Welcome to another contest of the Lemmingsforums! This time the three rules have been picked by Nepster as his prize for winning an older contest.
A few words to new participants and forum members: If you haven't entered before, I strongly encourage you to try - even if you don't win, it's fun to participate; and we have had cases where first-time entrants have won before!; there are three choices of rules given, you may enter one level each for up to two of the rules.
You may either use new format NeoLemmix, or Lix.If you have two entries, they may (but do not have to) be for the same engine. Please make sure you tested your level for basic solvability before submitting and be sure to also submit any custom tileset you are using, so others have no problem playing your level.
New guideline: You can choose 1 person who does a bit of pre-testing for you, so that the biggest backroutes and screw-ups of your levels can be detected before the playing phase. I cannot control this so it's only a guideline, but still I would prefer not everyone knows every level before the playing phase starts.
Here are the rules on how the submission deadlines work:
- Initial submission phase deadline will extend such that it's 72 hours from the time of the last submission, up to the 5th submission (inclusive). After this it no longer changes no matter what.
- Update phase deadline will not extend over the initial dead line!
- Even if you missed the cutoff date for the initial submission phase, late entries are accepted until the update phase ends. There is no penalty for a late entry, beyond that people are less likely to spend as much time on the level before voting begins.
And here is the new ruleset provided by Nepster:
Rule 1Create a pair of levels: The second one has exactly the same terrain as the first one, just upside-down. There is no restriction regarding the object placement, skills, or Lemmings.
These 2 levels will count as 1 entry and it's the 2 levels combined that will also be voted for! So no extra entry and be sure one level doesn't drag down the other!
Hint:
This can be easily achieved in the new format NeoLemmix editor by simply selecting all of the terrain, click on invert and then save the level in a different file. Then you may proceed replacing objects again and carving out a new solution.
I am not 100% sure about the process in the Lix editor, but it should still be easily possible there.
EDIT: In Lix you can select all, mirror horizontally and then turn twice -> that should correspond to mirroring vertically.
Rule 2Construct a Miniature: At most a total of 10 lemmings, at most 5 skills (not skill types!) and the level must not be larger than the following sizes:
- NeoLemmix: 240x120 pixels (Nepster's chosen ammount)
- Lix: 480x240 pixels (as Lix has exactly double the resolution of NeoLemmix, levels get twice the size there)
Rule 3Create a level without any of the original 8 Lemmings 1 skills.
This forbids only one of the Lix bombers: The imploder. As the fling exploder can have vastly different uses than the standard L1 explosion.
Submission phase ends July 30th 2018 at 00:00 UTC. A bit longer due to Rule 1 being a bit more time consuming. This should give everyone enough time to think about a level.
Deadline for the playing / update phase will be announced when it begins.
Ruleset in detail again:
http://www.lemmingsforums.net/index.php?topic=2246.0Send me a personal message with your level/s and if needed tileset/s to participate. It would also be nice to also tell me the rule which each level satisfies.
Prize selection:
- US $5.00
- One month's advertising on the forums news ticker
- Pick next contest's rules
Entries so far: 18
- Crane (2)
- geoo (1)
- IchoTolot (2)
- grams88 (1)
- namida (1)
- Proxima (1)
- Raymanni (1)
- Nessy (1)
- Gronkling (2)
- Flopsy (2)
- Arty (2)
- SQron (2)