I'm using Version 10.010.010
Mentioned this in the IRC and was advised to report this. First time reporting a bug personally
Anyway, I'm making a level which uses 10 trapdoors each in a different graphic set. I've then proceeded to change the index numbers/S Values to try and change the order in which the trapdoors spawn the lemmings. This has done nothing to change the order of spawning.
mobius then informed me to use the Window Ordering in Editor (F12).
I have added the trapdoor objects to this list in the order I want them to spawn in and this has done nothing to change the ordering of the trapdoor spawns as well. mobius even mentioned that highlighting the object on the map will highlight the object in this window ordering menu, this does not happen.
I was told this may be due to the graphic set mixing causing a bug occur.
EDIT: Additionally, I have created a level which will not load in Neo Lemmix now. I just get a black screen and the egg timer, have to task manager and close Neo Lemmix to back out because it is not responding.
This happened when I tried to change the order of the trapdoors by removing all 10 trapdoors and putting them back individually in the order I wanted them to be in spawn wise.
Even when I attempt to load the level with one trapdoor placed now, Neo Lemmix crashes
The level loads only if there are no trapdoors placed.
PM'd the level in question
EDIT2: After messing around a bit with the level, I changed the 10 trapdoor index numbers to 0 through 9 (they were 60-69 which were the last in the sequence of objects) and the level loads after 3 seconds in Neo Lemmix.
The version of Neo Lemmix used is also v10.010.010