Author Topic: Lemmings Plus Graphic set redesign thread  (Read 2430 times)

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Offline GigaLem

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Re: Lemmings Plus Graphic set redesign thread
« Reply #15 on: November 23, 2017, 08:23:55 am »
Before I say anything, "Alien Planet" will be the redesign for Purple

as for metal

Before (yes I used placeholders)


After


first post will be updated shortly
Plus i might change the OWA too

Offline GigaLem

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Re: Lemmings Plus Graphic set redesign thread
« Reply #16 on: November 24, 2017, 07:14:50 am »
I have updated the Metal Redesign to fix the One way arrows

Offline GigaLem

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Re: Lemmings Plus Graphic set redesign thread
« Reply #17 on: February 13, 2018, 12:14:37 am »
Just a quick update, I have begun the purple redesign graphic sets, Credit to plom510 for giving me a refrence


Another thing, I also have plom510 helping me update the foliage and vines of the tree graphic set, the pallet will be receiving an much less eye searing color


The Tree Update, expect it soonish

for purple It'll take a bit but its coming along well

Offline GigaLem

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Re: Lemmings Plus Graphic set redesign thread
« Reply #18 on: February 14, 2018, 09:46:15 pm »
Original

Initial Redesign

Update!

I'll update the first post to have the updated set
with that said Happy Valentines Day and :birthday: Lemmings

Offline Proxima

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Re: Lemmings Plus Graphic set redesign thread
« Reply #19 on: February 14, 2018, 11:08:51 pm »
Wowee, that's a huge improvement! :thumbsup:

Offline mobius

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Re: Lemmings Plus Graphic set redesign thread
« Reply #20 on: February 14, 2018, 11:39:34 pm »
agree; all of these are looking very very nice :thumbsup: :laugh:
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Offline GigaLem

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Re: Lemmings Plus Graphic set redesign thread
« Reply #21 on: February 27, 2018, 09:03:24 am »
The time has come for a new redesign
And oh man i'm very happy about this.

Major credit to plom for helping me out with it

Before

After


the first post will be updated

this redesign also adds
-Solid edged pieces (not seen the image)
-grass
-extra objects
-and a spanking new look

Now I just gotta think of what to do with dessert aside from that
enjoy ;)

Offline 607

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Re: Lemmings Plus Graphic set redesign thread
« Reply #22 on: March 03, 2018, 12:47:32 pm »
I love these! The ideas for the Lemmings Plus styles are really good, but they don't usually look too great.

Offline Flopsy

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Re: Lemmings Plus Graphic set redesign thread
« Reply #23 on: March 03, 2018, 04:32:12 pm »
I still dislike the purple tileset greatly but it's a lot better visually now GigaLem :)
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Offline GigaLem

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Re: Lemmings Plus Graphic set redesign thread
« Reply #24 on: April 07, 2018, 07:55:57 am »
Kept ya waiting huh?
Did this really take a month, that month went by like butter. But without further ado, all the LPII graphic sets are done
Before

After


I'll attach the set here because I have to update the first topic to fit all five.

With that said. I'll be taking a break from redesigns until Lemmings Discovery Vol.1 is finished.

when I return for these, I'm starting with the Lab set from LPIII

Almost forgot, thank you plom for your help with this set

Offline Proxima

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Re: Lemmings Plus Graphic set redesign thread
« Reply #25 on: April 07, 2018, 08:55:06 am »
Holy globules, that is amazing! :thumbsup:

Offline Strato Incendus

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Re: Lemmings Plus Graphic set redesign thread
« Reply #26 on: April 07, 2018, 11:33:50 am »
Wow, now I really consider uploading new versions of Paralems and Pit Lems, with all the Desert levels featuring this tileset rather than the original one! :)

No offense to namida, but the Desert graphic set was always the one I struggled the most with in making levels look pretty. This one however looks much more similar to the L2 Egyptian set, while still having enough of an own identity. :thumbsup:
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Offline GigaLem

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Re: Lemmings Plus Graphic set redesign thread
« Reply #27 on: May 08, 2018, 05:57:26 am »
Before

Intial Redesign

Update


That looks much better
Edit:I'd send this to nepster soon enough
edit:I forgot a piece, replace "alt1" with the one below
« Last Edit: May 08, 2018, 07:32:20 am by GigaLem »

Offline Dullstar

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Re: Lemmings Plus Graphic set redesign thread
« Reply #28 on: May 14, 2018, 10:22:26 am »
The sand, purple, and metal sets look very good. I'd have to see the psychedelic in practice; personally I always hated that set and just use clear physics when it comes up. I'm not sure how I feel about the one way arrows you're using in metal though - I'd have to see how they look animated, but they're a bit hard to read in the screenshots.

I do not like the tree set. The main issue you have is that your dirt pieces don't combine to form larger pieces well. Ideally, if I take organic-looking pieces like those dirt chunks and use a lot of them to form a larger chunk of terrain, it should be hard to identify where the boundaries of the component pieces are. The way you've shaded these pieces, it's very difficult to conceal those boundaries. If I wanted to, I could take that sample level you have and draw lines where the edges of each dirt piece are.

EDIT: The rest of the tree set is good. The tree leaves especially work well; the shading works to show individual bunches of leaves within the structure of an overall tree. Find a way to make that dirt tile better and it should be fine.
« Last Edit: May 14, 2018, 11:20:23 pm by Dullstar »

Offline namida

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Re: Lemmings Plus Graphic set redesign thread
« Reply #29 on: May 14, 2018, 12:11:34 pm »
It's quite hard to make combinable rough-edged pieces like that, without using alpha blending, which support for appears to have been culled (and to be fair, while it was supported at one point in NeoLemmix's code, it was never an officially proclaimed feature, nor did any graphic set actually make use of it) and Nepster appears to have no interest in reimplementing it.
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