Author Topic: Ski Sloping Lemmings (80 Levels)  (Read 1940 times)

0 Members and 1 Guest are viewing this topic.

Offline grams88

  • Posts: 453
  • Just one more thing.
    • View Profile
Ski Sloping Lemmings (80 Levels)
« on: March 30, 2019, 11:52:17 pm »
Hi everyone

Your tutorials have been very helpful Flopsy. :thumbsup:

(Ski Sloping lemmings) which probably has not much to do with skiing. This is a pack that uses the original skills and the original and Oh no tilesets, the nine tilesets. :thumbsup: I think I made some decent puzzle type levels. The first eight or nine levels are tutorials but not like your normal tutorial levels, these ones are a bit harder than your standard tutorial levels. The first level is just to do with using the release rate tool, I think it is set to 50 but I could be wrong.

I'm hoping to maybe do some backroute changes but I might do that at a later date, see how it goes as it is at the moment. The first rank which is the (Blue slope) that's your hard tutorial levels and few more straight forward type of levels. The next rank up is the (Red slope)which are slightly harder still these levels might have multiple solutions. The rank after this one the the (Black Slope) these levels get harder as I've hopefully implemented some puzzles within some of the levels. The last rank is the hardest (Orange Slope) where you can't make many mistakes at all as you can lose the level.

I'm hoping that the 80 levels are okay and hopefully some levels might trip up even the masters of the lemmings. There are a few levels that might not go down well but lets hope that there aren't too many of those type of levels. 

I hope I have added the right file.

I'm hoping this also encourages others to make a big level pack. It was actually quite fun making the levels but sometimes you do run dry for ideas and sometimes it can be a bit more difficult to come up with a level.

Thanks Namida and IchoTolot, :) Thanks for helping me out with the last post. hopefully I've added the right one this time.


Should work now the download. :)
« Last Edit: August 29, 2019, 08:42:42 pm by grams88 »

Offline IchoTolot

  • Moderator
  • Posts: 2214
    • View Profile
Re: Ski Sloping Lemmings (80 Levels)
« Reply #1 on: March 31, 2019, 09:23:02 am »
Hi! Downloaded it and it seems to work. :)

But I found 1 bug currently:

For me the "Black Slope" rank is the first rank in the level selector. I also found the reason:

Your "levels.nxmi" file is named "Ski Sloping levels.nxmi". This way the file gets ignored and the levels are just displayed by folder order in the level select screen.

I fixed it for myself now and the "Blue Slope" rank is now the first rank as intended. Did you manually edit the file's name? ??? If yes, don't simply rename those generated files! ;)

Anyway rename the "Ski Sloping levels.nxmi" file to "levels.nxmi" and reattach the pack with the fixed name. Then everything will function correctly. :)

I will try to take a look at the pack over the next week. :)

Offline Proxima

  • Posts: 3458
    • View Profile
Re: Ski Sloping Lemmings (80 Levels)
« Reply #2 on: March 31, 2019, 12:28:44 pm »
Replays for the Blue Slope rank attached. Comments:

Comments (click to show/hide)

Offline grams88

  • Posts: 453
  • Just one more thing.
    • View Profile
Re: Ski Sloping Lemmings (80 Levels)
« Reply #3 on: March 31, 2019, 06:40:45 pm »
Thanks guys trying the pack out, look forward to checking those replays you guys have.

Offline IchoTolot

  • Moderator
  • Posts: 2214
    • View Profile
Re: Ski Sloping Lemmings (80 Levels)
« Reply #4 on: March 31, 2019, 06:48:37 pm »
Thanks guys trying the pack out, look forward to checking those replays you guys have.

The issue is still not fixed yet.

The "levels.nxmi" file is still named "Ski Sloping levels.nxmi" in your attachment.

Rename and reattach it so unsuspecting users still get the right order of difficulty ranks, it's just 1 file that needs a quick renaming.

Otherwise most people will start with Black Slope.


I attached the fixed pack. It's quick so I simply did it. ;P

Offline grams88

  • Posts: 453
  • Just one more thing.
    • View Profile
Re: Ski Sloping Lemmings (80 Levels)
« Reply #5 on: April 01, 2019, 10:55:00 pm »
At least we got in working in the end. :)

Thanks for playing and commenting on the levels proxima. I'm looking forward to watching the replays, is there a shortcut key for playing replays? I forgot which key it was. I'll will post a more detailed reply once a few try the blue slope levels out. The (Very Dangerous Trail) level will be an interesting one to watch as I feel that might be a bit hard for the blue slope rank but I'll keep there at the moment.


Offline IchoTolot

  • Moderator
  • Posts: 2214
    • View Profile
Re: Ski Sloping Lemmings (80 Levels)
« Reply #6 on: April 02, 2019, 07:49:46 am »
Quote
is there a shortcut key for playing replays? I forgot which key it was.

Standard hotkey for loading replays in a level is "L".

All hotkeys can be looked at by going into the configuration menu by pressing "F3" in the main menu.

Also the answer to most things in that regard is: The Manual

Quote
At least we got in working in the end. :)

Your attachement in the main post still contains the wrong file name for "levels.nxmi". ;)


Offline grams88

  • Posts: 453
  • Just one more thing.
    • View Profile
Re: Ski Sloping Lemmings (80 Levels)
« Reply #7 on: April 03, 2019, 01:47:07 pm »
Looking forward to checking out the replays. My thinking in relation to making the tutorial levels was to make them a bit harder than your traditional tutorial levels. Hoping it is not off putting for newer players, I was hoping a lot of us may have some mayhem or havoc experience. :devil:


Spoiler (click to show/hide)
« Last Edit: April 03, 2019, 02:09:39 pm by grams88 »

Offline Nepster

  • Moderator
  • Posts: 1830
    • View Profile
Re: Ski Sloping Lemmings (80 Levels)
« Reply #8 on: April 03, 2019, 08:04:08 pm »
Attached are lots of replays.

Spoiler (click to show/hide)

Offline grams88

  • Posts: 453
  • Just one more thing.
    • View Profile
Re: Ski Sloping Lemmings (80 Levels)
« Reply #9 on: April 03, 2019, 08:46:41 pm »
Thanks Nepster

Spoiler (click to show/hide)

Just to double check something, can you actually change the height when making levels in Neolemmix? I kept mine to the default height for all levels.
« Last Edit: April 03, 2019, 09:31:32 pm by grams88 »

Offline grams88

  • Posts: 453
  • Just one more thing.
    • View Profile
Re: Ski Sloping Lemmings (80 Levels)
« Reply #10 on: April 03, 2019, 10:40:38 pm »
Hi guys



Spoiler (click to show/hide)

Offline grams88

  • Posts: 453
  • Just one more thing.
    • View Profile
Re: Ski Sloping Lemmings (80 Levels)
« Reply #11 on: April 03, 2019, 11:21:37 pm »
Actually you guys are helping me find some backroutes, Nepster might of found a few, thank you. I might as well focus on finding backroutes at this time being. If I do make a backroute changes, I will let you know what levels it is and post the updated pack at the top of this thread. I might make a few changes to the later levels rather than the earlier ones.



Actually I might as well do an update just now,

Thanks to Nepster for finding them.

Only across less builders, Nepster solution okay

Maze blocks less builders, Nepster solution okay

Welcome to venus placed traps so can't go a certain way.

Welcome to the red world, changed some blocks to make the height higher.

I will add the updated one at the top of this post, Many thanks.
« Last Edit: April 03, 2019, 11:53:34 pm by grams88 »

Offline Nepster

  • Moderator
  • Posts: 1830
    • View Profile
Re: Ski Sloping Lemmings (80 Levels)
« Reply #12 on: April 04, 2019, 03:56:15 pm »
Thanks for the reply.

Quote
A journey level was completed nicely, you let one die.
Which NeoLemmix version do you use? When I load my replay, it saves all lemmings.

Offline grams88

  • Posts: 453
  • Just one more thing.
    • View Profile
Re: Ski Sloping Lemmings (80 Levels)
« Reply #13 on: April 05, 2019, 11:05:59 am »
You are right, you saved them all on that one Nepster, I just noticed what you used the last builder for. :)

Offline IchoTolot

  • Moderator
  • Posts: 2214
    • View Profile
Re: Ski Sloping Lemmings (80 Levels)
« Reply #14 on: April 06, 2019, 03:37:36 pm »
I've had some time for the first rank and the last level today. I've attached the replays. :)

For the written comments here I will focus on what could be improved.

In general:

My favorite level so far was 1 17! :thumbsup:

As Nepster also stated: For my taste there were too many huge levels with 15+ builders. I would try turning down the builder count drastically and aim for a balance between small, medium and large levels in future content.
In quite a lot of levels I just had to build very long bridges where I just assigned a builder, pressed the skip 10secs button, assigned the next builder, pressed the skip 10secs button, assigned the next builder,......this makes some levels seem very monoton.

Level specific:
Spoiler (click to show/hide)

Offline grams88

  • Posts: 453
  • Just one more thing.
    • View Profile
Re: Ski Sloping Lemmings (80 Levels)
« Reply #15 on: April 06, 2019, 10:16:45 pm »
Hi IchoTolot

Thanks for giving the pack and go and comments. :)

Have you got a replay for the 4 19 one?

Offline IchoTolot

  • Moderator
  • Posts: 2214
    • View Profile
Re: Ski Sloping Lemmings (80 Levels)
« Reply #16 on: April 06, 2019, 10:32:36 pm »
Have you got a replay for the 4 19 one?

As I stated:

Spoiler (click to show/hide)


Offline grams88

  • Posts: 453
  • Just one more thing.
    • View Profile
Re: Ski Sloping Lemmings (80 Levels)
« Reply #17 on: April 06, 2019, 10:48:58 pm »
Spoiler (click to show/hide)


Offline IchoTolot

  • Moderator
  • Posts: 2214
    • View Profile
Re: Ski Sloping Lemmings (80 Levels)
« Reply #18 on: April 07, 2019, 07:18:54 am »
Spoiler (click to show/hide)



Ok, good. That's what I wanted to know. :)


Offline IchoTolot

  • Moderator
  • Posts: 2214
    • View Profile
Re: Ski Sloping Lemmings (80 Levels)
« Reply #19 on: April 07, 2019, 07:56:45 am »
Solved it now and attached my solution.

Spoiler (click to show/hide)

Offline grams88

  • Posts: 453
  • Just one more thing.
    • View Profile
Re: Ski Sloping Lemmings (80 Levels)
« Reply #20 on: April 08, 2019, 11:29:32 am »
Don't think this is spoiler as such, that's the intended solution IchoTolot, welldone that is a tricky one to find but I kind of like the trick that you sort of have to use in that level.

Offline Nepster

  • Moderator
  • Posts: 1830
    • View Profile
Re: Ski Sloping Lemmings (80 Levels)
« Reply #21 on: April 09, 2019, 05:23:43 pm »
Ok, I finally solved 4-19, too. While the solution is very nice, I feel that you really should give players a bit more leeway in placing their skills.
Spoiler (click to show/hide)

Offline grams88

  • Posts: 453
  • Just one more thing.
    • View Profile
Re: Ski Sloping Lemmings (80 Levels)
« Reply #22 on: April 09, 2019, 11:22:11 pm »
Thanks Nepster


Spoiler (click to show/hide)

Spoiler (click to show/hide)

Offline Swerdis

  • Posts: 27
    • View Profile
Re: Ski Sloping Lemmings (80 Levels)
« Reply #23 on: August 12, 2019, 08:31:26 pm »
Hello,

I recently startet playing this level pack and I finished the "Blue Slope" rank today. It's different from the level packs I played so far for the levels are much bigger and the degree of difficulty varies considerably - a little too much for my taste, to be honest.

Some notes:

Levels 6-9: While I appreciate the idea of tutorial levels, I think these levels are damn hard for its kind. In level 7, a lot of precision is necessary while in level 9, I used an advanced trick for crowd control.
Level 11: A complete cakewalk compared to the levels before and after.
Level 12: This one is HARD. I'm quite sure I backrouted it, using a basher-glitch
Level 13: I personally don't belong to the people in this forum that don't like disjoint unions. The concept of this level is pretty nice though I think the four sub-levels could be more varied. There's too much building involved. Also, a time limit would be appropriate here since it would force the player to solve all the parts simultaneously.
Level 14: Easy one and a real builder fest. Levels of this type are a litte overrepresented in the pack so far.
Level 15: One of the best levels in the first rank! I like the name (always important for me), I like the chaotic visual design and I like the way I solved it - though I'm not sure if I did it the intended way. I'm very sure there are multiple solutions possible here.
Level 17: This is the only real puzzle and therefore it's the best level of "Blue Slope" - I agree with others here. Took me a while to find a solution.
Level 19: Much too hard for its position. Many falls are just above or below splat distance and it's almost impossible to estimate them all correctly. It's all try and error.
Level 20: Personally dont' like hidden exits. It's often said, but I believe that a level should give the player all information needed directly from the start (and yes, that's also true for hidden traps).

Now, this may a sound a little negative, but it's definately not true. Everyone has its own artistic handwriting and I like exploring this. And now I'm looking forward to the Red Slope rank.
All my solutions can be found here: https://www.youtube.com/user/Vidusaka/playlists


 

Offline namida

  • Administrator
  • Posts: 9644
    • View Profile
    • NeoLemmix Website
Re: Ski Sloping Lemmings (80 Levels)
« Reply #24 on: August 12, 2019, 09:57:01 pm »
Alright so, at the moment I'm pretty stumped on the next level in each of the other two packs I'm playing (SEBLems and Lemmings United), so I figured I'd give a new one a go.

Replays attached for all the levels I've solved so far.

Blue Slope feedback (click to show/hide)

I'll continue with Red Slope in a bit; though if I find again that I'm skipping more levels than I'm solving, I likely won't go much further than that.

Overall, my opinion is - this pack isn't very good so far, but, you definitely have potential to make a better pack in the future. Don't take this too harshly - I had the same issues with my early packs; I generally don't even acknowledge any of my packs earlier than Lemmings Plus I anymore because they had these same issues - levels being unnecesserially large, builder-y, difficulty all over the place, etc. Even Lemmings Plus I shows this effect to a small extent. It takes time to get good at this. Levels like "Blue Palace" show you do have the ability to make good open-ended levels, while some of your training levels and "Strange Place" show potential for puzzles (for example - the builder training level, while a bad level overall, relies on some clever thinking to seperate a worker - that is a good element; try using ideas like that in levels with less filler). You definitely shouldn't give up on level design - pay attention to the criticism of this pack, and chances are your next one will be much better. :D

Offline namida

  • Administrator
  • Posts: 9644
    • View Profile
    • NeoLemmix Website
Re: Ski Sloping Lemmings (80 Levels)
« Reply #25 on: August 13, 2019, 01:11:12 am »
Continuing on with Red Slope,

Feedback (click to show/hide)

So, end of the second rank, and most levels are still general easy ones that are extremely builder-heavy. Sorry to say this, but I am not at all impressed with this pack, and I don't think I will be continuing any further with it. On the other hand, I am definitely interested to see what you create in the future, after taking into account the feedback you've gotten on this pack. :)

Offline grams88

  • Posts: 453
  • Just one more thing.
    • View Profile
Re: Ski Sloping Lemmings (80 Levels)
« Reply #26 on: August 13, 2019, 11:58:41 am »
Thanks Namida and Swerdis

A lot levels have been builder heavy in that regards, thanks for your honest feedback. Looking forward to checking out your solutions.

Maybe I might of rushed this pack, sometimes I tend to rush projects which might be a bad thing. The second last level on the blue slope might be one I should of put into the later ranks but I'll probably keep it there for the time being. The tetris block levels seems to be an odd one here in that it is not too builder heavy but more of a puzzle type solution which it does seem to be a one in a blue moon type of thing.

No worries about the honest feedback, I will try to take into account what you are saying for any new projects in the future. I might of found it quite tricky thinking of different solutions without it being too builder heavy, there is one level I really don't like and I was thinking should I include it but I would this one is extremely builder heavy, I was thinking because we have the fast speed feature the builder heavy ones might not be too much of a problem maybe that's why I put more in than was needed. I probably need to cut down on that aspect of it.

I'm hoping the last two ranks won't be too builder heavy, there is one level I know for a fact I'm not proud of.

Don't worry about the honest feedback guys.

Offline grams88

  • Posts: 453
  • Just one more thing.
    • View Profile
Re: Ski Sloping Lemmings (80 Levels)
« Reply #27 on: August 13, 2019, 06:41:18 pm »
Try to compare it to an older pack rather than comparing it to the great packs that are out now, I wanted to be a traditionalist as I wanted to just stick with the way lemmings was in the past except there is one thing I did which was not traditionalist and that was the vertical scrolling, I know we had this in lemmings tribes so I thought I might as well do it that in my one. I thought a lot of the levels on mindlist's website are still very good puzzle wise and look really nice, even though they are older ones.

Try to compare it to my very first pack which was this one.

http://lemmings-db.camanis.net/levelpack/ag1zfmxlbW1pbmdzLWRichELEglMZXZlbFBhY2sY4s4FDA/


Offline grams88

  • Posts: 453
  • Just one more thing.
    • View Profile
Re: Ski Sloping Lemmings (80 Levels)
« Reply #28 on: August 13, 2019, 06:57:59 pm »
Is there a shortcut for loading replays quick, I forgot how to do it as I left it for a while.

Sorry for the builder heavy type levels, there are quite a lot in the earlier ranks, hoping it is not as much further on.

Offline namida

  • Administrator
  • Posts: 9644
    • View Profile
    • NeoLemmix Website
Re: Ski Sloping Lemmings (80 Levels)
« Reply #29 on: August 13, 2019, 08:03:04 pm »
The shortcut key to load replays is "L", assuming you haven't changed it. This is true for both default hotkey layout choices.

So - you say you want to stick to traditional features. That's fine, you're far from alone in that regard. Although not all of them stick to old features still, there are several creators who have made amazing content using only "classic" features, such as IchoTolot's "Lemmings Reunion", Nepster's "NepsterLems", many one-off levels by Crane, etc.

And I fully understand that, builders make it easy to make huge levels, they also take up a lot of time so they "feel" like you're making a big, hard level. But usually, when you rely too hard on them, what you're actually creating is a big tedious level, not a big hard one. Don't take this too harshly - this is a mistake that almost everyone makes with their early content, and some people still make it sometimes even when they reach a higher level of skill. For example - SEBLems, which is an absolutely amazing pack from the 2nd rank onwards, has a few too many levels of this kind in the 1st rank.

A good way to overcome this is - try to create a pack, not necesserially a big one, it could just be 10 levels or so, while holding yourself to some specific rules that force you to change how you do things. In this case, perhaps set a limit on number of builders - maybe "no more than 4 in any single level, and the average per level across the entire pack must be 2 or less" - and perhaps a similar rule on level size. Think of other ways that such obstacles could be handled - for example, there's a wall lemmings need to get up? Instead of giving some builders, give the player two climbers, a blocker, and a miner. Or if getting up the wall really doesn't need to involve anything but building up, there's no need to prevent other lemmings going up it early, etc - don't even put the wall in the first place; put a ramp instead. There's a gap? Maybe there's a different path that goes around it - or maybe they do build over it, but it's a single small gap that only needs one or two builders. Which brings me to another thing to consider - if you don't have much reason why you need a gap that requires multiple builders to cross, shorten the gap so it only needs one or two. For the purpose of this suggestion, if you have several gaps in a row that require one or two builders each, generally, treat them as one big gap. Of course, there are cases where this suggestion might not quite fit. For an example, see "The Buildo Station", Danger 18 in my pack Lemmings Plus I. This is a level with 25 builders, and players will generally use most, or even all, of them. But due to the nature of how they're used, the level can be completed in under 1 minute - and indeed, it must be, as it has a 1 minute time limit. Another example of a level that's builder-heavy, but still a decent level, is "It's All A Matter Of Timing" from Oh No! More Lemmings! - because how to use those builders is a puzzle itself, it's not just a matter of repeatedly using them in obvious ways until you reach the exit.

Remember - levels do not have to be super long. Many of the most highly-regarded levels are actually quite small - from the official game, for example, the three most highly regarded levels in the original game are Mayhem 3, Mayhem 13 and Mayhem 20, all of which are fairly short levels, with few builders (2 in Mayhem 13, 1 each in the others). To the contrary, the massive, builder-heavy levels like Taxing 14, Mayhem 1 and Mayhem 14 tend to not be nearly as popular. Now don't take this the wrong way - it IS possible to make a huge level that's also very popular, the level that won Level Of The Year 2016 (IchoTolot's "Heroes of Lemkind") was fairly large. However - if you solve, or watch a solution to, this level, you'll notice that there isn't endless building just to clear a single obstacle. It definitely uses builders, but not to create single huge ramps. There are other levels in Lemmings Reunion that do involve creating single large ramps - but usually, one lemming will be doing this, and the real puzzle of the level is keeping the other lemmings busy while he does so.

Offline grams88

  • Posts: 453
  • Just one more thing.
    • View Profile
Re: Ski Sloping Lemmings (80 Levels)
« Reply #30 on: August 13, 2019, 09:20:59 pm »
Thanks for the information Namida

Hoping I do the spoiler thing okay. :)

Spoiler (click to show/hide)

Sorry a bit all over the place with the levels , I get confused easily. I loved watching your video Swedis and thanks to Namida,, I might maybe try a 10 level pack at sometime in the future and avoid the long building type levels.

Offline Swerdis

  • Posts: 27
    • View Profile
Re: Ski Sloping Lemmings (80 Levels)
« Reply #31 on: August 13, 2019, 11:03:16 pm »
Hey Grams88,

thank your for watching my videos. I don't have to add a lot to what Namida has written since he perfectly summarized what could be done better. Just want to say: Don't take the criticism too much to your heart. I'll tell you something: I didn't create a level pack by myself so far, so it's absolutely unproven if I could do it better. And I'm quite sure your next pack will be a step forward. (I will finish this pack here, though.)

Greetings, Swerdis
« Last Edit: August 13, 2019, 11:26:00 pm by Swerdis »

Offline grams88

  • Posts: 453
  • Just one more thing.
    • View Profile
Re: Ski Sloping Lemmings (80 Levels)
« Reply #32 on: August 14, 2019, 10:13:59 pm »
Interesting reading what Namida has wrote, I will try to take that into account when I make my next pack, I don't think I will be changing much with this pack, it was even tricky making this one. :) I felt as if I made not bad puzzles considering not knowing much about Neolemmix and the tricks that many of us are used to. The big criticism seems to be with the heavy building and yes I agree a lot of the levels can get tedious because of this but I feel as if the later levels aren't really a build anyway type of levels. I feel as is some of the later levels you have to think a little bit before you build. A lot of the earlier levels were more following the lines of the original tricky levels in where you can build anyway so to say.

I could maybe focus on smaller levels in the future with less building. I can't really change this pack a lot, I wouldn't even no where to begin so it is what is. I would say this is not a pack for the regular forum members but more of a one for the newer members who have not really tried much neolemmix out. I wanted it to be a slight step up from the oh no more lemmings in that the tutorial levels are not meant to be your standard tutorial levels and they are meant to be a bit more challenging than your normal tutorial levels.

I'm hoping at least a lot the forum members do get a tiny tiny tiny amount of enjoyment from the level pack

Offline grams88

  • Posts: 453
  • Just one more thing.
    • View Profile
Re: Ski Sloping Lemmings (80 Levels)
« Reply #33 on: August 25, 2019, 10:32:45 pm »
Just some quick updates to two of the levels.

(Cave climbing) I have removed the barrier to the right and change some of the skill limits.
Thanks to Swerdis for this one. I mean to the left ooopps

(Will you rescue me) has some more steel areas. I think I thought about changing it slightly after watching Nepster's Attempt at the level.

I will update the download link on the first page where you download the pack. (Many thanks)
« Last Edit: August 26, 2019, 12:00:18 am by grams88 »

Offline grams88

  • Posts: 453
  • Just one more thing.
    • View Profile
Re: Ski Sloping Lemmings (80 Levels)
« Reply #34 on: August 27, 2019, 09:38:37 pm »
Hoping it is okay to post Swerdis's attempts or completing the (Ski Sloping Lemmings) if that's okay from Swerdis :) I think he plays through Deceits's pack as well which is a highly regarded pack in the community.

I try to avoid watching other playthroughs of packs if it is one I'm thinking of playing in the future, I guess you could say the same applies here. Be careful not to look at the youtube video if you are not wanting to see the solution to the levels in the pack.

I do have a lot of heavy building levels but the later levels of the pack gets you to think where to place the builders instead just randomly building and building. There's only a few levels which just contain the exploder, I thought the instant exploder works well in this scenario. (lol)  A little bit of my thinking because we have the frame stepping features I feel as if that will cut down on the tedious of the building in some levels. I did find if I did make a mistake in one of the levels the reverse feature seemed to take a long time, maybe it was the wrong button I was pressing, it was a frame stepping backwards type of thing if that makes sense.

I tend to take longer with things, what I mean by this is if I try to learn something usually if it is the level editor or duke3d level editor, if I leave it for maybe three or four weeks I feel like I need to relearn it, if I leave something for two or three weeks I get scared just incase I forget how to use it again. This seems to be a thing with me if I was to start projects.

https://www.youtube.com/watch?v=vq44L_5A-c8&list=UUOahFY7zAWCoGpKOQdUf7mw&index=45
« Last Edit: August 29, 2019, 08:16:34 pm by grams88 »

Offline namida

  • Administrator
  • Posts: 9644
    • View Profile
    • NeoLemmix Website
Re: Ski Sloping Lemmings (80 Levels)
« Reply #35 on: August 27, 2019, 09:47:39 pm »
Quote
I did find if I did make a mistake in one of the levels the reverse feature seemed to take a long time, maybe it was the wrong button I was pressing, it was a frame stepping backwards type of thing if that makes sense.

NeoLemmix has a one-frame back button on the skill panel (if you aren't using the compact panel). You can go back one second by right-clicking it, or 5 seconds by middle-clicking it. (The same right/middle click equivalents also apply to the forward 1 frame button.)

You can configure hotkeys to jump forward or back by any amount of time you want. I'm not sure about the functional layout (but you can check under Config -> Hotkeys), but the traditional layout has:

< - Back 5 seconds
- - Back 1 second
B - Back 1 frame
N - Forward 1 frame
> - Forward 5 seconds
Spacebar - Forward 10 seconds

There's also two special skips that can be configured with hotkeys, which on the traditional layout are mapped to [ and ] respectively. The first jumps backwards to the last skill assignment, while the second jumps forwards until either a shrugger exists, or there are no active platformers, builders or stackers.

Finally, there is also the "Save State" feature. This doesn't carry over once you exit gameplay, but by configuring a hotkey, you can press Save State (under traditional layout, Enter) to save and Load State (under traditional layout, Backspace) to load. Note that this saves and loads replay data too, not just the current time position! This can be useful if you want to try something, but might want to revert back to your previous replay later - it's quicker than actually saving (and viewing part of) a replay file for this purpose.

Offline grams88

  • Posts: 453
  • Just one more thing.
    • View Profile
Re: Ski Sloping Lemmings (80 Levels)
« Reply #36 on: August 29, 2019, 08:15:45 pm »
(Thanks Namida for the information will have as look into that one as that will make things a lot easier).

NEW NEWS PLEASE READ

I've been thinking and I might maybe remove a level from each rank, I will try to remove the most hated level from each rank to bring the level pack down to 76 levels. Hoping not to edit any of the levels as it stands unless there is a serious backroute problem which I hope there is not.

Levels I might remove are (Blue Slope) = (Pillers of earth)
                                       (Red Slope) = (Inspired level)
                                       (Black Slope) = (Video game text) Looks like a horrible level
                                       (Orange Slope) = (Inspired by Ben Conway) Too much building

Should be okay to download now, I had a few problems and I think I managed to sort it out now.
« Last Edit: August 29, 2019, 08:42:03 pm by grams88 »