Author Topic: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED  (Read 2414 times)

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Offline Wafflem

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #30 on: July 25, 2017, 04:18:05 am »
Thanks for the Millas update! :thumbsup:

Here are some of the replays + comments of the levels I was able to beat.

Millas v2.1 comments (click to show/hide)

One thing I forgot to say earlier: a huge kudos to Plom510 for the animated Milla sprites! :thumbsup: Animating lemming sprites must be difficult, especially including puppy ears, but Plom really made a huge feat in making the sprites! It was also nice to see part of his stream!
Projects:
Lemmingbytes - a NeoLemmix pack of 128 levels. Topic
MegSEBytes - a Flopsy and Wafflem collab pack of 30 levels. Topic

Channels:
YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/wafflemm

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas! All levels are now sorted by their graphic sets! Last updated on October 13, 2017.

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #31 on: July 25, 2017, 04:51:02 am »
No Problem Already wrote down some notes, I await your improved "Door of destiny" level
Plus I already wrote down some notes for 2.2
Spoiler (click to show/hide)

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #32 on: August 10, 2017, 06:30:10 am »
Sorry for the lack everything in a while, I have reached 75 levels and that's nice to see anyways cheers :thumbsup:

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #33 on: August 13, 2017, 11:16:20 pm »
I decided to make a rank to serve as an advance techniques tutorial
I call it "Red Scarf", I'll need to make a list of all the necessary tricks to learn to give players more ideas for solving levels
Edit:I decided against this since I feel players may find these out on thier own, however the idea list may help me with any other levels

The list i have right now is
-Terrain Stair Case
-Turn a Digger with a Blocker
-Bashing on a staircase
-Turning without walkers
-Using a blocker to to turn miners
-Other ways to clump lemmings
-Other ways to delay lemmings
-Stopping Miners, Bashers, Diggers, Fencers, with bombers
-Short stacker staircases

If Anyone wants to suggest anything I missed for ideas they can
« Last Edit: August 23, 2017, 03:11:52 am by GigaLem »

Offline Wafflem

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #34 on: August 14, 2017, 03:21:07 pm »
Here's a list of tricks that I can think of:
1. Two lemmings bashing in different directions (this is the same trick used in an LPIV level).
2. Put a blocker in front of a locked exit. The blocker jumps in as soon as the locked exit opens.
3. Lemmings can bash up diagonal steel.
4. A lemming can still float a few pixels in air even if he is finished digging.
5. Lemmings can glide/float into the exit that has no terrain underneath it.
6. Builder-miner trick: a miner can mine down a built bridge.
7. If a ledge is too high for a lemming, you can have a lemming bomb the top of that ledge to be able to get the other lemmings up.

Clam's list of non-glitch tricks can also be a good place for ideas (note that this is only for the traditional 8 skills).
Projects:
Lemmingbytes - a NeoLemmix pack of 128 levels. Topic
MegSEBytes - a Flopsy and Wafflem collab pack of 30 levels. Topic

Channels:
YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/wafflemm

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas! All levels are now sorted by their graphic sets! Last updated on October 13, 2017.

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #35 on: August 16, 2017, 01:15:42 am »
I'll take these suggestions in mind, though im feeling fatigued due to other problems so...
I call for another short break, but with what? AH I know!

Offline IchoTolot

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #36 on: August 23, 2017, 10:54:39 pm »
After resolving the demo again a week ago, I think I must express my seal of approval for this project in the topic as well! :thumbsup:

After playing through GigaLems 1 and Resident Gigalems, I can see so much positive development in term of overall level quality here.
Where some older levels were let's say suboptimal (the save 50% level where 1 of 2 hatches goes straight to the exit from GigaLems, or the zombie pit where you had to use tons of stoners to get across from Resident GigaLems come to my mind ;))  these ones seems excellent in comparison. :thumbsup:
Such a positive development here over the time and I am glad helping to improve this pack even further. ;)

Also the music is top notch! I'm looking forward to future updates! :)

Offline GigaLem

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Millas - (Project Freedom Planet X Lemmings) - Autumn update
« Reply #37 on: September 21, 2017, 01:58:28 am »
I see we're nearing the new format so I figured I'd give an update

All of the graphic sets used in this pack will be receiving updates in preparation for said format (when the get those update, they'll be sent to Nepster)
I'll be fixing each of its fault to the be of my ability, that way I can continue progress in the new format

NCFC 2017 will be coming up, I'm gonna try to fix up somethings before submitting the pack to NCFC (That's If I can do it)
There's the possibility that the next demo will contain 10 levels per rank so It'll be Version 3.0

If some things were getting removed, I will need to remove and replace some levels, what helps is with the Shimmier and jumper, they will need to be new strips for them of course but this will open up new levels for the game

I've received backgrounds from mobius, I will be editing them slightly if needed and as such, he'll be added in the credits when the new demo surfaces.

plus I'll need to put some time aside mid to late October to begin my holiday pack for 2017 and of course I'll be playing Pokemon Ultra Moon and Nuzlocking Ultra Sun when that time comes, but after that, I should be back to developing for Millas.

and lastly, I've considered opening up beta testing (or rather Demos with more levels) the Idea with this is as follows
-This is to help test the levels for any backroutes
-They're opened for streaming so if i'm watching I can know whats a backroute and what isn't
-now If I get any for this, I'll have replays ready for them, so if you have any tips for fixing backroutes please let me know

Anyways that's what I've got for now, I hope for the best of the project and hope for completion until then, Cheers! -GigaLem

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #38 on: October 03, 2017, 05:12:11 am »
Since the slowfreeze and radiation will be removed in the following format, Here's the levels that were removed from the developement
Credit to wafflem for one of his donations

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #39 on: October 09, 2017, 07:02:06 am »
Not gonna Lie it feels good to make a level again
I'll make a couple more before sending another beta to Wafflem
I made this level today called "The Lethal Library"

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - DEMO UPDATED
« Reply #40 on: October 14, 2017, 06:49:45 am »
The Alpha Rank is halfway finished
While completing some of wafflem's unfinished levels, the level formally know as "Trapzilla" became

"Scuffle with the Scarves"
RR 1
3 of everything
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