If you really want to call out the "ohno" I guess you could do maybe "bomber (ohno)" or similar, even though it feels a bit verbose.
Then you'd never be able to read the word "bomber" or "stoner" on screen in the first place, because when you kill lemmings mid-air, i.e. without the ohno-animation, they turn into the "star" / explosion animation immediately - and since there's no lemming left to hover the mouse over, there's also nothing to read either.
"Ohnoer" to me is just a fun term, similarly to "shrugger", "drowner", or "frier"
, without much gameplay use. For example, "frier" is only displayed when a regular lemming walks into a fire trap; when an athlete, e.g. a climber, does it, it remains a climber until it's dead.
The only "state" label that's currently game-relevant is the term "jumper", i.e. a lemming going up a six pixel height, because lemmings can't be assigned skills while "jumping".
However, considering the plans to introduce the jumper L2 skill into the New Formats version of NeoLemmix (don't know how things are going on that front?
), this behaviour should be renamed as well.
A lemming performing a jump skill would then probably be called "jumper" while on the parabolic curve in mid-air, and become a faller again once he resumes the regular falling animation.
That would require a new name for the "lemming stepping over a six pixel wall who can't be assigned any skill". Something like "stepper", "lifter", "bouncer", "leaper"... time to get creative!
I would only advise against the use of the term "hopper", because that is an L2 skill as well. Even though it will probably never be introduced into NeoLemmix, it would just cause further confusion to have conflicting meanings of one and the same word.