Author Topic: Editor corrupts talisman data [EDITOR]  (Read 1749 times)

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Offline namida

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Editor corrupts talisman data [EDITOR]
« on: October 24, 2017, 03:00:28 AM »
Converted Lemmings Plus I from the NXP via NXPConvertor.

Medi 1 and Psycho 13's replays fail, due to removal of steel area support. I fixed this up in Medi 1's file via NLEditor (for Psycho 13, I copied / pasted via a text editor, so this was unaffected). The talisman data became corrupted in the process.



EDIT: This also happened on a LPIII level, where it corrupted a talisman save requirement rather than a skill count.
« Last Edit: October 24, 2017, 03:36:20 AM by namida »
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline Nepster

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Re: Editor corrupts talisman data [EDITOR]
« Reply #1 on: October 24, 2017, 03:32:22 PM »
I already found this bug two days ago and fixed it. This will be released with the next update.

Offline namida

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Re: Editor corrupts talisman data [EDITOR]
« Reply #2 on: October 24, 2017, 11:03:49 PM »
Semi-related bug: If any level in the "levels" folder (or otherwise included in NeoLemmix's level selection list) has such talisman data, NeoLemmix may refuse to start, or if it does start (in my experience, it would start successfully under these conditions as long as no save data existed), it may give error messages (sometimes fatal, sometimes not) when trying to open the level select menu.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline Nepster

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Re: Editor corrupts talisman data [EDITOR]
« Reply #3 on: October 25, 2017, 04:02:04 PM »
Thanks. I now fixed this, too. The game no longer crashes but displays an error message instead.