Author Topic: [New Formats] Custom Lemmings Sprites (New: Egyptian Lemmings by Strato)  (Read 1088 times)

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Offline Nessy

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Hi! :)

I've been working on some custom lemming sprites for fun. I'm planning on making some more and will update this thread accordingly, but anyone is welcome to contribute as well!



LPV Machine Lemmings



A gloomy, grayscale color scheme to match the atmosphere of the Machine tileset.


L2 Shadow Lemmings



We have the tileset, now you have the night crawlers themselves for NeoLemmix!


L2 Highland Lemmings



We have the tileset, now you have the highlanders themselves for NeoLemmix!



How To Use

1) Extract the "lemmings" folder

2) Place this extracted folder in the appropriate style folder located in the main "styles" folder (but really you can use them in any graphic set you want)

3) In the "theme.nxtm" file of your chosen style change "LEMMINGS default" on the top to "LEMMINGS <style that contains the lemmings folder>" For example: if I download "l2-shadow-lemmings" and put them into "l2_shadow" style folder then my theme.nxtm file will say: "LEMMINGS l2_shadow"

4) Enjoy!


« Last Edit: July 30, 2018, 07:24:21 pm by Nessy »

Offline Nessy

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Re: [New Formats] Custom Lemmings Sprites (New: L2 Shadow Lemmings)
« Reply #1 on: December 20, 2017, 09:47:53 pm »
New: L2 Shadow Lemmings

You can now use the night crawling, ninja-like lemmings from the L2 Shadow Tribe in NeoLemmix! See the original post for downloads, previews, and instructions.

Offline IchoTolot

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Re: [New Formats] Custom Lemmings Sprites (New: L2 Shadow Lemmings)
« Reply #2 on: December 20, 2017, 10:08:45 pm »
As I stated in IRC:

If an additional sprite for the athlete is covered as well for these in the future, I vote gladly for them both to even become standard! :thumbsup:

One small disadvantage is that all traps and objects have normal lems in their animations, but zombies have the same problem and because of tileset mixing it's pretty impossible to always have the right colored animation for the Lemming, unless they are all standard. But this is just a very small thing and doesn't bother me that much, as animations are mostly very short anyway.

Offline Nessy

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Re: [New Formats] Custom Lemmings Sprites (New: L2 Shadow Lemmings)
« Reply #3 on: January 21, 2018, 10:40:00 pm »
If an additional sprite for the athlete is covered as well for these in the future...

Done :)

Thanks to Nepster for fixing this bug in NeoLemmix V12... all custom sprites now recolor when you hover over them, when they are zombies, and when they are an athlete. The original post has been updated.

Offline Nessy

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Re: [New Formats] Custom Lemmings Sprites (New: L2 Highland Lemmings)
« Reply #4 on: January 23, 2018, 01:47:55 am »
New: L2 Highland Lemmings

You can now use the brave highlanders from the L2 Highland Tribe in NeoLemmix! See the original post for downloads, previews, and instructions.

Offline Strato Incendus

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Re: [New Formats] Custom Lemmings Sprites (New: L2 Highland Lemmings)
« Reply #5 on: January 23, 2018, 07:15:52 am »
You're really busting them out, aren't you? :)

These are starting to become an incentive to switch to the New Formats version. I am still going to create my next regular pack - Lemmings World Tour - for Old Formats, due to some levels relying on radiation or fake objects, the latter mainly for decoration. (For example, since you mentioned it, I used loads of fake Highland hatches to put barrels into the hold of a ship.) Also because I have created an Old Formats tileset in the meantime which hasn't been completely finished yet, and I would have to convert it to New Formats first for these levels to work.

But there will probably be a New Formats version of that pack, too, eventually - once it has enough distinct features to create New Formats-specific levels as replacements for those using radiation. In other words: Once we have at least got the Shimmier, I can start designing those :) .
My packs so far:
Lemmings World Tour, my music-themed flagship pack, 320 levels, JUST RELEASED!
Paralems, a more flavour-driven one, 150 levels
Pit Lems, a more puzzly one, 100 levels
Lemmicks, a pack for NeoLemmix 1.43 full of gimmicks, 170 levels

Offline Strato Incendus

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Egyptian Lemmings
« Reply #6 on: July 30, 2018, 05:11:20 pm »
As a proud Lemminist, I really thought this game needed more "diversity" *, so I made some Egyptian Lemmings ;) ... Probably Nubians, more specifically.



The Zombies have a blue-ish grey skin colour, so that they look more like mummies; the traditional grey was too indistinguishable from the regular lemmings in this tribe, at least to my liking.

Put these into L2 Egyptian, L3 Egyptian, and anywhere else you'd like to use them!

Funnily enough, when these lemmings become athletes, they look pretty akin to the "Acid Lemmings" from Lemmings Revolution.

Speaking of it, I am also considering to create the "Water Lemmings" (white shirts, light-blue hair) from Lemmings Revolution. The question here is:

1) Should their regular appearance be that of Lemmings Revolution Water Lemmings? That means if they're to become swimmers (or any other athlete), they'd have light-blue shirts and white hair.
2) Should their regular appearance be "light blue shirts and white hair", so that they look like Lemmings Revolution Water Lemmings when they are swimmers?



*I actually find this concept pretty ridiculous, but I wanted to create some Egyptian Lemmings nevertheless... :evil:
My packs so far:
Lemmings World Tour, my music-themed flagship pack, 320 levels, JUST RELEASED!
Paralems, a more flavour-driven one, 150 levels
Pit Lems, a more puzzly one, 100 levels
Lemmicks, a pack for NeoLemmix 1.43 full of gimmicks, 170 levels

Offline Nessy

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These Egyptian Lemmings look neat... and mysterious :thumbsup:

I think the only feedback I have is that while I like the mummy appearance of the regular Lemmings, the Zombie Lemmings actually look too "normal" let's say that I easily confused the two of them for a moment. Doesn't bother me though.

In regards to the "Water Lemmings" Colorful Arty has already made those types of lemming sprites for his Underwater tileset :)

Offline Strato Incendus

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Thanks, Nessy! It is in fact supposed to be the other way round: The regular lemmings simply have darker skin; the zombies are the ones who look like mummies (i.e. pale).

The Underwater tileset was the one I would have suggested pairing the Water Lemmings with anyway, so thanks for informing me! ;) Less work for me then! :D
My packs so far:
Lemmings World Tour, my music-themed flagship pack, 320 levels, JUST RELEASED!
Paralems, a more flavour-driven one, 150 levels
Pit Lems, a more puzzly one, 100 levels
Lemmicks, a pack for NeoLemmix 1.43 full of gimmicks, 170 levels

Offline Strato Incendus

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Wow, good thing I uploaded these before my hard drive crash, otherwise they would have been gone indeed! :D I mean, this didn't take too much time, compared to the creation of my levels, all of which I could restore fortunately. But still, it would have been annoying to recreate them from scratch, or using my own PNG image to get the exact colour codes! :D

Well, anyway, now I'm back with a new SSD installed, so... does anyone have ideas for how to treat the other L2 tribes?

As far as I remember, the Beach lemmings only had a slight tan (or they were supposed to be sunburnt :D ), meaning more peach skin than completely white.

The Polar lemmings had light-blue / grey-ish hair, and dark-blue shirts.

And then there's also the enemy lemmings from Lemmings Paintball, of course, meaning red pants and standard green hair.
My packs so far:
Lemmings World Tour, my music-themed flagship pack, 320 levels, JUST RELEASED!
Paralems, a more flavour-driven one, 150 levels
Pit Lems, a more puzzly one, 100 levels
Lemmicks, a pack for NeoLemmix 1.43 full of gimmicks, 170 levels