry for accidentally numbering it; if anyone wants to do 18-20 they're more than welcome. :)

Offline Adam

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Re: Lemming Level List Game
« Reply #156 on: October 10, 2004, 05:49:47 PM »
Level 1 Crazy
Quote "That's a good level"


Good: Quite a nice looking level
Bad: very easy

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Re: Lemming Level List Game
« Reply #157 on: October 10, 2004, 05:57:13 PM »
Whoops! I numbered mine wrong...  :-[ :-[
Sorry. Tame sucks though, so if anyone cares to do the rest they're welcome to. I'm skipping ahead to Crazy.


Crazy 2: Dolly Dimple

Good: Well designed; I know of another solution to the one given here, and it really makes you think.

Bad: It really makes you think. :P These first Crazy levels are a big jump up from Tame.

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #158 on: October 10, 2004, 11:14:33 PM »


Tame 3 - Many Lemmings make level work

Good: Very challenging but...
Bad: Annoying to always find the "right" place for bombers!
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Mad_Max

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Re: Lemming Level List Game
« Reply #159 on: October 11, 2004, 12:47:54 AM »
Crazy 4 - Lemming Express



Good: The level is aptly named. The design feels like some sort of subway.
Bad: The solution's not pretty hard to figure out. The only difficult part involves building out of the tunnel without using up all your builders, and even that isn't that hard.

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Re: Lemming Level List Game
« Reply #160 on: October 11, 2004, 09:24:08 PM »
Crazy 5 - 24 Hour Lemathon



Good: &#A0;There is room for error because there are extra builders.
Bad:  The leader should do more besides just build bridges

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Re: Lemming Level List Game
« Reply #161 on: October 12, 2004, 03:01:59 AM »


Tame 6 - The Stack

Good: Nice challenge when you see that you have no bashers!
Bad: If only the top of the pillar could be flat!
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Conway

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Re: Lemming Level List Game
« Reply #162 on: October 12, 2004, 06:28:26 PM »

 Crazy 7 - And Now, the End is Near

 Good: Fun and unique.

 Bad: Perhaps slightly boring.

Mad_Max

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Re: Lemming Level List Game
« Reply #163 on: October 12, 2004, 10:31:41 PM »
Crazy 8 - KEEP ON TRUCKING



Good: There's at least 2 different ways to complete the level. Quite fun to complete.

Bad: The level's title is all in caps, which annoys me.

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #164 on: October 12, 2004, 11:41:19 PM »


Crazy 9 - On the Antartic Coast

Good: The snow behind the snow-thrower looks like the hand of ET! :D Also, the level design is good!
Bad: You have to hurry!
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Re: Lemming Level List Game
« Reply #165 on: October 14, 2004, 06:06:55 PM »

Crazy 10: ROCKY VI

Good: Complicated solution that requires a little bit of thought.

Bad: Don't really like it that much; not very keen on the tileset. Also, its title is also in allcaps, an annoying habit of ONML in general; while Lemmings had only one level in allcaps (POOR WEE CREATURES), ONML seems to have like half its levels in allcaps or randomly mixed caps.

Also, I'll let someone else do the next one, but I think it's probably my favourite, or one of them, in Oh No!

Mad_Max

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Re: Lemming Level List Game
« Reply #166 on: October 15, 2004, 04:49:00 PM »
Crazy 11 - No Problemming!



Good: Can be quite sneaky if you don't pay attention to the level layout or release rate.

Bad: Once you figure it out, this is undoubtly the easiest level in the whole game.

Offline LemSteven

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Re: Lemming Level List Game
« Reply #167 on: October 15, 2004, 08:11:04 PM »
Crazy 12: Lemming Friendly



Good:  Fun to try for 100%
Bad:  Two reasons:
                        1.  Not a very creative level design
                        2.  Too easy to figure out the solution (This is probably the second easiest level in all of Crazy)

Conway

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Re: Lemming Level List Game
« Reply #168 on: October 17, 2004, 08:06:20 PM »


 Crazy 13 - It's a Trade Off

 Good: Interesting level design.

 Bad: Not such an interesting solution. In fact, it's quite plain and straightforward.

Offline chaos_defrost

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Re: Lemming Level List Game
« Reply #169 on: October 17, 2004, 11:48:25 PM »
Crazy 14: Time waits for no Lemming



Good: Neat trick with the digger.

Bad: Aside from that trick, the level itself is quite straightforward.
"こんなげーむにまじになっちゃってどうするの"

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Offline DragonsLover

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Re: Lemming Level List Game
« Reply #170 on: October 18, 2004, 03:34:52 PM »
Crazy 15 - Worra load of old blocks!


Good: Very challenging level!
Bad: The traps! And I guess that this level is too hard for the Crazy rate. No?
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Re: Lemming Level List Game
« Reply #171 on: October 23, 2004, 06:38:06 PM »
Not really, but I think this one can be:

Crazy 16: Across the Gap

Good: I like the central theme of 16 in this level, and the way the skills are distributed, but:

Bad: I think the way the skills are distributed also makes it quite difficult in some ways.

Mad_Max

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Re: Lemming Level List Game
« Reply #172 on: October 24, 2004, 03:32:51 PM »
Crazy 17 - DIGGING FOR VICTORY



Good: Interesting level layout. Feels like an epic level for some reason.

Bad: Time limit is on the short side. Close to no room for error.

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #173 on: October 25, 2004, 12:57:24 AM »


Crazy 18 - NO PROBLEM

Good: Level Design and the level is enough difficult for the rating
Bad: Title in capitals and long boring walk at the right part of the screen
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Offline namida

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Re: Lemming Level List Game
« Reply #174 on: October 25, 2004, 10:06:15 AM »
Did anyone else notice that Level 17 and before are 7 levels in a row with the same graphic set?
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Mad_Max

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Re: Lemming Level List Game
« Reply #175 on: October 25, 2004, 06:40:23 PM »
I've just noticed it. Pretty interesting fact, even though I have to say that the Bricks tileset is probably the nicest and most diverse tileset of the game and it do allow many level combinations.

Back on topic:

Crazy 19 - DON'T PANIC



Good: Many different ways to solve this puzzle.

Bad: A bit too easy for a Crazy level. Another level title all spelt out with caps.

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #176 on: October 25, 2004, 07:38:30 PM »


Crazy 20 - Ice Ice Lemming

Good: Luckely, only 20 lemmings, we need to save half and the release rate is low!

Bad: The fuc**** steel blocks! This is one of the worst levels of Oh no more for me! >:(
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Conway

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Re: Lemming Level List Game
« Reply #177 on: October 25, 2004, 10:35:50 PM »
Me too!

 
 Wild 1 - Pop YoR ToP!!!

 Good: Not a bad way to start out a new set.

 Bad: Not much, unless you hate using bombers.

 Also, I am now thoroughly convinced that the solutions site is based on Lemmings for Windows. The solution shown for this level doesn't work in DOS.

Mad_Max

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Re: Lemming Level List Game
« Reply #178 on: October 26, 2004, 03:17:28 AM »
I actually thought that a good deal of the solutions listed on this site aren't that great. For instance, the listed solutions of Tricky 13 - Lemmings Drops and Mayhem 25 - Have a Nice Day! are totally messed up, showing up that you need to build all the way to the left, setting up blockers like crazy and build over the steel wall on the right. This was how I solved this level's lesser counterpart in Tricky back when I knew very little about Lemmings, but I've finally got a solution that didn't require that much tomfoolery. As for Wild 1 - Pop Yor Top!, you could easily save 100% of the Lemmings without using a bomber at all and simply mine down at the right spots.

And now... level review time!

Wild 2 - Lemming Hotel



Good: Nice looking level layout. Pretty relaxing level and a easily manageable rescue percentage.

Bad: Some of the builders can be tricky to put down without running out of Builders or simply run out of time. The last section of the level can be tricky to wade through.

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #179 on: October 26, 2004, 02:51:31 PM »


Wild 3 - Lemming Rhythms

Good: The title and the level design.
Bad: You have to start carefully the builders at the right spots! And if you miss, you must restart!
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Offline LemSteven

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Re: Lemming Level List Game
« Reply #180 on: October 29, 2004, 09:00:39 PM »
Wild 4:  Meeting Adjourned



Good:  Challenging level that makes you save 100%
Bad:  Too much straight building

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #181 on: October 29, 2004, 09:48:37 PM »


Wild 5 - Lemming Head

Good: Luckely, we can have blockers!
Bad: A little bit boring and the title. Can you tell me what "Lemming Head" means for this level? O_o
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Offline chaos_defrost

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Re: Lemming Level List Game
« Reply #182 on: October 30, 2004, 04:12:57 AM »
Quote from: DragonsLover  link=1090216677/180#181 date=1099086517
Can you tell me what "Lemming Head" means for this level? O_o


In America, there's a semi-popular candy called "Lemon Head". They're pretty good.
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Conway

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Re: Lemming Level List Game
« Reply #183 on: October 30, 2004, 11:11:31 AM »


 Wild  - Just a Quicky

 Good: A pleasant, slightly challenging, sweet little level.

 Bad: I kind of wish it was bit harder.

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #184 on: November 01, 2004, 12:39:49 AM »


Wild 7 - You Take the High Road

Good: Very challenging level! This is a kind of level that I like!

Bad: The level is a bit too easy. A little bit harder would be appreciated! Also, you need a good synchronisation.
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Mad_Max

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Re: Lemming Level List Game
« Reply #185 on: November 01, 2004, 02:00:27 AM »
Wild 8 - It's a tight fit!



Good: Rather unique. There's not many levels like this one in the game.

Bad: The solution's mostly all about timing. Although it's hard to beat, the solution isn't very complex.

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Re: Lemming Level List Game
« Reply #186 on: November 01, 2004, 03:27:25 PM »


Wild 9 - Ice Station Lemming

Good: Nice challenge to go up!
Bad: The trapdoor above is completely unuseful. Also, you have to aim carefully and be sure for the builder that he doesn't go back!
I like dragons! They're the center of my life! I'll never forget them...

Conway

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Re: Lemming Level List Game
« Reply #187 on: November 01, 2004, 11:08:26 PM »
Quote
Bad: The trapdoor above is completely unuseful.

Actually, when I play it, I get the lemmings above to dig when there's a bridge below to catch them, then build up through the hole. That solution is much more fun!


 Wild 10 - Higgledy Piggledy

 Good: This is one of the few levels where more than a few lemmings have to die. Judge for yourself whether this is a good or bad point.

 Bad: Silly title!

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Re: Lemming Level List Game
« Reply #188 on: November 02, 2004, 12:01:42 AM »
Quote from: Conway  link=1090216677/180#187 date=1099350506
&#A0;Good: This is one of the few levels where more than a few lemmings have to die. Judge for yourself whether this is a good or bad point.

Actually, it is possible to save 100% by using a dig pit to hold the crowd while the leader does the work.

Wild 11:  Mutiny on the Bounty


Good:  Level design (Resembles a ship, hence the name of the level)
Bad:  Little room for error because builders are in short supply

Mad_Max

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Re: Lemming Level List Game
« Reply #189 on: November 02, 2004, 03:38:14 AM »
Wild 12 - SNOW JOKE



Good: Can be quite challenging due to the time limit. Building through the winding gap in order to reach the exit can be tricky.

Bad: The title's a pretty bad play by words and it's all written in caps to boot. The level's layout a bit too big for it's own good and most of it is unneeded.

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #190 on: November 02, 2004, 06:27:39 PM »


Wild 13 - ONWARD AND UPWARD

Good: Nice level design and very challenging one too.

Bad: Title in capitals and... the time limit. You have to hurry in this level. Also, something bad with the bombers is that you must get it right or you must restart. It's normal that you have to restart for this level! Quite too hard for a Wild level.

In the solution on the website, there's a mistake at the end of the text. It should be "bomber" instead of "blocker".
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Re: Lemming Level List Game
« Reply #191 on: November 03, 2004, 02:24:05 AM »
Wild 14 - ICE SPY



Good: Nice level layout with a few puzzling elements. Some sneaky traps in there as well.

Bad: Third level in a row which is spelt in caps, and YET another lame play by words about snow.

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Re: Lemming Level List Game
« Reply #192 on: November 05, 2004, 09:58:39 PM »
As a newcomer, am I allowed to take part.......?



Wild 15 - THE SILENCE OF THE LEMMINGS

Good: one of the better puns. Multitasking is fun and challenging. The bombing at the end is great fun but not too hard.
Bad: it's a bit long.

Mad_Max

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Re: Lemming Level List Game
« Reply #193 on: November 06, 2004, 03:12:28 AM »
Wild 16 - Take care, Sweetie



Good: A clever one-lemming level whose title isn't spelled in caps! Whoo!

Bad: Too short.

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #194 on: November 06, 2004, 03:14:25 AM »
Damn! At the same time! It's the first time it happens! I let yours, I deleted mine! :D
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Conway

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Re: Lemming Level List Game
« Reply #195 on: November 06, 2004, 01:41:23 PM »


 Wild 17 - The Chain with no name

 Good: 100% to be saved!

 Bad: A little too easy.

Mad_Max

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Re: Lemming Level List Game
« Reply #196 on: November 06, 2004, 02:38:38 PM »
Wild 18 - Dr. Lemminggood



Good: Interesting and nice looking level layout.

Bad: Solution feels way too similiar to Wild 5 - Lemming Head, except for the inclusion of a builder on the top to trap your lemmings.

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Re: Lemming Level List Game
« Reply #197 on: November 07, 2004, 11:18:09 AM »
Just a little note about Snow Joke: in most versions of this level you can bash through the arrows backwards, surreally enough. No need to bother with climbers and whatnot.


Wild 19: Lemmingdelica
Good: I like those little floating island thingies. The solution's not too outlandish, either.
Bad: This level's one of the ones that I can't remember; it doesn't stand out from the crowd very much. It's also not that easy...

Offline Proxima

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Re: Lemming Level List Game
« Reply #198 on: November 07, 2004, 11:24:08 AM »
Hello finlay... remember me from the ZBB?

Lemmingdelica would be nice and difficult if you actually had to use that clever trick with the blockers in the pictured solution. It's actually pretty straightforward.



Wild 20: Got anything... lemmingy?

Good: the best combination -- simple (few skills) but hard to find the solution.
Bad: annoyingly difficult to place the digger accurately.

Offline finlay

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Re: Lemming Level List Game
« Reply #199 on: November 07, 2004, 11:47:38 AM »
I'd have to be blind not to remember you. Or exceedly amnesiatic. Or just plain stupid....


Wicked 1:
Good: Nice and small; fits on one screen. As the first level of Wicked, it's only fitting that it's quite a bit harder from Wild.
Bad: Getting through that one-way obstacle is incredibly difficult. That mixed-caps thing is a little annoying.

Offline Proxima

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Re: Lemming Level List Game
« Reply #200 on: November 07, 2004, 12:02:52 PM »
I know I shouldn't do another one so soon, but this (like the other two I've done) is one of my top favourites.



Wicked 2: Inroducing SUPERLEMMING

Good: Superlemming is cool. The level design is elegant, and that huge cavity at the far right, which you don't even think of using, is very sneaky.
Bad: they should have spotted the short-cut solution, pictured in the diagram, that doesn't need the back cavity. Also, "introducing" should have a T.

And after waiting sixty-two levels for Superlemming to appear, why does it have to be just once?!?

Offline finlay

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Re: Lemming Level List Game
« Reply #201 on: November 07, 2004, 12:16:34 PM »
Tell me, what is the intended solution, if that's not it? Superlemming rocks, in any case...

It doesn't really matter if you do lots, as long as you don't do two at once....

I'll let someone else do the next. I don't really like the next one.

Offline Proxima

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Re: Lemming Level List Game
« Reply #202 on: November 07, 2004, 12:29:28 PM »
Really? This Corrosion is quite possibly my favourite level of the entire game...... or maybe Lemmings in a Situation. Although that ought to go in the other topic.

I can't prove that my solution to Superlemming is the intended one... but, like Father Brown, I know it.

Make the first miner further right, then dig down the next platform right of the pillar. This saves one basher.

On the last platform, instead of digging then building across the gap, mine so as to fall on the little pillar. Bash through to the large cavity, build back to the wall, climb, bash to the exit.

Note that this solution requires the exact number of every skill that you are given.

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Re: Lemming Level List Game
« Reply #203 on: November 07, 2004, 12:37:00 PM »
I surmised as much; I've wondered in the past what that bit was for and couldn't quite work it out.

The next is not actually that bad; I just can't bothered doing it. And however good or bad it is, it certainly pales next to Superlemming.

Mad_Max

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Re: Lemming Level List Game
« Reply #204 on: November 07, 2004, 06:01:43 PM »
Wicked 3 - This Corrosion



Good: A tough level with a nice solution. Fun to play as well.

Bad: The last drop can be quite tricky to acheive due to it's height. You really need to build/dig at the right place.

Conway

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Re: Lemming Level List Game
« Reply #205 on: November 07, 2004, 09:07:28 PM »


 Wicked 4 - Oh No! It's the 4TH DIMENTION!

 Good: Another fairly challenging yet fun level which involves some awkward multitasking.

 Bad: I'll kick myself in the teeth if you can save 100% in this level!

Offline Proxima

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Re: Lemming Level List Game
« Reply #206 on: November 07, 2004, 09:44:52 PM »
EDIT: after trying It's the Fourth Dimension again, it is definitely not possible to get 100%, at least on the Mac version.

The pillars enclosing the top-left lemmings actually go right to the top of the screen, and the Mac version won't let you build or climb out of them. (I don't know about other versions.)

So you need to use your one basher, but then there's no way to release the top-right lemmings.

Disappointing, but there's easily room for designing a variant of the level that does allow 100%... just lower that pillar a tiny fraction........

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #207 on: November 08, 2004, 03:27:04 PM »
Have you noticed that Wild 20 to Wicked 4 still used the same terrain set?



Wicked 5 - Chill out!

Good: Nice challenging level! You have to think to increase the release rate! Also, the title is cool!

Bad: Easy level!
I like dragons! They're the center of my life! I'll never forget them...

Offline LemSteven

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Re: Lemming Level List Game
« Reply #208 on: November 08, 2004, 03:47:45 PM »
Wicked 6 - PoP TiL YoU DrOp


Good:  Always a challenge to save as many lemmings as possible
Bad:  I don't know of any way to save 100%.  Also, why do you only need to save 37%?

Mad_Max

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Re: Lemming Level List Game
« Reply #209 on: November 08, 2004, 07:12:23 PM »
This is most certainly the strangest level of all Wicked to me. I don't get the 37% rescue rate neither since you don't need to kill off that much Lemmings to beat this level. If they decided to only go with bombers, then the level would have been tough, although tedious.

You can easily save 100% of the Lemmings in the Windows 95 version by building over the top of the level, get all the Lemmings in one single enclosed space and start mining down to the exit. However, this tactic doesn't work in the DOS version, since the Lemmings automatically turn when they get too high on the screen, thus rendering the tactic of "going over the top" obsolete. If there's a way to save 100% in the DOS version, I don't know it.

Back on topic, here comes...

Wicked 7 - Last Lemming To Lemmingcentral



Good: A simple, short level that is pretty enjoyable to play.

Bad: Not very difficult. The puzzle's a simple matter of timing and it's not even tricky to pull off, actually. This level should have been placed in Crazy.

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #210 on: November 08, 2004, 08:19:55 PM »


Wicked 8 - A TOWERING PROBLEM

Good: Very challenging level!
Bad: If you don't like timed levels or to aim carefully, you'll don't like this level. Also, the title is still in capitals!
I like dragons! They're the center of my life! I'll never forget them...

Offline Proxima

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Re: Lemming Level List Game
« Reply #211 on: November 10, 2004, 12:28:26 PM »
Is it just me, or is that bomber at the top of the pillar in the above diagram much too late and will blow through the floor?!?

I don't have anything much to say about the next level, so I thought I'd quickly go back to Tame 18, which got skipped. (If anyone wants to do 19 and 20........)


Good: fun to try for 100% without using builders or bashers, and very hard if you allow yourself just one minute.
Bad: ONML doesn't have hard copies of easy levels, so an opportunity was missed.

piainp2

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Re: Lemming Level List Game
« Reply #212 on: November 10, 2004, 01:04:16 PM »
This would be my first post on this thread. It would be the first time i posted an image too.



Wicked 9: How on earth
Good: I'ts not too long
Bad:   Nothing we haven't seen before

Mad_Max

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Re: Lemming Level List Game
« Reply #213 on: November 10, 2004, 03:58:31 PM »
Wicked 10 - Temple of Love



Good: Really nice level design and it's challenging, to boot!

Bad: I have yet to see why the heck this is supposed to be a temple of love.

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #214 on: November 10, 2004, 10:28:14 PM »
Quote from: piainp2  link=1090216677/210#212 date=1100091856
This would be my first post on this thread. It would be the first time i posted an image too.



Wicked 9: How on earth
Good: I'ts not too long
Bad: &#A0; Nothing we haven't seen before


You forgot to post the image of the level:


Here's Tame 19:



Tame 19 - Lemming Productions Present...

Good: Nice level design! For more challenge, try to solve the level using bombers!
Bad: Classicaly easy!

Here's Tame 20:



Tame 20 - Custom built for Lemmings

Good: Nice landscape too!
Bad: Easy again!

Also, try my 2 packs of Tame levels more difficult for Customized Lemmings. You can get them on Garjen Software's website (in fact, they're there for a long time).

Let's go with the next Wicked level:

Wicked 11 - ROCKY ROAD



Good: A very challenging level where you have to be careful with your tools!
Bad: Title in caps again!
I like dragons! They're the center of my life! I'll never forget them...

Offline LemSteven

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Re: Lemming Level List Game
« Reply #215 on: November 17, 2004, 04:00:26 AM »
Wicked 12 - Suicidal Tendencies



Good:  Level design (The exit looks like it's hanging from the chain).  Also, it requires nearly pixel-perfect placement of a blocker (although some people might consider this to be bad).

Bad:  Too easy for the Wicked rating.  It is easier than some levels in Crazy.

Offline Proxima

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Re: Lemming Level List Game
« Reply #216 on: November 17, 2004, 11:35:00 AM »

Wicked 13 - Almost Nearly Virtual Reality

Good: the title! And it's a nice, hard, frustrating level. You have to bash and build perfectly.
Bad: maybe a bit too frustrating.

guest

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Re: Lemming Level List Game
« Reply #217 on: November 17, 2004, 09:56:28 PM »
By the way, are any of these screenshots from the DOS version of the game?  If so (or in any case), how did you guys create these screenshots?

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #218 on: November 18, 2004, 12:09:37 AM »
I don't know if these screenshots are from Lemmings under the Dos version or another version that looks like. But, these screenshots aren't from us. They're from this website:

The Lemmings Solution

But if you want to take screenshots of the game, you can using Dosbox or with the Lemmings Windows version and by pressing Print Screen. Then, with the screenshots you made, put them together!

Also, Ahribar, to reduce your frustration, you can tell the lemming to bash, then press F7 and click quicly on it again to make it build. You can even select the tools or increase/decrease the release rate when the game is paused with the same manner, by pressing the F1 to F10 keys. Also, you can pause the game with F11 and nuke all lemmings with F12.

Here's the next level:



Wicked 14 - The Lemming Learning Curve

Good: Is there really something good to this level? :P
Bad: Easy level! A real easy level for a hard rate! This level should be in Crazy rate!
I like dragons! They're the center of my life! I'll never forget them...

Mad_Max

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Re: Lemming Level List Game
« Reply #219 on: November 18, 2004, 05:30:29 AM »
Wicked 15 - SPAM, SPAM, SPAM, EGG AND LEMMING



Good: Although the level's title is in caps, it's related to Monty Python, so it's good. Challenging.

Bad: Not a really interesting level. Stopping your Lemmings to die at the beginning is tricky.

Offline Proxima

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Re: Lemming Level List Game
« Reply #220 on: November 18, 2004, 10:31:20 AM »
Quote from: DragonsLover  link=1090216677/210#218 date=1100736577
Also, Ahribar, to reduce your frustration, you can tell the lemming to bash, then press F7 and click quicly on it again to make it build. You can even select the tools or increase/decrease the release rate when the game is paused with the same manner, by pressing the F1 to F10 keys. Also, you can pause the game with F11 and nuke all lemmings with F12.

I'm very amused that you thought I don't know that.....




Wicked 16: Five Alive

Good: a lovely puzzle level. I love having a small number of lemmings and having to save the precise maximum that you can save; it makes it seem more elegant.

Bad: um...... by this stage we're getting rather sick of the brick style? Can't think of anything else.........

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #221 on: November 18, 2004, 01:01:23 PM »
Quote
I'm very amused that you thought I don't know that.....


You can see that I like help others. If you already knew that, it's ok! I wanted to be helpful... :)



Wicked 17 - Down the tube

Good: A very challenging level but...
Bad: ... a little bit frustrating. Just a little bit!
I like dragons! They're the center of my life! I'll never forget them...

Offline Proxima

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Re: Lemming Level List Game
« Reply #222 on: November 18, 2004, 01:16:10 PM »
Heh, no problem.........  B)



Wicked 18: Lots More Where They Came From

Good: ouch, this one's hard! At least, it was the way I did it.....
Bad: that hidden trap! It scared me so much I solved the level by building into the large block and mining over the trap, using my bombers to keep back the other lemmings..... and I bet you didn't even realise that was possible!

Mad_Max

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Re: Lemming Level List Game
« Reply #223 on: November 18, 2004, 05:38:19 PM »
I've never even went under the large block of ice when solving this level. I always thought it was a lot easier to go through the ice block over instead of the annoying stalactite-paved path on the bottom with the hidden trap to boot. By going on the top of the ice block, you can actually manage to save everyone.

Wicked 19 - Up, Down or Round And Round



Good: One of the few levels where the release rate needs to be changed at all costs before the level even starts.

Bad: Not incredibly difficult. The only challenge lies at building over the gaps without running out of builders (which must all be started at the edge).

guest

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Re: Lemming Level List Game
« Reply #224 on: November 18, 2004, 09:40:14 PM »
Quote from: Ice_Eagle91  link=1090216677/90#100 date=1093845506
(This is the third time I'm asking this ignored question: Why is the land in Mary Poppins' Land fire caves?)

Probably because the "fire caves" is the only terrain graphics set in the original game that has a terrain piece (the cone) that lets you build those straight steep slopes used in this level.

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #225 on: November 19, 2004, 06:18:07 PM »


Wicked 20 - The Lemming Funhouse

Good: Level design is very nice and really strange and the title go with! Also, the level is a good challenging one!

Bad: A little bit too easy for the last Wicked level!
I like dragons! They're the center of my life! I'll never forget them...

Mad_Max

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Re: Lemming Level List Game
« Reply #226 on: November 19, 2004, 08:43:16 PM »
Only Havoc remains to be reviewed now. Wooo!

Havoc 1 - Tubular Lemmings



Good: A nicely designed level that kicks off the infamous Havoc rating.

Bad: The icicle trap in the middle section of the level is really annoying since it's totally hidden, so it is tricky to avoid correctly.

Offline Proxima

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Re: Lemming Level List Game
« Reply #227 on: November 19, 2004, 08:50:04 PM »
I really wish I wasn't at work right now...... I actually have a SONG I wrote about Havoc 2 that I could regale you with!!!

Offline Proxima

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Re: Lemming Level List Game
« Reply #228 on: November 20, 2004, 12:58:28 PM »
ok....... thank you for saving it for me!!!



Havoc 2: Be more than just a number

Good: the title, and the puzzle. This level shows why Havoc is the ultimate in Lemmings puzzle-setting, and they don't get any easier after this......

Bad: if anyone tries to say anything bad about this level I'll punch them!

And now for the song, which is about to be published for the first time ever.

Please bear in mind that I'm 21, and Havoc 1 isn't the sort of level you can be stuck on for years and years, so I was still pretty youthful when I wrote this.

BE MORE THAN JUST A NUMBER

Be more than just a number
Be more than just a life
Be more than just a lemming
Be more than just some pretty lemming's wife
You gotta show some feeling
(There's no shortage of time)
You gotta have a purpose
(There's always one more block of steel to climb)

Be more than just a number
Be more than just "that guy"
Be more than just a climber
There's always something original to try!
You gotta have some courage
To brave the lemming world
You gotta show some wanting
To have the tale of your mightiest deeds unfurled

Be more than just a number
Be more than just yourself
Be more than just "some other"
Be someone truly willing to help yourself
You gotta join in somehow
In all the fun and strife
Gotta give yourself a meaning
Before you learn the meaning of lemming life

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Re: Lemming Level List Game
« Reply #229 on: November 21, 2004, 03:05:40 PM »
The only bad thing about most of the Havoc levels is the sheer difficulty of most. Almost all are beautifully designed n stuff. Nice song, Ahribar.7

I just need to make a couple of comments on some of the last few:
Five Alive doesn't work properly on the mac, cos afaik you're supposed to be able to bomb through the smaller piece of brick and you can't. At least that's the solution I read, not the one on here. I suppose I'm just talking crap.

How is "Spam, Spam, Spam, Egg and Lemming" a reference to Monty Python? Just as an aside, I always think "Egg and Lemming" when I think "Spam" (well, very often...).

Here we go:

Havoc 3: It's the price you have to pay

Good: I like the look of this level
Bad: For the life of me I can never quite work out what the solution is supposed to be (that is, I can do it, but never think it's the "right" solution). Here they haven't used the big long stretch bit, but I would have tried to find a solution that did, for instance.

Mad_Max

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Re: Lemming Level List Game
« Reply #230 on: November 21, 2004, 03:35:53 PM »
Havoc 4 - The Race Against Cliches



Good: Terrific level design and a incredibly unique solution to boot. This is my favorite level in the whole game.

Bad: Pretty short time limit. Coordinating all of your Lemmings to do the correct actions for this level can be really difficult.

Offline finlay

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Re: Lemming Level List Game
« Reply #231 on: November 21, 2004, 04:56:22 PM »

Havoc 5: There's madness in the method

Good: Very nice idea
Bad: Unfortunately, it's very difficult to pull off sometimes, particularly because you have to be able to only select walkers. On the Playstation it's nigh-on impossible (though I did once get it).

Offline Proxima

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Re: Lemming Level List Game
« Reply #232 on: November 21, 2004, 08:25:44 PM »
Bother, I was hoping I'd be in time to do Havoc 5, a truly glorious level.

On Havoc 3, I did solve it using the long walk... can't remember exactly how though... my best guess is:

Mine through the first pillar, and build to turn the miner round. Have the other lemmings bash the other pillars and do the long walk while the first lemming completes the course.

I'll have another look at it when I get home.......

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #233 on: November 22, 2004, 01:24:56 AM »


Havoc 6 - Now get out of that!

Good: Luckely, there's a blocker! But the level could even be possible without one. Also, the level is very challenging!

Bad: There's some unuseful snow terrain parts at the right and at the left of the screen. Why they put them like that?
I like dragons! They're the center of my life! I'll never forget them...

Offline LemSteven

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Re: Lemming Level List Game
« Reply #234 on: November 22, 2004, 03:39:32 AM »
Quote from: DragonsLover  link=1090216677/225#233 date=1101086696
Bad: There's some unuseful snow terrain parts at the right and at the left of the screen. Why they put them like that?

It is possible to use the terrain on the far left as a holding cell for the crowd, but it is much easier to use the solution shown in the picture.  I don't know what the terrain on the far right is for.

Havoc 7:  Creature Discomforts



Good:  Challenging level, especially if you go for 100%

Bad:  The right side of the level is almost all bridge-building.

Offline Proxima

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Re: Lemming Level List Game
« Reply #235 on: November 22, 2004, 05:14:19 PM »
I checked Havoc 3 this morning, and my solution was just as I described it above.

Regarding "Five Alive", on the Mac the metal zone extends a little bit further left than the actual steel plate, but there is enough genuine wall that you have space to bomb and mine -- but only just.

Creature Discomforts......... ah yes <nostalgic sigh> I was stuck on that one for ages...............

Mad_Max

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Re: Lemming Level List Game
« Reply #236 on: November 22, 2004, 08:57:25 PM »
Havoc 8: Lemming About Town



Good: A REALLY challenging level that also has a nice layout.

Bad: A little bit too difficult, perhaps? Apart from that, I can't seem to find a real weakness to this one.

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #237 on: November 23, 2004, 02:59:49 PM »
Ok, now let's scream!



Havoc 9 - AAAAAARRRRRRGGGGGGHHHHHH!!!!!!

Good: A very nice challenging level that requires a little bit of precision. This is a level that I like!

Bad: The title! Oh my god! Find something better!
I like dragons! They're the center of my life! I'll never forget them...

Offline Proxima

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Re: Lemming Level List Game
« Reply #238 on: November 23, 2004, 03:31:03 PM »


Havoc 10: Flow Control

Good: a unique idea building on an idea from the first game (Compression Method 1) but improving it. Also, a very unobvious route exists to 100%!

Bad: middle of Havoc? No way!!!

Conway

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Re: Lemming Level List Game
« Reply #239 on: November 23, 2004, 10:51:01 PM »
Quote
Also, a very unobvious route exists to 100%!
Please share!


Havok 11 - Welcome to the Party, Pal!

 Good: A lot of steel to work your way around.

 Bad: Dig . . . dig . . . dig . . . build . . . build . . . build . . . build . . . build . . . bash . . . build . . . bash . . . blah . . .

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #240 on: November 24, 2004, 08:07:18 PM »
Quote
Quote
Also, a very unobvious route exists to 100%!
 

Please share!


Yeah! Explain! How you do?



Havoc 12 - It's all a matter of timing

Good: Very challenging level. The concept of the level is well think! (Is the sentence ok?)

Bad: If you don't like to aim and be careful for EACH lemming, then you won't like this level! It's a little frustrating one! Like it said: "It's all a matter of timing"!
I like dragons! They're the center of my life! I'll never forget them...

Offline Adam

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Re: Lemming Level List Game
« Reply #241 on: November 24, 2004, 08:11:45 PM »
Quote from: DragonsLover  link=1090216677/240#240 date=1101326838
&#A0;
 Good: Very challenging level. The concept of the level is well think! (Is the sentence ok?)


I think you mean The concept of the level is well thought out!

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #242 on: November 25, 2004, 01:11:42 AM »
Yeah! ;P

But anyway... You know what I mean!
I like dragons! They're the center of my life! I'll never forget them...

Mad_Max

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Re: Lemming Level List Game
« Reply #243 on: November 26, 2004, 02:21:37 PM »
Havoc 13 - HIGHLAND FLING



Good: Nice looking level layout. Fun to complete, as well.

Bad: A little bit too easy for a Havoc level. This should have been placed in Wild or dare I say it, Crazy.

Offline Proxima

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Re: Lemming Level List Game
« Reply #244 on: November 26, 2004, 03:34:02 PM »


Havoc 14: Synchronised Lemming

Good: fun concept (the four separate levels) and you really have to multi-task to get them all in in time!

Bad: seven levels from the end of the game, I expect something harder than this!

Offline LemSteven

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Re: Lemming Level List Game
« Reply #245 on: November 26, 2004, 11:49:18 PM »
Havoc 15:  Have an ice day



Good:  A clever design similar to The Far Side (And almost as fun to play).

Bad:  The nasty trap

I found a backroute that uses a bomber, the basher, the digger, and several bridges to go directly from the entrance to the exit, but it is even more difficult to execute than the intended solution.

Offline Proxima

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Re: Lemming Level List Game
« Reply #246 on: November 27, 2004, 12:13:37 AM »
I don't remember Havoc 15 at all well; I think I've only played it once. The diagrammed solution has the lemming going right under the trap; is there a certain distance under that it will activate? Nasty.........



Havoc 16: Scaling the Heights

Good: good? This level is absolutely glorious! It kicks off the Big Five (the last five levels, all vastly harder than any levels ever designed before), and until you see how to do it it looks like it's sure to be impossible. A sure sign of a good puzzle.

Bad: frustratingly hard to carry out the solution (even if, like I did, you take the easier route of keeping the crowd on the bottom platform)

Mad_Max

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Re: Lemming Level List Game
« Reply #247 on: November 27, 2004, 01:58:57 AM »
The trap in Havoc 15 is being triggered at a certain distance. Your Lemmings can safely touch the steam thrower in this level and they'll turn when they hit the icicle.

Havoc 17 - Where Lemmings Dare



Good: A really tough level which is filled with traps galore. Beating this level is actually pretty satisfying.

Bad: The lizards are SO annoying since they're so hard to avoid. It's undoubtly the most frustrating level in the whole game.

Offline Proxima

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Re: Lemming Level List Game
« Reply #248 on: November 27, 2004, 11:18:17 AM »
I don't know; they're really quite easy to avoid once you know where the activation points are. For a real challenge, try beating Havoc 17 without the miner............



Havoc 18: Lemmings in a situation

Good: nice level, nice choice of skills, allowing at least three completely different routes all using all the skills! And it's a little easier than the others of the Big Five, giving you a well-deserved break after the monstrously hard Level 17.

Bad: I've said it before and I'll say it again. Why the hell do we need so many brick levels? Forty-five out of the 100 levels are brick!

Mad_Max

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Re: Lemming Level List Game
« Reply #249 on: November 30, 2004, 10:37:45 PM »
Havoc 19 - Looks a Bit Nippy Out There



Good: Another extremely challenging level with a non obvious route. This is one of the hardest levels in the whole game.

Bad: Require quite a great bit of precision and luck to carry some of the steps in this level. There's virtually no room for error here.

And now, let's hear it for the lucky poster who shall be able to review the last level of the game...

Offline Proxima

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Re: Lemming Level List Game
« Reply #250 on: November 30, 2004, 11:27:25 PM »
Hah, I really wish it could be me.

But Havoc 20 is the one and only level I haven't beaten yet.

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Re: Lemming Level List Game
« Reply #251 on: December 01, 2004, 06:52:44 PM »
Quote from: Ice_Eagle91  link=1090216677/75#78 date=1092758866


Taxing 16: Mary Poppins' Land

Good: Challenging
Bad: Why is it called Mary Poppins' Land? It doesn't even look like Mary Poppins' Land!


Okay, for the record, I picked the fire one because I wanted a smooth ramp up to the long drop and the fire level had these graphics and the otheres didn't. It was only called Mary Poppins because of the brollys, as a not to subtle "hint".

guest

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Re: Lemming Level List Game
« Reply #252 on: December 01, 2004, 10:00:35 PM »
Cool!  So my guess is right!!!!!  (I mentioned somewhere in this thread, long after the discussion about that level, that you used that graphics set probably because it's the only one you can use to build the steep yet smooth ramps.)

Offline finlay

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Re: Lemming Level List Game
« Reply #253 on: December 01, 2004, 10:10:52 PM »
Synchronised Lemming is good. I like it.
Scaling the Heights, afaik, has a problem on the mac version: you're supposed to be able to climb that wall, and it's supposed to be flat, and on the mac it's not. But I managed it anyway.

Havoc has most of the genuinely difficult levels in both games, imo.
Mayhem is the close runner up, and Wicked and Taxing have quite a few as well.
And some of the ones in Crazy and Wild are pretty hard, but also very doable. Tame is just lame. Fun would be a lot better if it wasn't for the repetition of most of the levels later on with different skills. Tricky is sort of the same, and some of the later ones there are more difficult.
Anyway.... (you may agree or disagree at will :D)

Mike: did you actually design it or something????

WellHowdyThere

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Re: Lemming Level List Game
« Reply #254 on: December 01, 2004, 10:43:19 PM »
Havoc 20: LOoK BeFoRe YoU LeAp!



The good: Neat design, feels rewarding after compleating it.
The bad: HARD. Lots of being very precise.  And two entrances!  AAAAAAAAHH!!!

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #255 on: December 02, 2004, 12:14:04 AM »
Yeah! It's over!  :lem4ever: :thumbsup:

Unless you decided to add Holiday Lemmings levels too! ;P

If you decided Lemmings 2, that way, I couldn't participate! :-(
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Re: Lemming Level List Game
« Reply #256 on: December 02, 2004, 02:03:13 AM »
Quote from: Ahribar  link=1090216677/240#248 date=1101554297
Havoc 18: Lemmings in a situation

And it's a little easier than the others of the Big Five, giving you a well-deserved break after the monstrously hard Level 17.


I think Havoc 18 is the hardest level in the entire game! Havoc 17 didn't give me THAT many problems...
"こんなげーむにまじになっちゃってどうするの"

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Offline Proxima

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Re: Lemming Level List Game
« Reply #257 on: December 02, 2004, 12:26:01 PM »
 B)  Each to his own, I guess.......

Still, if you really think it's harder than Havoc 20, that gives me hope that I may yet beat that level...........

I rank Havoc 18 as quite a bit easier than the two before and after it because (1) the general route is obvious; (2) there are at least three routes that work, so it's easier to find a solution; (3) there isn't as much precision required.

So, what now?!?

It would need to be something that enough people are familiar with. I've only played Lemmings and ONML, but I'd be interested in discussing the unique levels on the various versions of Lemmings. (And in hearing why they exist, if Mike is willing to discuss it.) Or we could discuss each other's Cheapo levels in the same format..........

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Re: Lemming Level List Game
« Reply #258 on: December 05, 2004, 01:50:52 PM »
How do you mean, "unique levels"?

Offline Shvegait

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Re: Lemming Level List Game
« Reply #259 on: December 05, 2004, 02:18:45 PM »
I think he means ones like "Going Their Seperate Ways."

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Re: Lemming Level List Game
« Reply #260 on: December 05, 2004, 03:47:57 PM »
Tricky 14

MENACING!!!


Good: Interesting design
Bad: Too bloody hard

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Re: Lemming Level List Game
« Reply #261 on: December 05, 2004, 07:37:18 PM »
What skills do you get to pass that level? I've heard nothing expect how hard that level is, and I am curious.
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Re: Lemming Level List Game
« Reply #262 on: December 05, 2004, 08:11:42 PM »
Quote from: Insane_Steve  link=1090216677/255#261 date=1102275438
What skills do you get to pass that level? I've heard nothing expect how hard that level is, and I am curious.


Number of Lemmings 20
To save 15
Tools:
10 Climbers
0 Floaters
10 Blockers
10 Bombers
7 Builders
1 Basher
1 Miner
1 Digger
RR 50
Time 6.00

Conway

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Re: Lemming Level List Game
« Reply #263 on: December 05, 2004, 08:24:35 PM »
How did you do that, Adam? Is that a cheapo level or something?

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Re: Lemming Level List Game
« Reply #264 on: December 05, 2004, 08:32:37 PM »
Yup, I also have one of Go for It!

It was a good chance to try out my new style.

Offline chaos_defrost

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Re: Lemming Level List Game
« Reply #265 on: December 05, 2004, 08:57:23 PM »
I didn't think doing fan-made levels would be possible, seeing how it'd be hard to make pictures of them, but I guess I was wrong. Nice work, Adam!
"こんなげーむにまじになっちゃってどうするの"

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Re: Lemming Level List Gamep://
« Reply #266 on: December 05, 2004, 09:10:26 PM »
Quote from: Insane_Steve  link=1090216677/255#265 date=1102280243
I didn't think doing fan-made levels would be possible, seeing how it'd be hard to make pictures of them, but I guess I was wrong. Nice work, Adam!

Thanks :)

Fun 22 - Go For it!


Good - Fun level
Bad -  No blockers maybe a bit hard.

Stats
Number of Lemmings 20
To save 16
Release Rate 50
Time 5 Minutes

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33 Builders
4 Bashers
1 Miner

Offline Proxima

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Re: Lemming Level List Game
« Reply #267 on: December 06, 2004, 12:01:39 PM »
Nice work indeed!!!

I have to say that I found Menacing pretty easy, but then which levels are easy or hard is very subjective.

I think I know the trick on Go for It, but I won't post it here in case anyone else wants to solve it.

Got any others?

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #268 on: December 06, 2004, 04:18:29 PM »
Nice levels! But... are you sure it's a good idea to show our levels here? I mean, it's not sure that everybody plays levels we made. What do you think about this?
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Offline Proxima

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Re: Lemming Level List Game
« Reply #269 on: December 06, 2004, 04:37:02 PM »
Those aren't Adams' designed levels; they're remakes of two of the unique levels from the Sega version of Lemmings.

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Re: Lemming Level List Game
« Reply #270 on: December 06, 2004, 05:42:41 PM »
I sure do have more

Mayhem 22 - Nearly there


Good - Interesting level design
Bad -  18 Bloody blockers!

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Time 5 Minutes
Number of Lemmings 20
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Conway

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Re: Lemming Level List Game
« Reply #271 on: December 06, 2004, 11:07:50 PM »
Quote from: Ahribar  link=1090216677/255#269 date=1102351022
Those aren't Adams' designed levels; they're remakes of two of the unique levels from the Sega version of Lemmings.

Are you sure? I don't recognize them, and I've played the Sega Megadrive version.

Offline Proxima

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Re: Lemming Level List Game
« Reply #272 on: December 07, 2004, 11:06:22 AM »
Well, the names match those listed in this topic: http://eng-forum.lemmingswelt.de/cgi-bin/yabb/YaBB.cgi?board=news;action=display;num=1099583541.

Are you hoping to do all of the unique levels eventually, Adam? I'd love to see them put together in a Cheapo set. I'd especially like to know (if anyone here does) what the skill allocation for "Stepping Stones" is.

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #273 on: December 07, 2004, 12:56:39 PM »
Interesting! We should recreate these levels under Cheapo or under LemEdit and make a SMS levelpack! That would be challenging! All we need are the screenshots and let's build them! :D
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piainp2

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Re: Lemming Level List Game
« Reply #274 on: December 07, 2004, 03:05:52 PM »
Quote
Those aren't Adams' designed levels; they're remakes of two of the unique levels from the Sega version of Lemmings.

Errr?
Wasn't "Go For It" Fun 23 on the Amiga? I could've sworn that was where I played it.

Offline Proxima

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Re: Lemming Level List Game
« Reply #275 on: December 07, 2004, 08:22:32 PM »
Hmm...... according to Planet Lemmings, the Amiga levels are the same as the PC and Mac versions, so Fun 23 would be You've lost that lemming feeling.

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Re: Lemming Level List Game
« Reply #276 on: December 08, 2004, 12:26:56 AM »
Quote from: finlay  link=1090216677/240#253 date=1101939052
Mike: did you actually design it or something????


I was one of the team... I did the original animation that "spawned" Lemmings, and also did a big chunk of the ST one. Im also responsible for many of the original levels. I didnt do any Oh No ones, or L2/L3 etc...

But I did code SNES Lemmings 2 as well..

You can read about it on my homepage...

http://www.mikedailly.com

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Re: Lemming Level List Game
« Reply #277 on: December 08, 2004, 04:05:00 PM »
Lets clarify this, there are SEGA MASTER SYSTEM exclusive levels.

guest

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Re: Lemming Level List Game
« Reply #278 on: December 08, 2004, 07:20:31 PM »
Quote from: Mike  link=1090216677/270#276 date=1102465616
I was one of the team... I did the original animation that "spawned" Lemmings,
<snip>
You can read about it on my homepage...

http://www.mikedailly.com

Cool!  You know, it might be cool if someone makes a Cheapo Style based partly on that original concept art you did (the one you have on the website with the "mouth" trap and various prototype walking lemmings animations)......

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #279 on: December 09, 2004, 01:25:46 AM »
In fact, this style already exists! :D
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Re: Lemming Level List Game
« Reply #280 on: December 10, 2004, 05:57:45 PM »
Mike, two things: firstly, I'm not particularly impressed with the way you don't use apostrophes at all in words like "Mike's" and "I'm"; this was one thing that made me doubt that you were an actual designer.

Secondly, I can confirm that the ST does have a two-player version, though player 2 has to use a joystick. I once played it at my friend's house. I would almost say it rocked better than original lemmings, since it has levels that you don't normally get to play, and the nature of play is specifically competitive. Would it be possible for you to release these levels for us in a more compatible (ie. just the level in one-player mode) format, if you still have them, of course?

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Re: Lemming Level List Game
« Reply #281 on: December 10, 2004, 06:41:14 PM »
what the hell?  

First get a life. You "dont" have to have an English degree to make games.

Second, why the hell does that matter?

Im a programmer, when I do "real" documentaion, I'll add punctuation where its needed, hell I might even use a spell checker. I certainly dont give a shit about it on a bloody forum. I bet you add punctuation on text messages with your mobile phone dont you?

My english sucks, I make no complaint, but I dont need it for my job, which I do damn well.

And after an insult like that, to actually ask me for something - anything. well, no. Bugger off.

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #282 on: December 10, 2004, 07:57:48 PM »
Hey Mike!: :agree:

Myself, my english isn't perfect. I'm a French guy and sometimes, my english can sucks too! X_X

But, please, do you still have the 2-players levels from Atari ST or SNES for Windows?

Why there's no multiplayer lemmings in the Dos version? This missed me! :-( Myself, I remember playing 2-headed lemmings with my friend, it was so fun to play! Then, this feeling dissapear now!

Luckely, there's Clones! But... anyway! I enjoyed the 2-headed lemmings levels! Do you still have them, please?
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Andi

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Re: Lemming Level List Game
« Reply #283 on: December 10, 2004, 08:28:47 PM »
I understand you very good, Mike. With or without that '-stuff.

Just talk to G3K because of chats late in the night. Then I sometimes wonder myself if that crap written on the screen is my english. :D

And finlay, since when are your language skills deciding if you're good at your job or not, huh? Tststs...

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Re: Lemming Level List Game
« Reply #284 on: December 10, 2004, 09:41:41 PM »
Quote
And finlay, since when are your language skills deciding if you're good at your job or not, huh? Tststs...


Since the time he said that he didn't think I was involved because of my english, thats when.

Quote
Mike, two things: firstly, I'm not particularly impressed with the way you don't use apostrophes at all in words like "Mike's" and "I'm";this was one thing that made me doubt that you were an actual designer.

guest

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Re: Lemming Level List Game
« Reply #285 on: December 10, 2004, 10:54:00 PM »
To be fair, I think we're being a little disproportionally harsh on Finlay.  While no doubt parts of Finlay's comments are uncalled for, there's no need to go all "hell" on Finlay just because (s)he prefers a higher standard on the English (s)he reads.

guest

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Re: Lemming Level List Game
« Reply #286 on: December 10, 2004, 10:58:53 PM »
Quote from: finlay  link=1090216677/270#280 date=1102701465
Would it be possible for you to release these levels for us in a more compatible (ie. just the level in one-player mode) format, if you still have them, of course?

But why?  If the levels were made for two-player mode, they're not likely going to be as interesting when you play it in one-player mode.  Two-player modes generally have a fundamentally different game objective and strategy than one-player mode.

Offline Mike

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Re: Lemming Level List Game
« Reply #287 on: December 10, 2004, 11:06:44 PM »
While I accept some people like to read correct English all the time, I don't expect to be help to their standards on a bloody forum!

Then to say that because of that she doubted my ability without having the slightest idea who I was!

The Internet is a cross cultural thing, and MANY people don't even speak English, so to hold up a sign that if you don't do it properly you couldn't possibly be involved in a game or something, is ridicules.

And Before I now ignore it.... I'm gonna say one last thing. Read it, and apply it to something you love to do, that you do well..... and see how you feel.

End of rant. Apologies to those that found my rant offensive or over sensitive.

Quote
Mike, two things: firstly, I'm not particularly impressed with the way you don't use apostrophes at all in words like "Mike's" and "I'm"; this was one thing that made me doubt that you were an actual designer.

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #288 on: December 12, 2004, 03:47:00 AM »
:agree:
I like dragons! They're the center of my life! I'll never forget them...

Conway

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Re: Lemming Level List Game
« Reply #289 on: December 12, 2004, 07:42:07 PM »
I won't get involved, but I think it's interesting that the one person to defend Finlay has chosen to remain anonymous.

G3K

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Re: Lemming Level List Game
« Reply #290 on: December 12, 2004, 08:04:15 PM »
finlay> If you don't like the way Mike types, tough. You can't force him to conform to your standards. Personally, I don't really care if a few apostrophes go amiss if the post as a whole makes sense. So stop being such a grammar freak :P

//edit by admin: If someone doesn't act correct, there's no reason to act incorrect, too.

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Re: Lemming Level List Game
« Reply #291 on: December 12, 2004, 09:20:52 PM »
In Finlay's defence, I ought to mention that the place I first met him was on a conlanging and linguistics forum, and it's not surprising that that's made him abnormally sensitive to issues of language. &#A0;:) &#A0;Besides, G3K's last comment was much ruder than anything Finlay said. That's a sign that things are getting a bit out of hand, if people are beginning to think it's OK to say X because it's in response to Y, etc..........

So please can we just drop this quarrel and return to discussing Lemmings levels? That's why this forum exists, after all.......

Andi

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Re: Lemming Level List Game
« Reply #292 on: December 12, 2004, 09:34:06 PM »
If you don't stop arguing each other I'll close this topic.

No one is right. Fin!

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Re: Lemming Level List Game
« Reply #293 on: December 12, 2004, 09:38:26 PM »
You know, someone should take pictures of Cheapo levels so that this thread becomes what it should be...
"こんなげーむにまじになっちゃってどうするの"

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Offline Proxima

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Re: Lemming Level List Game
« Reply #294 on: December 12, 2004, 09:40:32 PM »
Ah, but which Cheapo levels? We should agree on a set and take it in turns to discuss one level each, like the original game.... maybe you and Adam could discuss my Simple levels  :)  or we could discuss Lemmings Plus, I'm sure enough people know that.....

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Re: Lemming Level List Game
« Reply #295 on: December 12, 2004, 09:44:00 PM »
Here we go again, back ON topic.

Taxing 15 - What an awesome level

Tools
20 of Everything

Number of Lems 20
To save 16
RR 50
Time 6.00 mins

Good - Nice design
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Re: Lemming Level List Game
« Reply #296 on: December 12, 2004, 09:46:24 PM »
Quote from: Conway  link=1090216677/285#289 date=1102880527
I won't get involved, but I think it's interesting that the one person to defend Finlay has chosen to remain anonymous.

Pffssh!  I always post anonymously on the Internet.  Even when eventually I'm going to register on this forum, you'll still just get a pseudonym.  Heck, how many people here are actually using their real names in their forum username anyway?

And you guys have no subtlety.  I'm hardly defending Finlay if you read my post.  All I said was that I think this matter is way overblown.  I can understand Mike getting furious about this, and although I'd rather wish he keep his language when he rants to a level without using words like "hell", so be it.  However, there is absolutely no need for this topic to drag on with everyone else continuing to post about their views on spelling.  I'm sure Finlay felt bad enough with the very first post Mike made in reaction.

Honestly, if you were in school and your teacher gave you a bad grade on your paper because of bad spelling, do you expect all the students to revolt and rant back at the teacher?  Everyone comes from a different background and in some cultures/environments spelling might be seen more importantly than others.  Finlay's mistake was ultimately in expressing his prejudice that the inability to spell lead to the inability to design levels, and I think Mike's response did more than enough to make Finlay realize the mistake.  And contrary to some other people's interpretation nowhere did Finlay made any attempt to "force Mike to his standards".  Rather he only said that he wasn't impressed with his spelling, which I hate to say but is factual.  Mike himself had not denied that there are many spelling errors in his posts.  That in and of itself does not and should not insult Mike; if spelling doesn't matter, then pointing them out means nothing to Mike.  Rather, Mike was only angry about the comment that someone who couldn't spell couldn't design levels.  Most people who posted afterwards instead seems more focused on the spelling aspect.

So let's make this the last topic on it okay?  It's bad enough that we hear one person's opinions about spelling, we don't need to hear about 300 other people's, at least not on this thread.  What's said is said, what's done is done, it's not going to make a big difference to anyone to have 300 more people talk this thing to death.  (Except maybe for Finlay to apologize for the "I don't think Mike could've been a level designer" comment.)  Move on.

>:(

P.S.  Conway if you truly don't want to get involved, you shouldn't have posted!

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Re: Lemming Level List Game
« Reply #297 on: December 12, 2004, 09:48:56 PM »
Quote from: Adam160591  link=1090216677/285#295 date=1102887840
Here we go again, back ON topic.

Taxing 15 - What an awesome level

Tools
20 of Everything

Number of Lems 20
To save 16
RR 50
Time 6.00 mins

Good - Nice design
Bad - Too bloody easy


What the -- that's easier than half the Fun levels!
"こんなげーむにまじになっちゃってどうするの"

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Re: Lemming Level List Game
« Reply #298 on: December 12, 2004, 09:51:33 PM »
[RANT] I know I'm not a moderator but I'm sick to bloody death of all this arguing, I asked Andi to try and sort it out, he did and he failed. The reason - this "guest" I feel that  to post you should be a member because that way you can get banned from posting if you misbehave.
[/RANT]

guest

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Re: Lemming Level List Game
« Reply #299 on: December 12, 2004, 10:19:29 PM »
Me misbehaving?!?!  Never!  :D

But seriously, can't you ban by IP address?  In fact, that's the only relatively effective way for you to ban someone, otherwise I could always just register another username, or start posting as guest again the moment I get banned.

I will register at some point, but I do want to make it so that I have something (other than messages) to post when I do finally register, so I'm holding off for now while I'm working on...stuff.

There's always the option for the moderator to turn off guest posting on some of the boards, if this irks people so much.

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #300 on: December 12, 2004, 11:30:58 PM »
Come on please! COME ON! :-(

Can we all forget all this and turn back to the real subject of the topic please?
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Re: Lemming Level List Game
« Reply #301 on: December 13, 2004, 12:06:42 AM »
CLOSED temporarily. Until this blows over.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

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Re: Lemming Level List Game
« Reply #302 on: March 16, 2005, 08:54:17 PM »
Reopened! But just to ask where I can download and play these Cheapo recreations that were being reviewed. Adam?

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Re: Lemming Level List Game
« Reply #303 on: March 17, 2005, 05:08:25 PM »
I lost all my stuff in a PC Crash but Ahribar *should* have them.

Please could I start a new topic for exclusive levels

Conway

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Re: Lemming Level List Game
« Reply #304 on: March 17, 2005, 05:15:02 PM »
Lol! You don't have to ask to start new topics. B)

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #305 on: April 04, 2005, 09:36:08 PM »
Here's a question: is anyone else familiar with the Sega Genesis/Mega Drive version of Lemmings? Because that game had some fantastic exclusive levels - some up there with Havoc -  that I'd love to review. Trouble is I can't find any decent images of levels apart from the small, bizarrely formed ones used at http://www.deveria.com/alexis/lemmings/lemmings/gen/gencodes.html (sorry, haven't got the hang of hyperlinking here yet). But would anyone be up for it?

Conway

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Re: Lemming Level List Game
« Reply #306 on: April 05, 2005, 12:48:49 AM »
OMG! I've just remembered what great levels I used to enjoy on the Megadrive Lemmings! Posting the images from the site shouldn't be too hard, as long as we can find the url in the HTML, 'cos you can't right-click on them since they display as a hover command.

 After a little experimentation, I've realized you can get the url of the full-size image by removing the 'sm' from the file name. The only small problem is that it's been so long since I played this version that reviewing the levels from memory will prove difficult!


 Fun 14 - Room with no exit. (I believe this is the first level that isn't in the PC version.)

 Good: Cool level that lets you experiment with the use of bashers.

 Bad: While the lemmings are gathering in the small rooms, it can be difficult to get one to bash in the right direction (although you have more bashers than you will ever need even if you make many mistakes!)

Offline Proxima

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Re: Lemming Level List Game
« Reply #307 on: April 05, 2005, 09:54:45 AM »
Conway: remember, some of us haven't played these levels at all and would REALLY like this chance to find out about them..... so please include a brief summary of skills and level stats!

Conway

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Re: Lemming Level List Game
« Reply #308 on: April 05, 2005, 12:50:05 PM »
It's all available on the site linked to by Special Gunpowder.

Offline Proxima

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Re: Lemming Level List Game
« Reply #309 on: April 05, 2005, 02:29:57 PM »
I know, but it wouldn't hurt for you to reprint it here, like Adam was doing with the unique SMS levels, and it would make it much easier for me!

EDIT: anyhow, here are the stats for that level.

Save 100 of 100 -- RR 80 -- 5 minutes
50 bashers

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #310 on: April 05, 2005, 04:34:37 PM »
Fun 15 - Tea Time In The Ball Country



Skills - 10 of everything
Save 14 out of 20 (70%)
Release Rate 10
Time - 4 minutes

Good - Level design, the ball chains in particular are great.
Bad - Solution a bit too easy

Better than original Level 15 (Don't Let Your Eyes Deceive You)? - Shorter, but less challenging.

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #311 on: April 05, 2005, 07:12:24 PM »
That's so cool! B) I want to play them!

But, why these ratings and levels were not on the other versions? Something cool we could do for Cheapo is to take all levels from all lemmings versions and have the possibility to play them all, but I think it would be too long to do.
I like dragons! They're the center of my life! I'll never forget them...

Offline Shvegait

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Re: Lemming Level List Game
« Reply #312 on: April 05, 2005, 08:31:58 PM »
Here's my guess. The maximum level length on some of the other versions is less than that on DOS, Amiga, etc., so the very long levels for those systems couldn't be used. Fun 14 and Fun 15 are both long levels, and their replacements are both shorter levels. Since the Amiga and DOS were the first versions, the other levels were created/used later.

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #313 on: April 05, 2005, 09:06:22 PM »
I think that's pretty much spot on. And also as the Mega Drive/Genesis levels were created after Lemmings and Oh No!, many of them are harder and tighter built than the originals, probably because the designers were more experienced at building levels by this point.

Some of these levels are also recycled Oh No! levels built in the original Lemmings styles, particularly in Taxing...but we'll get to that later on!

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Re: Lemming Level List Game
« Reply #314 on: April 06, 2005, 12:38:43 PM »
Lets see if I can get this right...

Level 16: Take a little rest

Skills: 10 of each
Save: 40/50 (80%)
Release rate: 20
Time: 5 mins

Good: It can be done in a variety of ways
Bad: It can hardly replace the "proper" 16 Fun

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #315 on: April 06, 2005, 04:22:47 PM »
Fun 19 - Catch More Floaters



10 Climbers
10 Floaters
1 Bomber
1 Blocker
1 Builder
1 Basher
1 Miner
1 Digger

Save 9/10 (90%)
RR 20
4 minutes

Good: a fine level for teaching a number of new disciplines, such as using your skills sparingly and saving the maximum number of lemmings possible.
Bad: this level almost seems out of place amongst the other Fun levels.
Better than "Take good care of my Lemmings"? - Yeah, although it doesn't look quite as good.

Conway

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Re: Lemming Level List Game
« Reply #316 on: April 06, 2005, 06:25:33 PM »
Quote
Bad: It can hardly replace the "proper" 16 Fun
 You think 'Don't do anything too hasty' is better?


 Fun 21 - Lemmings in the Attic
 Save: 80/100
 Time: 3 minutes
 Release rate: 10
 Skills:
  Bashers: 4

 Good: Nice use of the graphics set.
 Bad: Too simple, even for this point in the fun rating.

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #317 on: April 06, 2005, 06:40:53 PM »
Fun 22 - Under Construction


20 of everything

Save 35/50 (70%)
RR: 50
8 minutes

Good: level design
Bad: who needs 8 minutes to do this?!

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Re: Lemming Level List Game
« Reply #318 on: April 06, 2005, 06:54:44 PM »
Quote
You think 'Don't do anything too hasty' is better?

Yeah I do. It looks better.

Fun 29: Dark Dawn


Skills: 20 of Each
Save: 70/100 (70%)
Release rate: 77
Time: 5 mins

Good: Quite a nice level design
Bad: This is nowhere near as difficult as "worra lorra Lemmings"

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #319 on: April 06, 2005, 07:24:01 PM »
Tricky 09 - Where do you see Lemmings?


20 of everything

Save 48/50 (96%)
RR 50
5 minutes

Good: interesting level design - reminds me of a multi-storey car park for some reason - and a slightly tighter save target.
Bad: shame there weren't more of those furnaces to avoid, really.

Conway

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Re: Lemming Level List Game
« Reply #320 on: April 06, 2005, 08:44:03 PM »
If I remember correctly, that level partly inspired my 'Kentucky Fried Lemming'.

 
 Tricky 10 - Keep Step
 Save: 49/50
 Time: 5 minutes
 Release rate: 50
 Skills: 10 of everything

 Good: A fun and varied level.

 Bad: I couldn't think of anything, so Louise said it looked kind of ugly.

Offline Proxima

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Re: Lemming Level List Game
« Reply #321 on: April 06, 2005, 09:00:32 PM »
Quote from: Conway  link=1090216677/315#320 date=1112820243
If I remember correctly, that level partly inspired my 'Kentucky Fried Lemming'.

Yes, and my "Through the Lemmyrinth".

As for 16 Fun, I well remember first looking at it and thinking "This is surely impossible!"....... and the Genesis 16 Fun could never give you that at all.

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #322 on: April 06, 2005, 09:34:36 PM »
But many of those builder-heavy levels seem intimidating when you first get into the game don't they? I remember when I first had it on the Amiga finding levels like "If Only They Could Fly" and "A ladder would be handy" very difficult, let alone levels like "Steel Works"!

Anyhow, Tricky 11 - Let's go to the moon!



0 bashers
10 of everything else

Save 15/30 (50%)
RR 50
5 minutes

Good - another visual gem: I like the fact that the MD version has more levels in the blue style than the original game. A beautiful visual style.
Bad - a bit too short. Some more obstacles to get through would be nice.

Offline Proxima

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Re: Lemming Level List Game
« Reply #323 on: April 07, 2005, 11:22:05 AM »
Quote from: Special_Gunpowder  link=1090216677/315#322 date=1112823276
But many of those builder-heavy levels seem intimidating when you first get into the game don't they? I remember when I first had it on the Amiga finding levels like "If Only They Could Fly" and "A ladder would be handy" very difficult, let alone levels like "Steel Works"!

It wasn't that..... it was the layout. I could easily see how to get across to the big pillar thing, using the spikes as stepping stones, but how to get up it?!? It didn't occur to me -- at least not at first -- to do one big bridge. Once I'd worked that idea out, IOTCF and ALWBH were both really easy when I got to them.

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Re: Lemming Level List Game
« Reply #324 on: April 07, 2005, 03:34:32 PM »
Tricky 12: Go out for a walk?


Skills: 1 Climber
         1 Blocker
         1 Bomber
         5 Diggers
Save: 25/50 (50%)
Release rate: 87
Time: 6 minutes
 
Good: It's the right difficulty for it's place
Bad: 50%?

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #325 on: April 07, 2005, 05:34:20 PM »
Tricky 13 - Salvage Boat

12 Builders
1 Basher
2 Miners

Save 30/30 (100%)
RR 01
5 minutes

Good: nice, compact design. Also the first level where you have to make a bit of effort to reach the required goal of 100%.
Bad: Just like the later level "Lemmings Ark", it doesn't look that much like a boat.

Offline Proxima

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Re: Lemming Level List Game
« Reply #326 on: April 07, 2005, 07:00:07 PM »
OK; they're now getting hard enough that the solution isn't completely obvious from looking. On both the last two (and several later ones) I think I know the solution, because they're not that hard; but since I don't have the opportunity to test it on the actual game, would you guys mind if I post my solution and you can tell me if I'm right?

On "Go out for a walk?" obviously the difficulty is finding the right places for the five diggers. I make it: (1) into the irregular shaped area at top right; (2) out of this area; (3) into the X-shaped area at bottom right; (4) at top-right of the middle X-shaped area; (5) at bottom-right of this area. Then climb, block and bomb the corner of the square block.

.....right?

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #327 on: April 07, 2005, 08:51:14 PM »
That sounds about right, yeah.

Offline Isu

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Re: Lemming Level List Game
« Reply #328 on: April 08, 2005, 01:18:21 PM »
Quote from: Ahribar  link=1090216677/315#326 date=1112900407
On "Go out for a walk?" obviously the difficulty is finding the right places for the five diggers. I make it: (1) into the irregular shaped area at top right; (2) out of this area; (3) into the X-shaped area at bottom right; (4) at top-right of the middle X-shaped area; (5) at bottom-right of this area. Then climb, block and bomb the corner of the square block.

.....right?


I think I'ts possible with 4 diggers if you dig (1) a bit earlier and cut out number 2 in your solution. they sould survive the fall.

Pressing on:
Tricky 21: Don't leave any lemmings


Skills: 30 Blockers
&#A0; &#A0; &#A0; &#A0; &#A0;30 Bombers
&#A0; &#A0; &#A0; &#A0; &#A0;30 Builders

Save: 25/50 (50%)
Release rate: 01
Time: 9 mins
&#A0;
Good: You're forced to use Bombers to destroy bits of the terrain. It also looks cool
Bad: The title. Honestly, why have a title like that when you need to loose lemmings to finish the level.

P.S Ahribar, if you want to play these levels you could download Gens and the Megadrive lemmings rom.
You won't be able to use the mouse though.

Offline Adam

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Re: Lemming Level List Game
« Reply #329 on: April 08, 2005, 01:35:52 PM »
Quote from: ISU  link=1090216677/315#328 date=1112966301

P.S Ahribar, if you want to play these levels you could download Gens and the Megadrive lemmings rom.
You won't be able to use the mouse though.

Or he could wait for me to finish my recreations of the levels.

Conway

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Re: Lemming Level List Game
« Reply #330 on: April 08, 2005, 02:02:04 PM »
Recreations? That sounds like fun! Is it for Custlemm or Cheapo?

 ISU, do you know where I can download the Lemmings rom?

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #331 on: April 08, 2005, 05:06:29 PM »
Tricky 27 - Everyone turn left


Skills: 60 Miners

Save 60/60 (100%)
RR 80
3 minutes

Good: a nice variation on the "We All Fall Down" style of level and a cool scales of justice style level design.
Bad: monotonous and repetitive
Better than "The Island Of The Wicker People"? - No way!

Conway

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Re: Lemming Level List Game
« Reply #332 on: April 08, 2005, 05:44:16 PM »

Fun 29 - Konnichiwa Lemming san
Save: 100/100
Time: 4 minutes
Release rate: 77
Skills:
 Builders: 4
 Diggers: 2

 Good: Very good layout.
 Bad: It can be difficult to get a lemming to build in the right direction at such a high release rate.

 Didn't the actual version have two miners instead? How else would the wall before the exit be broken?

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #333 on: April 08, 2005, 06:10:02 PM »
Yeah, be careful: some of the skill listings on that website are a bit dodgy. Another case in point is "Watch right or left! (Part 2)", which is listed as having no builders, which would make the level utterly impossible...and I'm fairly certain that it isn't.

Tricky 30 - Don't follow me


Skills: 3 Miners

Save 10/10 (100%)
RR 01
2 minutes

Good: level design (you can tell the other version of this level was made first by those floating platforms that are useless in this incarnation)
Bad: one of those timing levels (a la "Many Lemming make level work" ) that don't offer much in the way of variety.
Better than "The Crankshaft"? - Yes, but only because it's shorter and slightly harder. It's still not a brilliant level.

(everyone else: feel free to add these "Better than the original level?" questions to your own reviews)

Offline Proxima

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Re: Lemming Level List Game
« Reply #334 on: April 08, 2005, 07:14:05 PM »
Aargh, I'm away for one day and so many things go past I want to reply to!

ISU: re 4 diggers on "Go for a walk?" -- yes, I missed that. Mind you, it's very hard to guess just from a picture whether certain falls are too high or not.

Re downloads, show me where, man! :D

Re "Everyone turn left": I assume you just have to click on every lemming with the miner tool? Dull.....

Re "Konnichiwa lemming san" -- AARGH! the number of times I've looked at that site and thought "what the hell?!?" But if you have two miners, it should be quite easy. Exactly _how_ easy depends on how far a builder stretches, which is also not easy to gauge on a picture.

Re "Don't follow me" -- how can this be harder than The Crankshaft? I'd think you have to mine at the right points so the fall is survivable.... but since you only get 3 miners and nothing else, there CAN'T be any trick to it beyond that! Can there?

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #335 on: April 08, 2005, 07:28:06 PM »
I wondered who the first person to tag me on that "harder than" comment would be.

It's harder in that there's more room for error in The Crankshaft: you only have to save 90% out of 100 lemmings and any mistimed miners you use can be fairly easily rectified using builders. With "Don't follow me", one slip and it's back to the beginning. However, I will acknowledge that it doesn't require as much effort as The Crankshaft. ;)

Offline Isu

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Re: Lemming Level List Game
« Reply #336 on: April 09, 2005, 07:56:15 AM »
Quote
ISU, do you know where I can download the Lemmings rom?


Can't remember where I got it, so try these links.

http://romhustler.net/rom/genesis/449.
The only problem is, you need winRAR to unzip it.

Or you could go to http://www.freeroms.com and look in the genesis section.

I'd recommend the latter, because you don't need WinRAR to get it, However the links don't always work.

Failing that, try searching google for them.

I'm not going to post twice, so here's Taxing 1:

Taxing 1: The bridge is breaking down:



Skills: 1 Climber
            2 Builders
            2 Bashers
            1 Miner

Save: 50/50 (100%)
Release rate: 50
Time: 4 mins
   
Good: Level Layout (That half chain has two flamethrowers coming out of it!)
Bad: It's too easy to be in Taxing,

Better than "If at first you dont succeed"? Difficulty wise - no, but it does look better, and it isn't as hard to pull of either.

Offline Proxima

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Re: Lemming Level List Game
« Reply #337 on: April 09, 2005, 11:01:34 AM »
That's all very well, but what about a program for playing that rom or whatever you called it?

Anyway, if people are still ok about me butting in on this topic even though I haven't actually played the Genesis levels, you might be interested in a level I made based on 1 Taxing (see above pic) but with a few extra touches:

http://www.geocities.com/zarathustra47/Lemdon.ZIP

I've also included the BricksLemmus style, which you'll need to play it.

Conway

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Re: Lemming Level List Game
« Reply #338 on: April 09, 2005, 03:46:17 PM »
Cool, thanks for the link, ISU!

 Ahribar, you can get the emulator here: http://gens.consolemul.com/downloads.shtml

 Nice level, but I don't see much resemblance. This is more like it: http://uk.geocities.com/benjconway79/bridge.zip

 Anyway, on with the game:

 
 Taxing 2 - Temporary Peace
 Save: 50/50 (despite what the site says!)
 Time: 5 minutes
 Release Rate: 20
 Skills:
   Builders: 10
   Bashers: 3
   Miners: 1

 Good: Very challenging for me when I first found it! And very enjoyable to pass. Great landscape, and all . . .

 Bad: The huge bone thing that you have to build on it hard to work with, especially with the bad game handling.

 Not as good as 'Watch out! There's Traps About', though.

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #339 on: April 09, 2005, 05:29:01 PM »
God, "Temporary Peace" - It took me absolutely ages to work that one out! Isn't it one of the only levels where what would normally be a backroute to a level actually IS the intended solution?

Anyways, here's a level I fared better with:

Taxing 3 - No choice but to follow them



Skills:
5 Builders
3 Bashers

Save 80/80 (100%)
RR 10
3 minutes

Good: a nice little maze-like solution to the level
Bad: a too little maze-like solution to the level
Better than "Heaven can wait (we hope!)"? - not as challenging but a more interesting layout.

Offline Proxima

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Re: Lemming Level List Game
« Reply #340 on: April 09, 2005, 06:52:35 PM »
Conway: thanks for the emulator link, I'll try it later on.

I haven't actually played "The bridge is broken down" as you know, but I worked out from the picture what I think the solution is, and my level (at least the middle part) is closely based on that. Have you solved it yet? Or perhaps you found a backroute, in which case you might well not see the resemblance.

2 and 3 Taxing are also ones I think I've worked out from looking: on 2, build right up to the top-left corner and bash across; on 3, bash right from the X and build to the "point" just under the one they can walk to, bash right the way across etc. Right?

EDIT: if the emulator does work I'll be able to stop posting these annoying comments.

EDIT 2: looking again at 3 Taxing it seems that a route along the bottom might also work....... so I must have missed a trick somewhere.

EDIT 3: played and solved Conway's level, and the solution IS the same as the middle bit of my level! So I don't know how you overlooked the resemblance. (I wasn't trying to give it much of a visual resemblance, after all.)

Offline Isu

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Re: Lemming Level List Game
« Reply #341 on: April 10, 2005, 09:54:15 AM »
Quote from: Ahribar  link=1090216677/270#275 date=1102450952
Hmm...... according to Planet Lemmings, the Amiga levels are the same as the PC and Mac versions, so Fun 23 would be You've lost that lemming feeling.


No, "Go for it" must have been level 22 Fun on the amiga (Got the level # wrong, sorry). Since the amiga didn't have any "special" levels, "Go for it" replaced "A beast of a level". Other levels must've replaced "MENACING", "What an AWESOME level" and "A beastII of a level".
Planet Lemmings is wrong. I actually still have the amiga version and when I boot up Fun 22, Go for it comes up. I think the level stats are different though.
Does anyone else who has the amiga version pf lemmings get the same levels? or is it just me?

I should have posted earlier but back then I had cetain restrictions to what times i went online. (Dial-up:devil:)

If you want I could post the different stats.

Anyway we're doing Genesis levels at the moment:

Taxing 7: Jump Down



Skills: 5 Builders
&#A0; &#A0; &#A0; &#A0; &#A0;1 Basher
&#A0; &#A0; &#A0; &#A0; &#A0;1 Miner
&#A0; &#A0;
Save: 100/100 (100%)
Release rate: 01
Time: 6 mins
&#A0; &#A0;
Good: It can be quite challenging since there is nothing to hold the lemmings back
Bad: It's hard to build a lemming as he falls down that grey bone

Can't remember what this level replaced. Probably "Been there, Seen it, Done it" Which isn't in the Genesis version.

Offline Proxima

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Re: Lemming Level List Game
« Reply #342 on: April 10, 2005, 10:47:31 AM »
AAAARGH!!!!!!

That one I completely missed when I was looking at the pictures....... and it's so obvious!!!

(Btw, 7 Taxing replaces "Every lemming for himself", the sequel to 4 Tricky. You're mixing it up with 7 Tricky, which also has a sequel in Taxing: 11 Taxing "The ascending pillar scenario".)

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #343 on: April 10, 2005, 12:45:27 PM »
Yeah, good little level that "Jump Down". Requires a touch more thought than "Every Lemming for himself!" In design terms though the latter completely blows the former out of the water (pun possibly intended).

Taxing 8 - Lemmings search for treasure



Skills: 1 floater
8 builders
3 bashers
1 digger

Save 50/50 (100%)
RR 10
5 minutes

Good - a few different routes to the exit. Also the pathway through the pyramid is a nice touch.
Bad - level design is a bit bland...and "The Ascending Pillar Scenario" is only a few levels later!
Better than "The Art Gallery"? - not a chance!

Offline Proxima

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Re: Lemming Level List Game
« Reply #344 on: April 10, 2005, 01:43:21 PM »
Quick warning: Planet Lemmings doesn't list "Izzy Wizzy Lemmings get busy" and "The ascending pillar scenario" as unique levels, but they are. The Amiga version has different levels in those places but with the same names. Don't miss them out! :D

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #345 on: April 10, 2005, 02:23:58 PM »
Er, no, I think you'll find they are the same levels but the wag who made the website has screwed up the pictures so that the images for "Time To Get Up!" and "With a twist of Lemming please" are there but with the skills for "Izzie Wizzie..." and "Ascending...".

Conway

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Re: Lemming Level List Game
« Reply #346 on: April 10, 2005, 04:52:16 PM »
Ahribar, I must have used a backroute to your level.


 Taxing 14 - Value Each Moment (assuming we're ignoring the Oh No recreations)
 Save: 48/50
 Time: 4 minutes
 Release rate: 80
 Skills:
   Bombers: 5
   Builders: 2

 Good: It's quick to get over with
 Bad: All it takes is a little precision with the bomber and builder.
 Better: Better than 'Hunt the Nessy'? Well, it's not nearly as boring (nor as attractive)!

Offline Proxima

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Re: Lemming Level List Game
« Reply #347 on: April 10, 2005, 06:09:15 PM »
Agh, looks like you were right about "Izzy Wizzy" and "Ascending Pillars". Pity; it would be an interesting challenge to solve the diagrammed levels with those skills!  B)

If you did find a backroute to Lemdon Bridge, please PM it to me!

I guess it's reasonable to leave out the Oh No! recreations, though they are very nice-looking. But isn't that one of them (3 Crazy, Many lemmings make level work)?

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #348 on: April 10, 2005, 06:10:52 PM »
No, I think we should do the Oh No! recreations as well, so we can review the differences in level design and where the level's positioned. Plus "Value each moment" is an Oh No! recreation anyways, with some key landscape differences, as is the forthcoming "Lunch Time".

With that in mind, Taxing 13 - Walk Through Here But Cautiously



Skills: 1 Climber
1 Floater
1 Bomber
4 Blockers
4 Diggers

Save 48/50
RR 01
3 Minutes

Good: level looks a bit better than its Oh No! incarnation ("Quote: That's a good level!" )
Bad: perhaps a bit too easy for its position.
Better than "Upsidedown World"? - Hell no!

Offline Proxima

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Re: Lemming Level List Game
« Reply #349 on: April 10, 2005, 06:32:01 PM »
I wonder whether they knew about the backroute (just block, then climb and bomb the wall)? Of course, it's so incredibly obvious you'd think it'd be amazing if they missed it, but I do have a sneaking suspicion.......

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #350 on: April 10, 2005, 07:02:41 PM »
Yeah, you do get the feeling there were these backroutes that either slipped by the creators or that they just couldn't be bothered to fix. The massive backroute in "Acrophobia" always strikes me as being the biggest example.

Conway

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Re: Lemming Level List Game
« Reply #351 on: April 10, 2005, 07:17:55 PM »
Actually, 'Quote: That's a Good Level' and 'Walk through Here but Cautiously' aren't possible that way. I've just tried both (one with the emulator) and even if the lemming is made a bomber as soon as he appears, he bombs to late and the lemmings can't step through.


 Taxing 20 - Fall and No Life
 Save: 85/85
 Time: 3 minutes
 Release rate: 90
 Skills:
   Floaters: 1
   Builders: 3
   Bashers: 1
   Miners: 1

 Good: One of the sneakiest levels in the game! Seriously, it's probably the level that took me the longest to solve. EVER!
 Bad: Same thing?
 Better than 'Walk the Web Rope'? Definitely!

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #352 on: April 10, 2005, 07:27:29 PM »
Aw man, I wanted to review Fall And No Life! But I felt like too much of a wazzock asking to reserve it so I put it in good faith that you'd review Lunch Time! Arse!

Oh well, have it your way...

Taxing 27 - Watch your fingertip!


Skills: 1 Blocker
4 Builders
4 Bashers
1 Miner

Save 49/50 (98%)
RR 01
4 minutes

Good: well designed level, possibly has a few different solutions too
Bad: not a great deal but it would've been better with a 100% target.

Oh, and Conway, that climber thing does work but since you stole my favourite level I'm going to be childish and not tell you how. So nerr!

Conway

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Re: Lemming Level List Game
« Reply #353 on: April 10, 2005, 07:31:59 PM »
Oh! Please tell me how, and review Fall and No Life. Pleeeeeeease! ;)

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #354 on: April 10, 2005, 07:39:49 PM »
Easy. You make the first lemming into a blocker and then turn the second lemming into a bomber as he heads left towards him. That way, turned into a climber he'll blow up the wall right and you'll finish it in under a minute.

Fall And No Life is a brilliant level but it almost seems out of place doesn't it? Just as the player is gliding along on a cloud of whimsy thinking "Hmm, these Tribute To MC Escher and Bomboozal levels are a jolly good wheeze but I gathered they might be a tad more challenging than this", out of nowhere comes Fall And No Life and it's a massive wake-up call! And then what level follows it? Feel The Heat...good grief.

Another thing that makes the level intimidating is the release rate, even though it's actually a clue as to how to do it. Strange that, isn't it?

Conway

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Re: Lemming Level List Game
« Reply #355 on: April 10, 2005, 08:09:27 PM »
Good point, about both.


 Taxing 28 - Watch Right or Left
 Save: 28/30
 Time: 5 minutes
 Release rate: 50
 Skills:
   Bombers: 2
   Builders: 13
   Miners: 3

 Good: Simple, almost symmetrical layout.
 Bad: After so many more difficult levels? Too easy. It should be in Tricky, or dare I say it; Fun? And the one-way arrows make no difference what so ever!
 Better than 'POOR WEE CREATURES!'? Hardly!

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #356 on: April 10, 2005, 08:29:21 PM »
"Watch Right Or Left!" is rubbish. Ropey design, basic solution/s and the title is too similar to Taxing 25 - Watch Right And Left!, the recreation of "ROCKY VI" (Crazy 10). It was a poor title then as well.
Anyways, now we're getting to the good levels:

Mayhem 1 - Let's get together



Skills: 2 Builders
2 Bashers
1 Digger

Save 50/50 (100%)
RR 60
2 minutes

Good: great level design and a very clever solution that shows how a few skills can go a long way.
Bad: nothing, really.
Better than "Steel Works"? - Yes, but doesn't have the same intimidation factor of "Oh no, this Mayhem's gonna be a long haul!"

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Re: Lemming Level List Game
« Reply #357 on: April 11, 2005, 10:39:32 AM »
I've solved Fall and No Life and Let's Get Together in Insane Steve and ISU's Cheapo versions...... both very lovely levels, but I agree that FANL is way too hard to be in Taxing.

I don't see why Mayhem ought to feel like it's going to be a long haul any more..... it's not the last set, and Mayhem is nothing compared to Sunsoft in this version.

Are we not going to go back to "Lunch Time"? I'd be very interested in a discussion of how it differs from the ONML version, especially as Planet Lemmings lists it without a digger..... which I suspect is their mistake again.

What are some different solutions to "Watch your fingertip"? I can just think of one and I don't know if even that would work...... bash into the holding area at the top, last lemming mines, builds and bashes then makes a bridge from the "tip" so the other lemmings can fall safely. Any good?

Offline DragonsLover

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Re: Lemming Level List Game
« Reply #358 on: April 11, 2005, 12:19:38 PM »
I downloaded the SMS and Sega Genesis Emulators yesterday and tried Lemmings on both versions. Now, I can try these new levels! B)

Are these versions of Lemmings only that have different (or new) levels that are not like the PC/Amiga/Atari ST ones or it's only SMS and Sega Genesis versions?

NOTE: That's crazy! There's more than 200 images to load when replying! Loading of the page is a little bit long! X_X
I like dragons! They're the center of my life! I'll never forget them...

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Re: Lemming Level List Game
« Reply #359 on: April 11, 2005, 12:38:16 PM »
Quote from: DragonsLover  link=1090216677/345#358 date=1113221978
Are these versions of Lemmings only that have different (or new) levels that are not like the PC/Amiga/Atari ST ones or it's only SMS and Sega Genesis versions?

The Mac version has two unique levels.

The Nintendo version has five, but these are duplicates of five of the Genesis unique levels.

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #360 on: April 11, 2005, 04:42:44 PM »
Quote from: Ahribar  link=1090216677/345#357 date=1113215972
Are we not going to go back to "Lunch Time"? I'd be very interested in a discussion of how it differs from the ONML version, especially as Planet Lemmings lists it without a digger..... which I suspect is their mistake again.


Yeah, it's one digger rather than one miner. But the main difference between this and the Oh No! version is...

...that there's a wall on the roof of that structure, so you can actually dig through the wall whilst facing to the right of the level, meaning that those 10 floaters that were used in "Time waits for no Lemming" to save anyone going over the bridge are superfluous here.

Quote
What are some different solutions to "Watch your fingertip"? I can just think of one and I don't know if even that would work...... bash into the holding area at the top, last lemming mines, builds and bashes then makes a bridge from the "tip" so the other lemmings can fall safely. Any good?


Yeah, you can also not bother speeding up the release rate and just build over the miner, or you can use a blocker and a miner to keep the Lemmings in place. There's quite a few different variations.

Conway

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Re: Lemming Level List Game
« Reply #361 on: April 11, 2005, 09:29:08 PM »

 Mayhem 6 - Over the Wall
 Save: 47/50
 Time: 5 minutes
 Release rate: 20
 Skills: (despite what the site says)
   Bombers: 2
   Blockers: 2
   Builders: 3
   Bashers: 5

 Good: Quaint, fun layout. And it uses a cool basher trick.
 Bad: Far too easy to be in Mayhem. Still fun, nonetheless.
 Better than One Way or Another? Yes, but only because it's shorter. Design-wise, they're about equal.

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Re: Lemming Level List Game
« Reply #362 on: April 12, 2005, 09:54:58 AM »
Think I'll hang back, until Present comes along. I dont remember many of the unique mayhem levels and I STILL can't pass "Lemmings Ark"

Quote
I've solved Fall and No Life and Let's Get Together in Insane Steve and ISU's Cheapo versions

"Lets Get Together" is probably my favourite unique Genesis level, because of It's attractive design. It requires a lot more brainpower than "Steel works" which was just building. It partly influenced the solution to my "Beyond Boundary Lines" level aswell.

I also made a DOS Recreation of "Lemmings Ark". Unfortunately, it's in DOS, so I cannot post it. My old PC has no internet access and I have no way of transferring data from my old PC to my new one.

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Re: Lemming Level List Game
« Reply #363 on: April 12, 2005, 10:37:07 AM »
Quote from: ISU  link=1090216677/360#362 date=1113299698
Think I'll hang back, until Present comes along.

You couldn't go back and do "Watch right or left" for us quickly, could you? Give you something to you while you're waiting.........

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #364 on: April 12, 2005, 04:45:50 PM »
You mean "Watch right and left"? Is there any point? I mean it's just a recreation of ROCKY VI from Crazy (with the same skills as well, not those ones listed by the site).

Mayhem 9 - Twins



Skills: 7 Builders
3 Bashers

Save 2/2 (100%)
RR 30
2 minutes

Good: another level with a few different solutions
Bad: not as interesting as that other "2 Lemmings" level "The Great Lemming Caper".
Better than "Curse Of The Pharoahs"? - not really

Conway

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Re: Lemming Level List Game
« Reply #365 on: April 12, 2005, 07:10:56 PM »

 Mayhem 14 - Climb and Fall. Fall and Climb.
 Save: 42/50
 Time: 2 minutes
 Release rate: 1
 Skills:
   Builders: 4
   Bashers: 1

 Good: I couldn't think of anything, so Louise said 'The little steps are cute.'

 Bad: The main point of the layout was used up in 'Don't Follow Me'. This level offers nothing new to think about.

 Better than Pea Soup? Yeah, but only because it's shorter.

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Re: Lemming Level List Game
« Reply #366 on: April 12, 2005, 07:13:50 PM »
Quote from: Special_Gunpowder  link=1090216677/360#364 date=1113324350
You mean "Watch right and left"? Is there any point? I mean it's just a recreation of ROCKY VI from Crazy (with the same skills as well, not those ones listed by the site).

Oh, OK, if it really is identical.

Would still have been interesting to hear your thoughts on the appropriateness of its new position in the order, though (as you originally suggested when you argued against skipping the ONML recreations). Especially as Rocky VI was one of those ones that had me stuck for ages.........

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #367 on: April 12, 2005, 07:27:28 PM »
Quote from: Ahribar  link=1090216677/360#366 date=1113333230
Would still have been interesting to hear your thoughts on the appropriateness of its new position in the order, though (as you originally suggested when you argued against skipping the ONML recreations).


No it wouldn't, trust me.  ;)

Mayhem 15 - Two Ponds



Skills: 1 Bomber
16 Builders
1 Basher
1 Miner

Save 60/60 (100%)
RR 30
6 minutes

Good: a classic 100% problem and a great garden-like level design.
Bad: 6 minutes a bit too long. That's all though.
Better than "The Fast Food Kitchen"? - in many ways!

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #368 on: April 16, 2005, 09:36:49 PM »
Ahem, well...

Shall we pick up from where we left off (which I believe was Present 2)?

Offline Proxima

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Re: Lemming Level List Game
« Reply #369 on: April 16, 2005, 09:59:09 PM »
OK..... I'll try to remember what I posted.


Present 2: Don't leave my lemmings

1 floater, 3 builders, 1 basher
To save 80% of 50
Release rate 10
3 minutes

Good: it's not 20 of everything. And it's nice, short, and fun.
Bad: could have been made slicker by removing the unnecessary third builder.

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Re: Lemming Level List Game
« Reply #370 on: April 17, 2005, 10:34:44 AM »
Ack! I haven't been online for a few days so I missed the Mayhem 29 and 30 reviews!

Present 3: Let me get out of here
Skills: 10 of Each
         

     
Save: 50/50 (100%)
Release rate: 50
Time: 5 mins
     
Good: The only good part of this level is that you need to save 100%
Bad: Everything else

Aren't the Present levels supposed to be harder than Mayhem? So what does Psygnosis think they're doing serving us this?

Conway

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Re: Lemming Level List Game
« Reply #371 on: April 17, 2005, 10:52:48 AM »

 Present 4 - Lemmings Standing on the Earth
 Save: 72/80
 Time: 5 minutes
 Release rate: 10
 Skills: 10 of everything

 Good: A fairly challenging layout with a few different variations of one solutions.

 Bad: 10 of everything again? Come on!

Offline Isu

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Re: Lemming Level List Game
« Reply #372 on: April 17, 2005, 11:20:45 AM »
Present 5: Darkness of the royal Family



Skills: 5 Climbers
         5 Floaters
         5 Bombers
         5 Blockers
       10 Builders
         5 Bashers
         5 Miners
         5 Diggers

Save: 40/50 (80%)
Release rate: 50
Time: 3 mins
 
Good: It's possible in a variety of ways
Bad: 10 Builders? Why didn't they just keep the trend and give you 5?

Offline Proxima

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Re: Lemming Level List Game
« Reply #373 on: April 17, 2005, 04:26:07 PM »
Quote from: ISU  link=1090216677/360#370 date=1113734084
Aren't the Present levels supposed to be harder than Mayhem? So what does Psygnosis think they're doing serving us this?

The discussion we had on this also got deleted.....

Basically, what the others said is that they're not meant to be harder than Mayhem; they're a kind of mixture of difficulties. (You must have noticed that the first two are also extremely easy, right?)

-- Anyway, I enjoyed Present 3! Though two in a row using the idea of approaching the exit from under and using the terrain of the far right ain't such a good idea.... once you've seen it once it's easy.

Conway

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Re: Lemming Level List Game
« Reply #374 on: April 17, 2005, 07:52:53 PM »
Quote from: Ahribar  link=1090216677/315#321 date=1112821232
Yes, and my "Through the Lemmyrinth".


 Which levelpack is that in?


 Present 6 - No Time for a Detour
 Save: 98/100
 Time: 1 minute
 Release rate: 99
 Skills: 1 of everything.

 Good: Well designed level where the only restriction is the time limit. It's clever because if there was more time, they would save themselves! And there are a few different solutions.

 Bad: 98%? It can be done with 100, although that would greatly restrict the variety of solutions that can be used.

Offline Proxima

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Re: Lemming Level List Game
« Reply #375 on: April 17, 2005, 08:01:59 PM »
Quote from: Conway  link=1090216677/360#374 date=1113767573

 &#A0;Which levelpack is that in?

None as yet; it will probably go in Quirky, the second difficulty set of my levels when they're done. I can send you the individual level though if you like.

Conway

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Re: Lemming Level List Game
« Reply #376 on: April 17, 2005, 08:34:59 PM »
Thanks, but I'll just wait until it's released.

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #377 on: April 17, 2005, 09:12:58 PM »
Hooray, I get to review the first of two big filler levels in Present!

Present 7 - Everyone turn Left!



Skills: 1 Blocker

Save 99/100 (99%)
RR 99
1 Minute

Good: Er...the landscape is okay I s'pose.
Bad: Was it a double-shift deadline when they made this level or something? A task so utterly pointless they couldn't even be bothered to give it an original name!

Offline Proxima

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Re: Lemming Level List Game
« Reply #378 on: April 18, 2005, 10:11:53 AM »
Rapidly ploughing on with the Present levels on the emulator so I can catch you guys up again...........

Hell, Present 4 was hard. Mainly just because I stubbornly insisted on trying for 100%, naturally, but those hidden traps really do catch you out.

But we're past that now.........


Present 8: Libra (Part two)

3 bashers, 1 digger
Save 100% of 50
Release rate 30
5 minutes

Good: nice landscape design, and at least you have to save 100%.
Bad: as with Present 2, one skill too many -- with only two bashers there'd at least have been some interest to the level. And they should have remembered to switch the names of this and the other Libra level around.......

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Re: Lemming Level List Game
« Reply #379 on: April 18, 2005, 03:14:31 PM »
Nice one Ahribar!   :)

Present 9: Fix the road, quick!



Skills: 15 Builders
               1 Digger

Save: 44/50 (88%)
Release rate: 50
Time: 5 mins
 
Good:  As with 'Level under construction' The level has a nice layout, It isn't easy either.
Bad:  I dont remember what the digger is for (Did the actual level even have a digger?)

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Re: Lemming Level List Game
« Reply #380 on: April 18, 2005, 07:14:47 PM »
No, on the real game there is no digger. Wish there was, though, because I still haven't beaten it, and with the digger it would be so easy!!!

EDIT: should mention, although I've skipped ahead to Present I'm also continuing with the main series of levels as well. I finished up to the end of Tricky today.... and one more emulator question: is there a way to get out of a game and back to the main menu without quitting and reopening?

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #381 on: April 18, 2005, 10:28:46 PM »
Are you sure there's no digger? I seem to remember one...although it's not needed.

Present 10 - Where are you heading?



Skills: 20 Bashers

Save 72/80 (90%)
RR 50
5 minutes

Good: a good spin on the "Go out for a walk?" layout.
Bad: again, not enough of a challenge. With a faster release rate and a shorter time limit it could've been a good "The Crossroads" style challenge.

Offline Timballisto

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Re: Lemming Level List Game
« Reply #382 on: April 19, 2005, 10:10:14 AM »
What are all these levels from?  They look awesome!

Offline Proxima

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Re: Lemming Level List Game
« Reply #383 on: April 19, 2005, 10:24:35 AM »
Present 9 doesn't have the digger on the emulator at least. And I did at last pass it.......

L1 bridges the first gap right from the end so L2 drops on the staircase below, not on the metal. L2 builds to turn round and builds back under L1's bridge while L3 starts a long bridge to the top of the long curved stair. The rest you can imagine, but it's hell for leather trying to cross the gap at the top without losing too many.........

Is there really no simpler way?

Present 10: don't really see what time limit has to do with it but having to save 100% would have been preferable.

And now:


Present 11: Field athletics

EDIT: forget to include stats

20 builders, 1 basher
To save 100% of 80
Release rate 1
4 minutes

Good: it's fun and simple; nice that they've cut back on builder-intensive levels but still have some.
Bad: far too simple, especially later in a category that earlier contained Present 4 and 9........

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Re: Lemming Level List Game
« Reply #384 on: April 19, 2005, 10:27:15 AM »
Quote from: Timballisto  link=1090216677/375#382 date=1113905414
What are all these levels from?  They look awesome!

The Sega Genesis / Megadrive version of Lemmings. (A couple of them also feature on ONML.)

Incidentally, I've started on Taxing..... and rather to my surprise, both my solutions on Taxing 3, along the bottom or across the middle, did work. Any thoughts?

And I'd like an answer to my earlier question: is there a way to get out of a game and back to the main menu without quitting and reopening?

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #385 on: April 19, 2005, 10:44:56 AM »
I suggested a shorter time limit on Present 10 as "The Crossroads" was a one minute level so you couldn't hang about. I'm guessing "Where are you heading?" can be completed in under a minute but I'm not sure.

"Field Athletics" is, of course, a remake of the Chaos level "24 Hour Lemathon".

Oh, and as for both your solutions to Taxing 3 working, I have no thoughts on that. Sorry. :D

Present 12 - Balance beam



Skills: 3 Builders
1 Basher
1 Digger

Save 50/50 (100%)
RR 10
3 minutes

Good: the title.
Bad: anyone who's solved "The Ascending Pillar Scenario" should have absolutely no problem with this.

Offline Proxima

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Re: Lemming Level List Game
« Reply #386 on: April 19, 2005, 11:03:41 AM »
That's fine, but do you also have no thoughts on my Present 9 solution? I did get the general feeling from the discussion of that level that I must have missed something ridiculous........

Present 10 can just be done in a minute -- but only by using lots of bashers on the final block to stop lemmings turning round! So with one minnute and 100% required, that would have been a good level!  :P

Present 12 [EDIT: oops, not 11] is yet again rather spoiled by the unnecessary extra builder..........

Offline Proxima

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Re: Lemming Level List Game
« Reply #387 on: April 19, 2005, 11:09:02 AM »

Present 13: Watch your step (Part two)

EDIT: forgot the stats yet again.......

10 builders, 2 bashers
Save 100% of 50
Release rate 1
5 minutes

Good: looks impossible if you don't see the right method
Bad: far, far too easy. They got the titles the wrong way round again (Part one is in Sunsoft) and the two levels don't have any connection anyway.

Conway

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Re: Lemming Level List Game
« Reply #388 on: April 19, 2005, 02:10:56 PM »
Ahribar, you never did explain how to save 100% in Havoc 10 - Flow Control!

 To get back to the main menu, press whatever key you designated for B on the control pad. Also, what some may not know if you're used to the DOS Lemmings, is that in the Megadrive/Genesis version you can select any previous level by pressing left and right in the title screen. So all you need are the codes to the last levels of all six ratings, and you have access to every level.

 As for Present 9, crossing the gap at the top? What's the rest of the solution you used? I was able to save 100% by containing the crowd while one dude built.


 Present 14 - Like an Overflowing Wave
 Save: 50/50
 Time: 5 minutes
 Release rate: 99
 Skills:
   Builders: 5
   Bashers: 5

 Good: Interesting design and a nice use of a high release rate.

 Bad: The design is perhaps too simple, and the long walkway is pretty pointless. And nobody would need five minutes to pass this level unless they forgot to pause it while they went to the toilet!

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #389 on: April 19, 2005, 02:45:50 PM »
Yeah, if you use those metal blocks down the bottom of Present 9 to trap the other lemmings, you can send one off with no real problem.

Present 15 - Evil whisper



Skills: 2 Builders
1 Basher
3 Miners
1 Digger

Save 50/50 (100%)
RR 01
5 minutes

Good: great looking level design.
Bad: timing a certain builder correctly on the Mega Drive/Genesis is a real nuisance.

Offline Proxima

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Re: Lemming Level List Game
« Reply #390 on: April 19, 2005, 03:00:04 PM »
Heh...... trust me to do it the hard way.

The rest of my solution was: when the lemmings enter the V at top-right, have the second one build to turn round while the first starts building over the gap at the end. Then just keep clicking..... making sure to save one builder for when the lemming you turned round reaches the last gap before the exit.

I'd love to know your solutions to Present 15 as well, since it sounds like they're completely different from mine!

RR99 immediately. Mine through the stairs near the end, and mine and bash under the metal while the other lemmings trap themselves in the pit on the left. Mine into the wall above the exit, then dig over the block that protrudes to the left. Release the other lemmings.... luckily you get two tries.......

Anyway......


Present 16: A Trap is a trap

7 bombers, 7 blockers, 5 builders
To save 10% of 100
Release rate 80
3 minutes

Good: kaboom! kaboom! kaboom!
Bad: ok, why the hell do you only have to save ten? I got 94 home with no difficulty at all........

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #391 on: April 19, 2005, 03:09:46 PM »
My Present 15 solution's the same as yours but using two miners and a builder at the end rather than a miner and a digger...so muggins here only got one try!

Oh, and I used to bomb down on Present 16 as far as possible and then nuke the lemmings. I think I got around 34% in using that method.

Now, this next one is a classic:

Present 17 - Electric circuit



Skills: 5 Bombers
3 Builders
1 Basher
3 Diggers

Save 100/100 (100%)
RR 99
4 minutes

Good: absolutely brilliant design: both pictoral and challenging at the same time.
Bad: maybe some of the bottom part of the level could've been better thought out, but that's just splitting hairs.

Note: for anyone who hasn't played this level, those funny looking crossroads are designed so that the lemmings go down them but fall through them if they try to go up.

Conway

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Re: Lemming Level List Game
« Reply #392 on: April 19, 2005, 03:57:42 PM »

 Present 18 - King of Lemmings
 Save: 80/80
 Time: 6 minutes
 RR: 1
 Skills:
   Builders: 12
   Bashers: 10

 Good: Nice use of the columns style with a few different solutions, and it's great for a low-medium difficulty level like this to have a 100% target.

 Bad: The level is far too liberal with the skills! Even doing it the hardest way I could think of left a few builders and bashers.

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Re: Lemming Level List Game
« Reply #393 on: April 19, 2005, 03:58:28 PM »
I won't do Present 18, since there's nothing interesting to say about it, whereas 19 is very interesting (and we might want to compare solutions for that one too).

Here's how I solved Present 17:

Dig before the first "plus sign" in such a way that just one lemming goes past and walks left on the lower ledge. When he reaches the end of the platform below the "plus" at bottom centre, build once. Dig the sloped platform just left of the metal and bash the crystals -- you'll just have time before the other lemmings reach you.

I suspect it's a backroute, as it doesn't use all the skills (ignoring the bombers which you can't use anyway).

Offline Proxima

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Re: Lemming Level List Game
« Reply #394 on: April 19, 2005, 04:02:53 PM »
Fine....... while I was typing that someone else did Present 18, so I make you a free present of Present 19!


Present 19: Acrophobia

2 bombers, 8 builders, 1 basher, 1 miner, 1 digger
To save 99% of 100
Release rate 1
3 minutes

Good: the main solution is very elegant and involves a lovely trick. Not sure why you're given eight builders though.
Bad: *SPOILER WARNING* There's a backroute using just one builder, the miner and the digger that saves 100%

Conway

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Re: Lemming Level List Game
« Reply #395 on: April 19, 2005, 04:05:58 PM »
Present 17 - I remember doing it slightly differently, using builders. I suspect there are quite a few different solutions to this one . . .

 edit: Present 19 - There is also a 100% backoute that uses just one digger!

Offline Proxima

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Re: Lemming Level List Game
« Reply #396 on: April 19, 2005, 04:21:02 PM »
Thought there might be; I was just being extra-cautious. The interesting question though is, since this same backroute solves Sunsoft 1, what the heck was the intended solution to that level?

Conway

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Re: Lemming Level List Game
« Reply #397 on: April 19, 2005, 04:45:26 PM »
In Sunsoft 1, you're probably supposed to use that solution (although I still don't know what the floaters are for!), but they expect you to use a different route in present 19, then when you get to Sunsoft you'd be like 'Oh yeah!' :P

Offline Proxima

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Re: Lemming Level List Game
« Reply #398 on: April 19, 2005, 06:02:50 PM »
Actually, just after I posted that I realised the answer to the mystery. You have to remember that Sunsoft was originally meant to come before Present (see Libra part two and Watch Your Step part two). Thus, if that was the solution in the Sunsoft level they'd definitely have realised it was a backroute in the Present one.

The answer is simply that in Sunsoft 1 you're meant to use that solution -- with floaters! They just didn't know that the lemmings will survive the fall anyway!

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #399 on: April 19, 2005, 11:50:33 PM »
Present 20 - Lemmings-preying iron plate



Skills: 3 Builders
12 Bashers
5 Diggers

Save 80/100 (80%)
RR 50
5 minutes

Good: the title: a bit of a clue to the hidden spike trap in the level (although if you've played "Lemming Eater" then you already know).
Bad: not different enough from "Lemming Eater"...in fact, you can do pretty much the same solution and you don't even need 100% this time. All in all, another pointless level, really.

Offline Isu

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Re: Lemming Level List Game
« Reply #400 on: April 20, 2005, 10:19:19 AM »
Present 21: Use your brain better



Skills: Its 20 of everything (The site says: 2 Builders, 1 miner, 1 basher)
 
Save: 50/50 (100%)
Release rate: 01
Time: 3:00
   
Good: A nice use of the pink set
Bad: The difficulty of this level is a joke.

Offline Proxima

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Re: Lemming Level List Game
« Reply #401 on: April 20, 2005, 10:40:13 AM »
You sure? On the emulator at least, the skills on that level are the same as on the site. (It's stil a complete joke, of course. I really expected there to be a hidden trap under that block......)

Next on tonight's menu:


Present 22: None title

7 builders, 3 miners
To save 90% of 50 (i.e. 45; Planet Lemmings wrongly calculates this as 40)
Release rate 1
2 minutes

Good: a clever little level with a bit more dignity than many of its predecessors in this rating
Bad: why didn't they require 100% ?

Offline Isu

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Re: Lemming Level List Game
« Reply #402 on: April 20, 2005, 11:58:43 AM »
Hm...
I remember playing a level like that and thinking that psygnosis was having a laugh, due to the fact that it was easier than most of the 'Fun' rating. Maybe I'm getting levels mixed up again

Offline Proxima

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Re: Lemming Level List Game
« Reply #403 on: April 20, 2005, 12:01:03 PM »
It _is_ easier than most of the Fun rating even with the reduced skills! Try it and see.......

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #404 on: April 20, 2005, 03:02:25 PM »
No, I'm sure "Use your brain better" was 2 builders, 1 basher and 1 digger...at least that's how I remember it. It certainly is a poor level anyhow, but there's a better version in Sunsoft.

Present 23 - Precarious oasis



Skills: 1 Floater
4 Builders
1 Basher
2 Miners

Save 50/50 (100%)
RR 50
5 minutes

Good: getting harder now: a 100% target and quite a limited amount of skills to achieve it with. Also, I like those machine-gun-like structures hanging from the top right of the level.
Bad: doesn't really look like an oasis though, does it?

Conway

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Re: Lemming Level List Game
« Reply #405 on: April 20, 2005, 03:17:12 PM »

 Present 24 - Everyone's a Hard Nut
 Save: 3/3
 Time: 3 minutes
 RR: 1
 Skills:
   Climbers: 1
   Bombers: 3
   Builders: 6
   Bashers: 4
   Miners: 1
   Diggers: 3

 Good: Awesome use of the much-underused graphics set, and a nice puzzle to boot!

 Bad: Can anyone say anything bad about this level?

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #406 on: April 20, 2005, 03:20:11 PM »
I have one thing to say about "Everyone's a hard nut" - did you ever feel like you knew what the actual, intended solution for the level was? I always used one that never involved that one-way wall, for example.

Offline Proxima

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Re: Lemming Level List Game
« Reply #407 on: April 20, 2005, 03:22:36 PM »
No...... but again I'd like to compare solutions. Top-right lemming digs the block, bottom lemming builds left then right to get up that ball. That allows top-left lemming time to forge a path to the exit (I started by digging down the edge of the ball just in case it's needed).


Present 25: Underground city

7 builders, 2 bashers, 1 miner

To save 100% of 60
Release rate 15
3 minutes

Good: very attractive and busy layout
Bad: no puzzle or difficulty to it whatever. And this is just before the Present levels actually are going to start getting hard at last.......

Offline Proxima

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Re: Lemming Level List Game
« Reply #408 on: April 20, 2005, 03:25:14 PM »
Quote from: Special_Gunpowder  link=1090216677/405#406 date=1114010411
I have one thing to say about "Everyone's a hard nut" - did you ever feel like you knew what the actual, intended solution for the level was? I always used one that never involved that one-way wall, for example.


Interesting; was your solution like mine then? But I think that wall is one-way just to cut off backroute possibilities, not because you actually are meant to dig through it in the "real" solution.

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #409 on: April 20, 2005, 03:28:34 PM »
But then you've got that pathway with the trap and whatnot at the very top right of the level that leads to the one-way wall, so I'm sure it's one intended solution at least. That's how they'd want you to save the Lemming from the top-right trapdoor.

Conway

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Re: Lemming Level List Game
« Reply #410 on: April 20, 2005, 03:32:05 PM »
There's no way the intended solution could actually involve the one-way wall, any more than 'underground City' does! Yeah, it's probably just to cut off possible backroutes.

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #411 on: April 20, 2005, 03:33:51 PM »
Why couldn't it, though? Have the top-right lemming build over that water there and have one of the other two bash through it later...what's so unpalatable about that?

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Re: Lemming Level List Game
« Reply #412 on: April 20, 2005, 03:37:39 PM »
EDIT: see post further down the page

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #413 on: April 20, 2005, 03:43:35 PM »
Yeah, and that's why you've got that path with the trap and whatnot in the top right of the level, because otherwise you wouldn't have the builders to reach the wall otherwise.

EDIT: No wait, you would...ah stuff it, here's another level:

Present 26 - Pitfall



Skills: 6 Builders
3 Bashers
1 Miner

Save 50/50 (100%)
RR 20
5 minutes

Good: another level made difficult by the 100% target. Also, the ball structures are cool.
Bad: bottom right of the level looks a bit shoddy.

Offline Proxima

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Re: Lemming Level List Game
« Reply #414 on: April 20, 2005, 03:47:03 PM »
Cool; we seem to have solved the mystery of that level! (Maybe we could add it to my Cheapo backroute remakes set!)

Who's doing Present 26, then?

Offline Timballisto

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Re: Lemming Level List Game
« Reply #415 on: April 20, 2005, 07:24:04 PM »
If you look at all these sega levels, you have got to admit, they make REALLY cool looking levels!!!!

Offline Proxima

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Re: Lemming Level List Game
« Reply #416 on: April 21, 2005, 09:13:34 AM »
OK, I've tried the OWW solution for Present 24 and it actually does work, slightly differently from how I suggested.

Top-left lemming builds across the gap. Bottom lemming bashes the ball then digs the platform. Top-right lemming builds across the water. Now, top-left lemming would reach him before he finishes, so he must build too; you can kill two birds with one stone by putting this bridge at the edge of the block, where it will stop the climber later on. Bottom lemming climbs, builds to turn round against the metal, climbs up to OWW. Other two lemmings come through first and use digging skills to reach exit.

I don't really have anything interesting to say about Present 27, so can someone else do that and I'll take 28?

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #417 on: April 21, 2005, 11:31:49 AM »
I'll do Present 27 but I want reserves on Present 29 as well.

Present 27 - Try anything once



Skills: 1 Climber
2 Bombers
2 Blockers
14 Builders
4 Bashers
1 Miner
1 Digger

Save 49/50 (98%)
RR 60
7 Minutes

Good: great layout, comprising quite a few different puzzles into one epic level.
Bad: shame they missed the shortcut that only requires two builders.

Conway

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Re: Lemming Level List Game
« Reply #418 on: April 21, 2005, 11:48:21 AM »
Quote from: Special_Gunpowder  link=1090216677/405#417 date=1114083109
I'll do Present 27 but I want reserves on Present 29 as well.


 Oh! I wanted Present 29!  :-(

Offline Proxima

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Re: Lemming Level List Game
« Reply #419 on: April 21, 2005, 11:53:58 AM »
Heh, I didn't notice that either.........

OK, here's my last contribution. I'm going to have to drop out now because Present 30 has so far proved to be way beyond my meagre solving skills. (Though if you could save "Exodus" for me......)


Present 28: Which one are you trying to get?

1 climber, 10 floaters, 2 bombers, 1 blocker, 4 builders, 3 bashers, 1 miner, 3 diggers

To save 100% of 30
Release rate 99
4 minutes

Good: an utterly manic level -- it's taken a long time but the Present levels have got difficult at last!
Bad: surely there must be scores of backroutes exploiting the falling directly in to the exit trick?

Typically, the solution I found was monstrously complex, and it did require the falling directly into the exit trick, but it hardly counts as a backroute, since I needed nearly all the skills.....

First lemming on left climbs, and digs the ledge on the other side of the ball. Build over the first gap (starting a bit back so that the last brick doesn't quite close the gap), bash through the middle ball, build under the platform on the right. Dig just left of the exit so that lemmings falling down the right edge of the dig pit will go straight in. Build against the spike to turn round into the exit.

Release the right lemmings by digging a couple of pixels with a left-facing lemming then bashing; the middle lemmings by mining to the right; the left lemmings by bashing right and making them all floaters. This solution requires all the skills except three floaters, the bombers and blocker.

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #420 on: April 21, 2005, 12:05:20 PM »
Quote from: Conway  link=1090216677/405#418 date=1114084101

 &#A0;Oh! I wanted Present 29! &#A0;:-(


I don't blame you: it's possibly one of the best levels ever. But then you did have "Fall And No Life", so y'know! Feel free to reserve something from Sunsoft though.

Present 29 - Private room available



1 Bomber
1 Builder
2 Bashers
40 Diggers

Save 20/20 (100%)
RR 01
5 Minutes

Good: a phenomenal level! Great design (the icicle/crystal structures make it look really frosty), and a top solution that requires spotting a few subtleties in the level.
Bad: the dark parts of the box/icicle structures can look like gaps, which can be offputting.

Conway

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Re: Lemming Level List Game
« Reply #421 on: April 21, 2005, 12:29:45 PM »
Not to mention that Present 29 is probably one of the more difficult to execute levels ever made! Especially with the not-so-perfect game handling. In Cheapo it would have been much easier, with the ability to assign skills while paused, as well as the replay feature. Anyway, enough about that level . . .



 Present 30 - Final Impediment
 Save: 100/100
 Time: 4 minutes
 RR: 1
 Skills:
   Floaters: 1
   Blockers: 1
   Builders: 15
   Bashers: 5
   Miners: 1
   Diggers: 2

 Good: An extremely daunting level with a great hellish atmosphere! And how satisfying it is to finally pass! I think it proves that Present was originally intended to be the final set.

 Bad: It can be tricky to release the blocker at the end; that's it! Nothing else bad.

Offline Proxima

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Re: Lemming Level List Game
« Reply #422 on: April 21, 2005, 12:40:05 PM »
Oh, I guess I might as well do this one, then, to get it over with.......


Sunsoft 1: Rules to fall

20 floaters, 1 digger

To save 50% of 20
Release rate 30
1 minute

Good: not much, really. I suppose it's good to kick off Sunsoft with an easy level -- this one would be really easy even without the backroute.
Bad: spoiled by exactly the same backroute as "Acrophobia", and what a stupid title.......

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #423 on: April 21, 2005, 12:42:44 PM »
I think the best thing about Final Impedement though is that if you only needed to save 99% the level would be an absolute picnic, but the 100% target transforms it completely.

Anyways...

Sunsoft 2 - Inside the bone



13 Builders
2 Bashers

Save 50/50 (100%)
RR 01
5 Minutes

Good: some nice design touches (that platform with the exit on is being held up by a bone!)
Bad: some parts can be fiddly to bash.

Conway

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Re: Lemming Level List Game
« Reply #424 on: April 21, 2005, 01:09:26 PM »


 Sunsoft 3 - Anxiety
 Save: 60/60
 Time: 5 minutes
 RR: 30
 Skills:
   Builders: 5
   Miners: 4

 Good: A nice tehcnique and with very limited skills.

 Bad: Has such a solution that you need to actually try it before you know if it works. I don't know it you'd consider that a bad thing or a good thing though.

 Damn! It's getting hard to think of bad things to say about these levels now they're getting better!

Offline Shvegait

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Re: Lemming Level List Game
« Reply #425 on: April 21, 2005, 01:13:06 PM »
Conway, so Level 10 of Conway10.dat is a remake of Present 30? Never knew that! I can see it's a bit different, but looks similar. I never passed it there though. Were any of your other levels inspired by levels from other versions of Lemmings?

Offline Proxima

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Re: Lemming Level List Game
« Reply #426 on: April 21, 2005, 01:19:58 PM »
Bother...... I was just going to say I've decided to shelve my pride, leave Present 30 for the moment, and get on with the Sunsoft levels, when someone beat me to Sunsoft 3! Wait for me to catch up please..........

Conway

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Re: Lemming Level List Game
« Reply #427 on: April 21, 2005, 01:21:43 PM »
My version of 'Just a Minute (part three)' was obviously inspired by Sunsoft 26, although the skills and solution is quite different. And I made a few with hidden exits, similar to 'Lost Something?' and 'Stray Sheep', another Sunsoft level. Apart from that, I can't think of any.

Offline Proxima

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Re: Lemming Level List Game
« Reply #428 on: April 21, 2005, 01:27:00 PM »
OK, I've caught you up....... for now............


Sunsoft 4: Train your body

12 builders, 5 bashers, 3 diggers

Save 100% of 10
Release rate 1
5 minutes

Good: a nice tricky level that requires you to make optimum use of your builders
Bad: no real puzzle to it. And why are there five bashers?

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #429 on: April 21, 2005, 01:27:47 PM »
Conway, you forgot to mention the level design of "Anxiety". I think it's one of the best "nice touch" levels, with loads of great design innovations here and there - the sandy diagonal stripe, the columns in the metal ceiling etc. For a sand level it looks well modern.

Also I think it has at least two solutions.

Offline Proxima

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Re: Lemming Level List Game
« Reply #430 on: April 21, 2005, 01:29:26 PM »
Really? What's the other one then?

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #431 on: April 21, 2005, 01:34:09 PM »
Well, let me ask first: does your solution involve speeding the release rate up?

Offline Proxima

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Re: Lemming Level List Game
« Reply #432 on: April 21, 2005, 01:35:34 PM »
No.

Conway

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Re: Lemming Level List Game
« Reply #433 on: April 21, 2005, 01:35:58 PM »
Gunpowder, I only found one solution to Anxiety; mining right while one lemming builds over the tunnel (so only the miner escapes), building to the wall at the bottom of the stairs to the left, while one lemming mines into that compartment, then build twice, mine through the large block, and build to the exit. Finally mine to release the crowd. What's your other solution?

Offline Proxima

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Re: Lemming Level List Game
« Reply #434 on: April 21, 2005, 01:37:28 PM »
Yup, that was exactly my solution too.

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #435 on: April 21, 2005, 01:39:49 PM »
Okay, well, make the first lemming mine leftwards into the room between those two wooden staircases. Make the next two lemmings builders so that they don't walk over his mining passage, then speed up the rate to 99 and have one of the last lemmings mine to the right. The rest should be self-explanatory.

Offline Isu

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Re: Lemming Level List Game
« Reply #436 on: April 21, 2005, 01:48:51 PM »
Quote from: Ahribar  link=1090216677/420#430 date=1114090166
Really? What's the other one then?

The other solution seems to be to mine the other lemmings into the little room below the starting platform, it's a real pain to pull it off successfully though.
Other Genesis levels that I still haven't completed is that 'Final Impediment', and 'Fall and no life (part two)'.

EDIT: I'ts so annoying when two people post at the same time! :P

Offline Proxima

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Re: Lemming Level List Game
« Reply #437 on: April 21, 2005, 01:49:56 PM »
Heh, very clever.

Now, who's going to take us through Watch Your Step?

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #438 on: April 21, 2005, 01:54:50 PM »
Sunsoft 5 - Watch Your Step



1 Bomber
1 Blocker
10 Builders
1 Basher

Save 49/50 (98%)
RR 50
6 minutes

Good: more great design work, particularly the chain going behind the blue rectanges.
Bad: Like "Train your body", there's not much of a puzzle to it. Also, 6 minutes?! ONML never patronised us in this way!

Conway

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Re: Lemming Level List Game
« Reply #439 on: April 21, 2005, 01:55:08 PM »
You're right, and it uses one less builder! Two lemmings don't need to build after the miner, just one.

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #440 on: April 21, 2005, 02:02:33 PM »
I couldn't remember whether it was one or two, it's been ages since I played it.

Offline Proxima

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Re: Lemming Level List Game
« Reply #441 on: April 21, 2005, 02:04:27 PM »
Another bad thing about "Watch your step is that you don't need all the builders -- it can be done with just eight, maybe even seven. That's a lot of room for accident, more than you expect in a Sunsoft level.


Sunsoft 6: Libra

15 bombers, 15 blockers (despite what the site says!)

To save 80% of 60
Release rate 50
5 minutes

Good: it's so fun to blow the little critters up!
Bad: Yet again, very little puzzle. And you're given quite a bit of leeway in that you can lose twelve lemmings, but it can be done with (I think) nine bombers.

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #442 on: April 21, 2005, 02:08:22 PM »
Sunsoft 7: Everyone turn left (Part Two)



40 Miners

Save 10/10 (100%)
RR 30
3 Minutes

Good: a very clever extension of part one.
Bad: the repetition is still there, although this time it's weighted down by a feeling of "I hope I don't run out of miners!"


I've just realised, not only did I review part one but I also reviewed "Balance beam", the level of the same design. Do I win some sort of voucher for that?

Offline Proxima

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Re: Lemming Level List Game
« Reply #443 on: April 21, 2005, 02:28:37 PM »
Run out of miners?!? I solved the level with just twelve.........

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #444 on: April 21, 2005, 02:31:06 PM »
Oh really? I couldn't remember how many would be required. That's a bit of a bummer then - they should've had the release rate at 60 again, that would've made it harder.

Offline Proxima

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Re: Lemming Level List Game
« Reply #445 on: April 21, 2005, 02:33:21 PM »

Sunsoft 8: Is this a circus?

8 builders, 2 bashers

Save 100% of 10
Release rate 1
3 minutes

Good: at last, a level with a bit of a puzzle! And I love the element of paradox in the solution -- it looks like wasting builders but the more obvious solution would require one more.
Bad: I'm disappointed by the Sunsoft levels so far -- I thought they were meant to be the most difficult set ever?

Offline Isu

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Re: Lemming Level List Game
« Reply #446 on: April 21, 2005, 02:33:31 PM »
Quote from: Special_Gunpowder  link=1090216677/435#442 date=1114092502
I've just realised, not only did I review part one but I also reviewed "Balance beam", the level of the same design. Do I win some sort of voucher for that?

Yeah, *Hands invisible voucher of lemming knowledge* :D

Sunsoft 9: Evacuating a coal mine



Skills: 1 Climber
         3 Builders
       10 Bashers
         2 Miners
&#A0;
Save: 100/100 (100%)
Release rate: 99
Time: 5:00
&#A0; &#A0;
Good: Very Difficult level. Sunsoft begins here!
Bad: It is a big difficulty jump from 'Is this a circus' which might throw rookie players (It did me.)

Offline Proxima

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Re: Lemming Level List Game
« Reply #447 on: April 21, 2005, 02:34:38 PM »
Quote from: Special_Gunpowder  link=1090216677/435#444 date=1114093866
Oh really? I couldn't remember how many would be required. That's a bit of a bummer then - they should've had the release rate at 60 again, that would've made it harder.

Nothing to do with the release rate. The trick is simply to mine into the wall just before the steel to make a "step" that holds the lemmings. Then you can just sit back and watch!

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #448 on: April 21, 2005, 02:38:39 PM »
Ah, I seee...

I think the worst thing about "Evacuating a coal mine" is that it's the only Sunsoft level in the blue style. Fortunately, Present makes up for it.

Offline Proxima

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Re: Lemming Level List Game
« Reply #449 on: April 21, 2005, 02:42:53 PM »

Sunsoft 10: Spiral staircase

1 climber, 1 floater, 1 bomber, 1 blocker, 10 builders, 10 diggers

To save 98% of 100
Release rate 20
6 minutes

Good: it's a huge improvement on "Use your brain better". Not that that was difficult........
Bad: what the heck?!? This is ridiculously easy! And why doesn't it require 100% (not that that would make it any harder)?

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #450 on: April 21, 2005, 03:02:11 PM »
Oh.

I actually wrote a review for Sunsoft 12, believing that if I did 11, someone would beat me to it but that doesn't seem to have happened yet.

Sunsoft 11 - Turn around and look



5 Builders
3 Bashers
2 Miners

Save 45/50 (90%)
RR 01
5 minutes

Good: a good concept for a level.
Bad: should've been checked for shortcuts!

Conway

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Re: Lemming Level List Game
« Reply #451 on: April 21, 2005, 05:04:58 PM »


 Sunsoft 12 - Water Processing Plant
 Save: 49/50
 Time: 3 minutes
 RR: 1
 Skills:
   Floaters: 1
   Builders: 7
   Bashers: 1
   Miners: 2

 Good: Looks fairly complex, but it isn't really.
 Bad: Like many Sunsoft levels, it doesn't really seem like 'Sunsoft material'.

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #452 on: April 21, 2005, 05:20:06 PM »
I love "Water processing plant". A lot of these Sunsoft levels seem to be based on places - coal mines, botanical gardens, sheet music. Great stuff.

Sunsoft 13 - Doomsday



20 of everything

Save 40/50 (80%)
RR 01
5 minutes

Good: there's a monster in it! Just like "Hunt The Nessy"!
Bad: 20 of all skills? Save 80%? In 5 minutes? What is this, Present?!


I can't do "No world without you" and Ahribar's reserved "Exodus!"...but I don't think I can bear to review another easy, multiple skill level ("Mr. Lemming's House" ). Can I do "Cave quest"?

Offline Proxima

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Re: Lemming Level List Game
« Reply #453 on: April 21, 2005, 05:34:22 PM »
Why can't you do "No world without you"? ........you surely can't mean that you can't complete it?!?

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #454 on: April 21, 2005, 05:38:32 PM »
No, I meant 'coz you're only supposed to review one level at a time in this thread, right?

Offline Proxima

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Re: Lemming Level List Game
« Reply #455 on: April 21, 2005, 05:40:12 PM »
Yeah, of course.  :)  Sorry!

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #456 on: April 23, 2005, 07:12:16 PM »
...well?

Offline Proxima

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Re: Lemming Level List Game
« Reply #457 on: April 23, 2005, 07:27:26 PM »
OK........ looks like I'll have to do this one instead then.

(BTW, the original reason I reserved "Exodus" was just that I couldn't pass Present 30, and Exodus, being an ONML remake, is the one Sunsoft level I could review anyway. But I've decided to shelve my pride and skip Present 30 (and Sunsoft 9) so I should be able to stay in the game a little while longer.


Sunsoft 14: No world without you

1 climber, 4 builders, 4 bashers, 1 digger
To save 100% of 2
Release rate 90
5 minutes

Good: Nice layout, quite fun to do, and I like the title. (But then, I've just fallen in love for the first time -- I would!)
Bad: no puzzle to it at all. If anything it's easier than the Mayhem version!

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #458 on: April 23, 2005, 08:10:20 PM »
Sunsoft 15 - Exodus!



5 Climbers
4 Floaters
5 Blockers
4 Builders
1 Basher

Save 50/50 (100%)
RR 01
3 minutes

Good: funnily enough, I think this is one of the better looking sand levels, even though it's a remake.
Bad: bit easy for its position...would've been better earlier in the set. Also, what's with the excess climbers, floaters and blockers? Are they just supposed to be red herrings?

I always thought this level would be better if the trapdoor was placed so that they would fall too far once the basher had passed, thus meaning you'd have to speed up the release rate early.

guest

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Re: Lemming Level List Game
« Reply #459 on: April 23, 2005, 08:27:22 PM »
Quote from: Special_Gunpowder  link=1090216677/450#458 date=1114287020
Sunsoft 15 - Exodus!
<snip>
I always thought this level would be better if the trapdoor was placed so that they would fall too far once the basher had passed, thus meaning you'd have to speed up the release rate early.

Can't you just start off building over the landpoing point so that they could never fall too far?  So in other words you'd need one less builder also.

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #460 on: April 23, 2005, 08:30:12 PM »
That's a good observation, although I usually use up all my builders in that level - one to turn the athlete around before the trap, two to time the basher just right and one to turn him around again (I always fluff if I try to make the builder bash before he turns, at least in Oh No!).

Offline Proxima

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Re: Lemming Level List Game
« Reply #461 on: April 23, 2005, 08:31:30 PM »
<sniff> It had to go to someone else, but I do love that level. Stumped me for ages when I first saw it in ONML..... and yes, its appearance in the remade graphics is just stunning.

Anyhow, on we go:



Sunsoft 16: Here is Mr Lemming's house

0 climbers or floaters, 10 of everything else

Save 80% of 50
Release rate 1
5 minutes

Good: nice layout. Could have been interesting to try and make it into a hard level.
Bad: do we _really_ need another lots-of-everything level at this stage?

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #462 on: April 23, 2005, 08:41:13 PM »
It probably didn't have to go to me but we would've been here a long time if we'd waited otherwise.

Sunsoft 17 - Cave quest



2 Climbers
3 Floaters
5 Bombers
1 Blocker
5 Builders
3 Bashers
3 Miners
3 Diggers

Save 10/10 (100%)
RR 10
5 minutes

Good: top layout, multiple solutions, albeit some that are just plain annoying to pull off (ceiling route, anyone?).
Bad: another hidden boulder trap that will immediately sabotage your first attempt to tackle the level (unless you're smart enough to take a detour).

Offline Proxima

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Re: Lemming Level List Game
« Reply #463 on: April 23, 2005, 08:52:28 PM »


Sunsoft 18: SUNSOFT Special

20 of everything

Save 80% of 60
Release rate 20
3 minutes

Good: nice music. Though I think it would get rather irritating if it occurred on more than one level.
Bad: the other "specials" were short breathers in the middle of hard sets. This is *yawn* yet another very easy level *yawn* in a set that, in spite of its reputation, has so far come up with a significant challenge once, ONCE in eighteen attempts. *yawn* Fortunately, it's about to get better.....

Conway

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Re: Lemming Level List Game
« Reply #464 on: April 23, 2005, 09:14:00 PM »
Oh yes, that ceiling route is ace!

Quote
Good: Nice layout, quite fun to do, and I like the title. (But then, I've just fallen in love for the first time -- I would!)


 Congrats man! 8)


 Sunsoft 18 - SUNSOFT Special
 Save: 48/60
 Time: 3 minutes
 RR: 20
 Skills: 20 or everything

 Good: Cute little creatures!

 Bad: Could have been made just a little harder by giving it a 100% target, 10, or even 5 of everything, and 2 minutes! I mean, some tricky levels are harder than this!

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #465 on: April 23, 2005, 09:18:02 PM »
Where are these creatures from? I know all the other special levels were based on other Psygnosis games of the time so I assume this one stays true to that...right?

Conway

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Re: Lemming Level List Game
« Reply #466 on: April 23, 2005, 09:29:52 PM »
I don't know. They look like Pokemon or something.

Offline Proxima

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Re: Lemming Level List Game
« Reply #467 on: April 23, 2005, 09:47:54 PM »
Quote from: Ahribar  link=1090216677/450#463 date=1114289548
a set that, in spite of its reputation, has so far come up with a significant challenge once, ONCE in eighteen attempts...

Forget it. Just...... forget it.

Yeah, I realised how stupid I was being about "Evacuating a coal mine", went back, loaded up the level, solved it first try. I think I must have had some sort of mental block, partly, it must be said, because of ISU claiming it was a big leap in difficulty from "Is this a circus?"

So..... eighteen levels down and we are STILL waiting for the first actually difficult Sunsoft level. I am so disappointed........

(Hey, thanks for the good wishes, Conway, btw!)

Conway

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Re: Lemming Level List Game
« Reply #468 on: April 23, 2005, 10:02:19 PM »
Quote from: Ahribar  link=1090216677/465#467 date=1114292874
So..... eighteen levels down and we are STILL waiting for the first actually difficult Sunsoft level. I am so disappointed........


 Well, a level is normally only considered difficult before one has passed it. If it still proves difficult, and it takes ages to pass when you know the solution, it is usually considered annoying. (A good example of this is Present 29 - Private Room Available.) But other levels, such as Fall and No Life, There's Madness in the Method, and to a lesser degree, Evacuating a Coal Mine, are reasonably easy when you know the solution, but can be very difficult to figure out. The fact that it had you stumped for even a few days means it's at least fairly hard, even if the solution seems quite simple.

 Oh, and if you haven't played Lemmings Revolution, seriously check it out. It's full of romantic level titles!

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #469 on: April 23, 2005, 10:08:06 PM »
I guess I just remember Sunsoft as hard from when I was so crap I couldn't get past levels like "Inside The Bone" and "The Bridge Is Breaking Down", so I used to use the passwords to look at all these unreachable levels and was thoroughly intimidated by most of them. I did get better before I sold my Mega Drive and its games though, and I do recall solving some of these harder levels...though I don't think I ever pulled off some of the later Present/Sunsoft ones.

Sunsoft 19 - Let's go camping



1 Floater
1 Bomber
7 Builders
2 Bashers
1 Digger

Save 3/3 (100%)
RR 50
4 minutes

Good: levels are becoming somewhat more challenging now.
Bad: the design looks surprisingly ropey.

Offline Proxima

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Re: Lemming Level List Game
« Reply #470 on: April 23, 2005, 10:16:01 PM »
No...... the only reason Sunsoft 9 stumped me so long is my talent for missing the obvious. I had the entire solution except that I was thinking of ways to use my last builder to get the climber to where he could bash the other lemmings out -- it never occurred to me to just build them out!!! I do agree with what you say, I just don't think it applies to that level.

Any downloads for Lemmings Revolution?

- - -

As regards Sunsoft 19, you don't mention the ridiculous backroute among its bad points? I still haven't found the right solution...... so that one actually would be difficult were it not for the backroute.

Can I reserve Sunsoft 21 to make up for not getting Exodus? Pretty please?

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #471 on: April 23, 2005, 10:22:30 PM »
What was the ridiculous backroute?

Oh, and yes you can have 21. Providing of course someone hurries up and reviews "Haunted Botanical Garden" (which I wanted to do but...well, how do I finish this sentence without slamming Conway?  ;P)

Offline Proxima

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Re: Lemming Level List Game
« Reply #472 on: April 23, 2005, 10:33:03 PM »
No idea, because I don't know what you were going to say.

The backroute? It's staring you in the face, man! Dig into the starting platform and build so they exit to the left! Can't believe you missed that...........

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #473 on: April 23, 2005, 10:38:17 PM »
I thought that might've been it. What threw me was the fact that with the RR at 50, the second lemming just walks straight past.

Offline Proxima

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Re: Lemming Level List Game
« Reply #474 on: April 23, 2005, 10:44:07 PM »
Ach, yes. So build to delay and then bash so he doesn't build right over the dig pit.

[EDIT: damn, I thought you could do it with the Shadow Boxing trick but that doesn't gain enough time. Sorry!]

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #475 on: April 23, 2005, 10:46:12 PM »
Ah, I see.

Conway

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Re: Lemming Level List Game
« Reply #476 on: April 23, 2005, 10:51:18 PM »
Quote from: Special_Gunpowder  link=1090216677/465#471 date=1114294950
What was the ridiculous backroute?

Oh, and yes you can have 21. Providing of course someone hurries up and reviews "Haunted Botanical Garden" (which I wanted to do but...well, how do I finish this sentence without slamming Conway?  ;P)


 What's that mean? :???:

 I was just about to post a reply asking what the intended solution is to Let's Go Camping, since the only one I could find is incredibly easy and can be done in less than a minute. But just now, I managed to find a solution which requires one lemming to go down to the floor, and it takes two minutes. I still don't know if it's the intended solution, but it seems slightly more feasible than the ridiculous backroute! How did you pass this level, Gunpowder?

 edit: After reading the last few posts, I realise that there are many ways to pass this one. The way i did it it to make lem1 block, lem2 turn and exit, lem2 dig and bash to release lem1, who turns if he falls into the pit if it's deep enough, builds out to the left, then make the basher build to stop. Build with the ex-blocker if he turns again.


 Sunsoft 20 - Haunted Botanical Garden
 Save: 59/60
 Time: 3 minutes
 RR: 20
 Skills:
   Floaters: 5
   Bombers: 2
   Builders: 4
   Miners: 1
   Diggers: 1

 Good: Probably one of the most decorative levels in this versions (except for those of special graphics).

 Bad: Still lacks any element of puzzle. Once you know where the traps are, it's all too easy to plan a route around them, sometimes just by building over them.

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #477 on: April 23, 2005, 10:53:02 PM »
Quote from: Conway  link=1090216677/465#476 date=1114296678
How did you pass this level, Gunpowder?


God knows.

I probably shouldn't have reviewed it actually, I seem to have a real mental block over it!  :-/

Offline Proxima

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Re: Lemming Level List Game
« Reply #478 on: April 23, 2005, 10:58:15 PM »
OK, there's a bit more to Haunted Botanical Garden than I gave it credit for. I passed it first try without ever knowing there were traps! (Incidentally, I can't help wondering if the amazing visual appeal on that one in some way inspired Special Gunpowder with his levels -- this reminds me of them in a way no other "real" level does.)

Thanks for saving this one for me!



Sunsoft 21: Be sure to be a builder

1 bomber, 1 blocker, 12 builders, 3 bashers, 1 miner

To save 100% of 25
Release rate 50
5 minutes

Good: AT LAST a difficult non-backroutable Sunsoft level! An excellent puzzle with many "red herring" solutions that end up failing.

Bad: the layout at bottom left convinced me the real solution would involve one lemming bashing at the top, the crowd bashing at the bottom to get one far enough ahead to kill that gap before the water. A really nice idea that the real solution doesn't use at all.

Offline Proxima

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Re: Lemming Level List Game
« Reply #479 on: April 23, 2005, 11:00:19 PM »
Returning to "Let's go camping": since I was planning on using that one in my Cheapo backroute remakes set, I would like to hear both Conway's solution with one lemming going down and (if either of you can find one) a solution where all three go down.

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #480 on: April 23, 2005, 11:06:02 PM »
Quote from: Ahribar  link=1090216677/465#478 date=1114297095
(Incidentally, I can't help wondering if the amazing visual appeal on that one in some way inspired Special Gunpowder with his levels -- this reminds me of them in a way no other "real" level does.)


Oh, absolutely. But I always think that the thing that made many of these original levels great, whether it be the Amiga game, the MD game or Oh No! was the visual style. There were always nice touches that made the levels come to life and actually seem like proper places rather than an obvious, contrived puzzle.

I was about to review Sunsoft 22 but I just realised I don't remember how many builders the level is supposed to have! Anyone?

Conway

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Re: Lemming Level List Game
« Reply #481 on: April 23, 2005, 11:17:54 PM »
Why not check on the emulator?

 As for Let's go Camping, I tried for ages to find a solution where they all go down, and the best I can find requires one more builder. The one where one goes down is this:

 Lem1 blocks. Lem2 turns and exit. Lem3 digs and bashes, releases the blocker. Blocker walks on, basher builds to turn, builds back out to the left. (There are a few variations of this start, such as if the blocker falls and turns, making the basher go instead, or if the digger's hole is shallow enough not to require a build out of.) Whatever lemming is on the small block below, make him build, build under the wall with the trap so he turns, build to the wall to the left, bash through, build twice to the wall to the far left, build again when he turns right.

 Unfortunately, I can think of no way to make this possible while eradicating all the backroutes that don't use the floor.

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #482 on: April 23, 2005, 11:25:22 PM »
Quote from: Conway  link=1090216677/480#481 date=1114298274
Why not check on the emulator?


I would but that would take too long (to download and get to work, mainly). Someone else review it, as it's another one I don't remember too well.

Offline Proxima

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Re: Lemming Level List Game
« Reply #483 on: April 24, 2005, 10:06:23 AM »
Sunsoft 22 has just one builder. (I would review it for you except that I did the last one.)

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #484 on: April 24, 2005, 11:08:13 AM »
Right, let's give it a go then.

Sunsoft 22 - Watch right or left (part 2)



4 Bombers
1 Blocker
1 Builder
3 Bashers
1 Digger

Save 46/50 (92%)
RR 20
2 minutes

Good: far superior to the original "Watch right or left", with a more interesting level design and a tighter time limit.
Bad: would anyone really bother trying to go left?

Offline Proxima

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Re: Lemming Level List Game
« Reply #485 on: April 24, 2005, 11:25:56 AM »
More to the point, is it possible to go left? (Damn, it would be easy if you had a climber........)



Sunsoft 23: Move on in two separate groups.

1 blocker, 7 builders, 4 bashers

Save 100% of 50
Release rate 50
3 minutes

Good: Another nice puzzle level, returning to the style of the first few but a little bit harder.
Bad: sorry to keep complaining about this -- but I expect better..... I guess I've just been misled by the set's reputation. I would enjoy levels like this if I weren't waiting for the set to reach the next difficulty stage above Mayhem.

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #486 on: April 24, 2005, 11:34:26 AM »
Another bad point about "Move on in two seperate groups" is the title - it's a bit misleading isn't it?

Sunsoft 24 - Out, away from the tune



1 Bomber
1 Blocker
5 Builders
5 Bashers

Save 49/50 (98%)
RR 01
6 minutes

Good: another great design idea. It's a shame this level was never on the original game, as think of all the extra design features they could've crammed in - treble clefs, time signatures, the works!
Bad: another disappointment for Ahribar!  :-(

Offline Proxima

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Re: Lemming Level List Game
« Reply #487 on: April 24, 2005, 11:48:22 AM »
How is the title of "Two separate groups" misleading? Do you perhaps have a different solution from mine?

First lemming on right bashes then builds -- if done perfectly you won't lose any. First on left bashes at top of stairs, make a blocker behind him. He builds over the gap -- bash to release blocker -- bash and build to where right entrance is.

And I still want to know the "left" solution on level 22.......



Sunsoft 25: Stray sheep

20 of everything

Save 80% of 100
Release rate 1
7 minutes

Good: neat idea, and the layout is more complex than "Lost something?" so there are more places to look
Bad: just as with "Lost something?" they put the exit in the most obvious place.......

Offline Isu

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Re: Lemming Level List Game
« Reply #488 on: April 24, 2005, 12:36:26 PM »
Quote
And I still want to know the "left" solution on level 22.......


No, I don't know it either...

Sunsoft 26: Just a minute (Part Three)



Skills: 1 Climber
          2 Bashers
          3 Miners
          1 Diggers

Save: 100/100 (100%)
Release rate: 90
Time: 1 minute
     
Good: It looks pretty cool.
Bad: With only 4 levels left, we need something harder than this! (It's easier then part one and two)

Offline Proxima

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Re: Lemming Level List Game
« Reply #489 on: April 24, 2005, 12:48:03 PM »


Sunsoft 27: Two heads are better...

4 climbers, 1 floater, 3 bombers

To save 25% of 4
Release rate 1
1 minute

Good: something a bit different. And it needs more precision than most bomber-timing levels; even I needed three tries.
Bad: what ISU said!

Offline Timballisto

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Re: Lemming Level List Game
« Reply #490 on: April 24, 2005, 01:41:52 PM »
Is the time limit on that level supposed to be the hard part?

Maybe you could just make a left-walking athlete and be done with two minutes to use.

Offline Adam

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Re: Lemming Level List Game
« Reply #491 on: April 24, 2005, 01:45:17 PM »
There's the trap which squashes the lemmings there.

Offline Proxima

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Re: Lemming Level List Game
« Reply #492 on: April 24, 2005, 01:59:17 PM »
The time limit?? But the fourth lemming goes direct from trapdoor to exit, you couldn't make him take more time if you wanted to.

(And I'm pretty sure that if the trap wasn't there, a left-walking athlete would easily take less than a minute to get to the exit.)

By the way...... I just solved Fall And No Life Part Two! Can I reserve that one please? (I can't do 28 because I did 27, and I still haven't passed 29.)

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #493 on: April 24, 2005, 02:54:23 PM »
Fine. But I get to do "I Am A.T."

A left hand solution to "Watch right or left (Part Two)":  turn the first lemming into a blocker. Have the second one build so that the lemmings land on top of the left hand side of the pit (so they don't fall too far). Then bash through the remaining obstacles to the exit. I assume that you don't lose more than 3 lemmings going over that pit, but I could be wrong.

Offline Proxima

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Re: Lemming Level List Game
« Reply #494 on: April 24, 2005, 04:03:37 PM »
Thanks. You still haven't told me your solution to "Two separate groups" though?

Anyway..... if you're doing "I am A.T." and I'm doing "Fall and no life (Part two)" we just need someone to take "The gate trap Lemmings." and we're done! Any takers?

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #495 on: April 24, 2005, 05:35:37 PM »
Actually, my "Two seperate groups" solution might not work. Do you need two builders to get up that metal block or can you do it with just one?

Conway

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Re: Lemming Level List Game
« Reply #496 on: April 24, 2005, 05:46:54 PM »
Gunpowder, that solution to 'Right or Left (part two)' might have worked, but I've just tried it in the emulator and there are no blockers. Here's the left-hand solution: Lem1 digs as soon as he lands, then turn him into a bomber so he bombs the left-hand corner, then bomb the corner below with the next lemming as he falls from the trap door. He should leave a step in the wall for a lemming to build from across the gap. Finally bash the rest of the way. Screenshot

Offline Proxima

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Re: Lemming Level List Game
« Reply #497 on: April 24, 2005, 06:11:03 PM »
Thanks Conway!

SG: yeah, I'm afraid it does take two builders to get up there.

Offline Isu

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Re: Lemming Level List Game
« Reply #498 on: April 24, 2005, 07:13:36 PM »
I wanted to do "I am AT," but Gunpowder got there first :-(

I didn't want to do Sunsoft 28, but since it would be my last...

Sunsoft 28: The gate trap lemmings



Skills: 1 Floater
         1 Bomber
         1 Blocker
         6 Builders
         5 Bashers
         2 Diggers

Save:  100/100 (100%)
Release rate:  70
Time: 5 minutes
 
Good: It looks a bit daunting at first.
Bad: Still not hard enough

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #499 on: April 24, 2005, 09:13:42 PM »
I've just downloaded the emulator. How come none of the passwords work?!

drumnbach

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Re: Lemming Level List Game
« Reply #500 on: April 25, 2005, 12:13:14 AM »
The rom is most probably a non-European version of the game.

Offline Proxima

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Re: Lemming Level List Game
« Reply #501 on: April 25, 2005, 08:35:30 AM »
They work for me........

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #502 on: April 25, 2005, 10:49:50 AM »
Ah, no, they do work. Just not the passwords that that website gives!

Sunsoft 29 - I am A.T.



1 Bomber
1 Builder
40 Diggers

Save 80/100 (80%)
RR 01
2 minutes

Good: definitely the most inventive solution in the entire game, and tricky to pull off too (especially with Mega Drive handling!)
Bad: the title's a bit cryptic isn't it? (I believe A.T. was the initials of one of the game's programmers)

And of course I liked this level so much I decided to rip it off shamelessly in my level "Diggers With Attitude"...with a couple of extra puzzles thrown in for irritation factor.

Offline Proxima

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Re: Lemming Level List Game
« Reply #503 on: April 25, 2005, 11:10:05 AM »
Yeah...... when you solve Sunsoft 30 and get the credits, "A.T." is listed as the Total Designer, whatever that is.

As for your rip-off, that level's so infamous it's almost compulsory for people to include a version of it, isn't it? I've got one planned as well..... might try to work on it later this week.

And now, the one we've all been waiting for!



Sunsoft 30: Fall and no life (Part two)

1 floater, 5 builders, 5 bashers, 2 miners

To save 100% of 50
Release rate 50
3 minutes

Good: if there's one level it could be worth wading through an entire category of (mostly) junk for, it's this. A brilliant puzzle with some very cunning red herrings, and everything has to be placed to perfection, because it comes down to the last fraction of the last second. And it employs my favourite trick -- parts of the level that you thought were just scenery turn out to be essential -- you thought there couldn't be more of that after the first part, but there is!

Bad: why the hell couldn't we have had more levels like this?

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #504 on: April 25, 2005, 11:51:08 AM »
Because the designers would have had to have thought them up!

I tell you what, if you'd put the best of Present and the best of Sunsoft into one set you'd probably have something a lot better. If it was up to me, it'd look like this:


1: Lemmings standing on the earth
2: Don't leave my Lemmings
3: No time for a detour
4: Anxiety
5: Is this a circus?
6: Field athletics
7: Exodus!
8: Everyone turn left (Part Two)
9: Fix the road, quick!
10: Evacuating a coal mine
11: Just a minute (Part Three)
12: Water processing plant
13: Evil whisper
14: A trap is a trap
15: Precarious oasis
16: Underground city
17: Haunted botanical garden
18: Electric circuit
19: Two heads are better
20: Everyone's a hard nut
21: Be sure to be a builder
22: Out, away from the tune
23: Pitfall
24: Try anything once
25: The gate trap Lemmings
26: Which one are you trying to get?
27: Private room available
28: I am A.T
29: Final Impedement
30: Fall and no life (Part Two)

Or something like that, perhaps?

Offline Proxima

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Re: Lemming Level List Game
« Reply #505 on: April 25, 2005, 12:39:20 PM »
Hey, interesting idea for a new topic!

No....... I think it should look much more like this.........

1 Don't leave my Lemmings
2 Lemmings standing on the earth
3 No time for a detour
4 No world without you
5 Exodus
6 A trap is a trap
7 Acrophobia (backroute removed)
8 Fix the road, quick!
9 Inside the bone
10 Anxiety
11 Train your body
12 Pitfall
13 Is this a circus?
14 Everyone's a hard nut
15 Try anything once
16 Evacuating a coal mine
17 Cave quest
18 Water processing plant
19 Move on in two separate groups
20 Evil whisper
21 Stray sheep
22 Electric circuit
23 Watch right or left (Part two)
24 Just a minute (Part three)
25 Be sure to be a builder
26 Which one are you trying to get?
27 Private room available
28 Fall and no life (Part Two)
29 I am A.T.
30 Final impediment

-- though as you can see I haven't even tried to put most of the middle into a difficulty order....

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #506 on: April 25, 2005, 01:20:37 PM »
I wouldn't have put "Fix the road, quick!" and "Evacuating a coal mine" that late in the set. They're not that hard, are they?

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Re: Lemming Level List Game
« Reply #507 on: April 25, 2005, 01:36:31 PM »
To tell the truth I'd forgotten our discussion of "Fix the road"..... I was thinking of the way I solved it, which was very hard!

EDIT: I've heavily revised the order in the previous post -- it's a lot harder than I thought to sort it all out in my mind, so this time I tried doing it on paper, and I'm much happier with the result.

Conway

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Re: Lemming Level List Game
« Reply #508 on: April 25, 2005, 11:06:32 PM »
Oh, I could waste so much time trying this! But I'd probably do it like this:

 1. Natural Life
 2. Where are you Heading?
 3. No Time for a Detour
 4. Exodus
 5. Spiral Staircase
 6. Underground City
 7. Cave Quest
 8. Everyone's a Hard Nut
 9. Just a Minute (part three)
10. Anxiety
11. Two Heads are Better
12. Darkness in the Royal Family
13. Fix the Road, Quick
14. Pitfall
15. Water Processing Plant
16. Hunted Botanical Garden
17. Evacuating a Coal Mine
18. Evil Whisper
19. Out, Away from the Tune
20. Lemmings Standing on the Earth (with less skills and a 79/80 target)
21. Inside the Bone
22. Try Anything Once
23. None Title
24. Be Sure to be a Builder
25. I am A.T.
26. Which one are You Trying to get?
27. Fall and No Life (part two)
28. No Gate Trap Lemmings
29. Private Room Available
30. Final Impediment

 Now shall we start with the Tribes?

Offline Proxima

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Re: Lemming Level List Game
« Reply #509 on: April 26, 2005, 09:39:06 AM »
Eek no! Can't stand the Tribes.........

Anyway, we haven't finished the unique levels, there are also the Mac and SMS versions. Adam has an SMS emulator, you could ask him if you want to download it.

I'd do the Mac ones -- there are only two -- but I don't know how to get a picture; my Mac doesn't have internet access.

Offline Shvegait

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Re: Lemming Level List Game
« Reply #510 on: April 26, 2005, 12:37:40 PM »
We still haven't done Holiday/XMas lemmings. There are a few interesting levels in there.

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Re: Lemming Level List Game
« Reply #511 on: April 26, 2005, 01:27:47 PM »
Quote from: Ahribar  link=1090216677/495#509 date=1114508346
Anyway, we haven't finished the unique levels, there are also the Mac and SMS versions. Adam has an SMS emulator, you could ask him if you want to download it.


I got a SMS emulator too! I also have NES and SNES ones.

Oh and I dont have the holiday of Xmas versions, so I cant post!

Offline Shvegait

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Re: Lemming Level List Game
« Reply #512 on: April 26, 2005, 04:06:45 PM »
What's stopping you from downloading the XMas and Holiday versions? If you are willing to use emulators and Lemmings ROMs, why can't you just download the holiday lemmings?

Link to Abandonia

Offline Timballisto

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Re: Lemming Level List Game
« Reply #513 on: April 26, 2005, 11:17:38 PM »
hey...is it possible to review member levels???  That would be very cool.  Someone should email the site maintainer of planet lemmings and ask for the method used to acquire screenshots.

Offline Shvegait

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Re: Lemming Level List Game
« Reply #514 on: April 26, 2005, 11:21:45 PM »
That would be cool. It would actually be quite useful. What's a fair way of deciding whose levels to review (and/or which ones)?

I think this should probably be a different topic if we do this, though.

And anyone who wants their levels reviewed has to not be offended by the "Bad"; people should be able to be honest without hesitation.

As for the screenshots, it's possible to do it in DOSBox, but it would be nice if there were a better way.

Offline Timballisto

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Re: Lemming Level List Game
« Reply #515 on: April 26, 2005, 11:36:48 PM »
Okay then.  I can't find DOSbox but this would still be cool.  Oh, and I'd like to note that I'd like it if my levels were reviewed.

I'm open to any critiscism - my levels can always be better.

Who'll start the new topic?

Offline Shvegait

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Re: Lemming Level List Game
« Reply #516 on: April 27, 2005, 01:06:52 AM »
DOSBox link

Off to try your first pack and start the new topic.

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Re: Lemming Level List Game
« Reply #517 on: April 27, 2005, 12:23:14 PM »
If anyone wants images taken or hosting feel free to ask me.

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #518 on: April 28, 2005, 05:46:39 PM »
Sorry if I'm backtracking too much for such a forward-thinking thread, but I just completed

Quote from: Ahribar  link=1090216677/495#503 date=1114427405


Sunsoft 30: Fall and no life (Part two)


And I just had to take Ahribar to town about this comment:

Quote
A brilliant puzzle with some very cunning red herrings, and everything has to be placed to perfection, because it comes down to the last fraction of the last second.


Now I'd be interested to learn your solution to the level, Ahribar, as the one I just used took between 2 and 2 and a half minutes to complete - not exactly coming down to the last fraction of the last second, you see. Any thoughts?

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Re: Lemming Level List Game
« Reply #519 on: April 28, 2005, 06:08:05 PM »
 Bother -- the level can't be as good as I thought then. I'd be interested to know what the other solution is.......

Second lemming mines on third stair. (Yes, afaik it has to be precisely the third.) First lemming builds over gap at the end of the metal. Third lemming builds back to the OWW on the left. First lemming bashes to stop building (he will have laid just one brick) and builds twice to reach the ledge on the right over the water. Make him a floater at the _bottom_ of his fall. He bashes left through OWW, mines at a precise point (I think it's directly beneath the edge of the fourth and fifth metal plates), bashes after four strokes. Build right from the top of the stairs on the left, bash OWW. Crowd go to far left then come back up bridge. Bash through it.

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #520 on: April 29, 2005, 10:36:34 PM »
Oh, it's still a good level. This solution however utilises another underused technique in the MD game: multitasking.

Have the third lemming bash through the wooden steps. Make lemming one build over the thin gap and have lemming four close the gap to the left with another bridge. Have the second lemming mine to turn around when he's on top of the OWW and then when he falls down the pit, have him mine and bash his way through the yellow bricks to the left. When he emerges out the other side, have him build (he should be low enough to survive the fall from the end of the bridge). Have lemming one build across to the platform above the water, float down and bash through the OWW (as in part one). Free the group of lemmings by bashing through the bridge and then use the remaining basher to get through the right-pointing OWW.

Conway

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Re: Lemming Level List Game
« Reply #521 on: April 30, 2005, 01:50:16 AM »
And I thought there was only one solution to this level! I first tried a solution very similar to Ahribar's, but I was always about 30 seconds short. The route I eventually found to work is very similar to yours, Gunpowder, but different at the end.

 Lem3 bashes through the steps. Lem4 builds to the left to the OWW. Lem1 builds over the narrow gap. Lem2 mines on the OWW, turns to the second narrow gap, and bashes onto the room. Lem1 does the same thing the hero does in Fall and No Life. Lem2 mines out the room to the left, walks up the stairs, and turns. Make him build a step or two back from the very edge of the top step (so his first step can block the path of lemmings walking up), and make him bash through to release the others. Finally bash the remaining OWW.

Offline Proxima

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Re: Lemming Level List Game
« Reply #522 on: April 30, 2005, 09:04:01 AM »
Incredible!!!

Of course I tried something like those solutions -- that's what I meant about the red herrings, since it was so tempting to try using one miner to turn round on the OWW. But I always ran out of bashers, since I didn't think of SG's clever idea of using one bridge to break the fall, only of going all the way round on the left.

I wonder which was the intended solution now? If we could decide, I could add this level to my backroute remakes set........

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #523 on: April 30, 2005, 12:00:15 PM »
I'm not sure. I think Conway's solution is the one that uses the most of the level's features, so it might be his. Usually you can tell the real solution as it ties up all the loose ends in the level - for example, in "No hurry. Relax", although there's a solution where you never need to go near the left-hand OWW, you can tell it's part of the intended solution just from the level design.

Offline Proxima

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Re: Lemming Level List Game
« Reply #524 on: April 30, 2005, 12:13:51 PM »
I don't know..... mine uses just as much of the level's features _except_ the second little gap in the OWW...... but that was vital to the first part of FANL. And you feel that the trick of building on top of the stairs to make a wall that stops the lemmings _can't_ have been intended, since (1) it's not like anything in any other level, and (2) the route would be plentifully hard to find without having to do that.

Offline Proxima

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Re: Lemming Level List Game
« Reply #525 on: May 02, 2005, 11:08:46 PM »
Quote from: Special_Gunpowder  link=1090216677/405#417 date=1114083109
Present 27 - Try anything once

Good: great layout, comprising quite a few different puzzles into one epic level.
Bad: shame they missed the shortcut that only requires two builders.

Two? You expect me to be impressed by that? Try doing it with no builders for a challenge..........

Conway

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Re: Lemming Level List Game
« Reply #526 on: May 03, 2005, 01:55:34 AM »
Quote from: Ahribar  link=1090216677/525#525 date=1115075326
Two? You expect me to be impressed by that? Try doing it with no builders for a challenge..........


 Well waddaya know? It is possible! B)

guest

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Re: Lemming Level List Game
« Reply #527 on: May 05, 2005, 03:57:00 AM »
Quote from: Special_Gunpowder  link=1090216677/360#368 date=1113687409
Ahem, well...

Shall we pick up from where we left off (which I believe was Present 2)?

Um, didn't we skip a bunch of Mayhem levels???  The last Mayhem level I found here was 14, but there are a whole bunch more.

I only realize this when I try to forum-search for the "No hurry. Relax." level Conway referenced on some other thread in "Game Help" only to have the search comes up empty.  Maybe I just screwed up the query, but there definitely is a gap between Mayhem and Present in this thread thanks to your post, unless the missing levels were reviewed elsewhere or were for the wrong system.

Offline Shvegait

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Re: Lemming Level List Game
« Reply #528 on: May 05, 2005, 04:41:45 AM »
guest, these levels were all done. However, this was during the time when the forums were getting messed up, and the last backup of the forum didn't have all of the posts for those levels. And I don't think people will be bothered to re-do them &#A0;X_X (But maybe someone will, who knows?)

guest

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Re: Lemming Level List Game
« Reply #529 on: May 05, 2005, 05:21:13 AM »
Oh ok, my bad.  Sorry.

It makes sense now why special_gunpowder would say "shall we pick up where we left off".  Must be first post on the thread after the forum disruption.

Offline Proxima

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Re: Lemming Level List Game
« Reply #530 on: May 10, 2005, 02:02:14 PM »
I don't mind re-doing the missing Mayhem levels, if someone will help me out (there are just five unique ones after this).......



Mayhem 18: Two different worlds

Save 49 of 50
Release rate 1
7 minutes

1 bomber, 1 blocker, 10 builders, 3 bashers, 1 digger

Good: makes you think, and you need to use your builders efficiently
Bad: bashing the right way from a confined space is really frustrating

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #531 on: May 12, 2005, 11:47:53 PM »
Mayhem 23 - A group of entrances



3 Climbers
2 Bombers
2 Blockers
6 Builders
4 Bashers
1 Miner
1 Digger

Save 48/50 (96%)
RR 50
5 minutes

Good: a wide variety of skills at your disposal that you have to use quite sparingly.
Bad: I always think the left hand side of the level seems a bit empty and quite pointless: there's not a lot for the lefties to do is there?

Offline Proxima

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Re: Lemming Level List Game
« Reply #532 on: May 13, 2005, 09:28:35 AM »
But working out exactly how to do the left while leaving enough skills for the right is one of the main frustrations of that level.

Mayhem 26: Lemming eater



Save 100% of 50
Release rate 50
4 minutes

1 each of floater, miner, digger
5 builders
3 bashers

Good: nice 100%er in which you need to work out how to separate your worker lemming from the crowd
Bad: you get more skills than you need. And this would have made an excellent Sunsoft level; it's too easy for a late Mayhem.

Incidentally, the floater makes me wonder if we're dealing with a backroute here. Something like: bash, build over the trap, float, build back to wall (over the trap again) while second lemming digs so the crowd are contained? My solution was: dig, build to the wall from halfway up the stairs, last lemming to come down before the gap closes bashes out and builds over the trap.

segagamer

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Re: Lemming Level List Game
« Reply #533 on: May 14, 2005, 05:50:14 PM »
Sorry to be so rude but could someone please explain to me how to do the level 'FALL AND NO LIFE (PART TWO)'?? I have been stuck on this level for about 8 years :S (Nice idea for a topic btw).

Special_Gunpowder

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Re: Lemming Level List Game
« Reply #534 on: May 15, 2005, 09:08:57 PM »
Well segagamer, if you go back to page 35 and look below the post I made with the image of "Fall And No Life (Part Two)" in it, you will find around 2 or 3 different solutions for the level posted by myself, Ahribar and Conway. I hope that helps.

Marcy

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Re: Lemming Level List Game
« Reply #535 on: July 26, 2005, 10:25:06 PM »
Does anyone have the solution for 'Two Seperate Entrances'?  Driving me mad!  If anyone knows the passwords ( or the names ) for all the unique Genesis / Megadrive levels up to this point, i don't mind doing the solutions.

Marcy

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Re: Lemming Level List Game
« Reply #536 on: July 26, 2005, 11:20:31 PM »
Re: Two Seperate Entrances

Sorry, I got it.  Just going a bit insane after spending a few days on it.  Easy when you know how, but aren't they all?  Well, nearly all.

tumble_weed

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Re: Lemming Level List Game
« Reply #537 on: July 27, 2005, 08:05:24 AM »
Quote from: Marcy  link=1090216677/525#536 date=1122420031
Easy when you know how, but aren't they all?


Especially Fun 17 ;P