Author Topic: Level Idea  (Read 64895 times)

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Offline Isu

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Re: Level Idea
« Reply #285 on: September 23, 2005, 07:08:56 PM »
Quote from: tumble_weed  link=1119907802/225#233 date=1123503021
After I finish my uni assignment I'll get started on this and Timballisto...5 should be time and 6 should be title....the title is best left to the end, for example if the timing of the level is an integral part of the puzzle then it could form part of the title (ie Just a Minute)

Referencing this, am I doing the time or the title? :mikeconfused:

Offline Timballisto

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Re: Level Idea
« Reply #286 on: September 23, 2005, 07:26:18 PM »
You're doing the time.  Who's the last person again?

JM

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Re: Level Idea
« Reply #287 on: September 23, 2005, 07:30:26 PM »
Shvegait is after Isu.

EDIT: In the readme file I've now starred my name. Isu is next then Shvegait.

Offline Isu

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Re: Level Idea
« Reply #288 on: September 23, 2005, 08:14:15 PM »
My update complete. It's grplv2-5.zip

The most noticeable change of mine is the letters above one of the trapdoors, I've also added one-way walls.

Note: You might actually be able to squeese a solution out of this already, I don't know, I couldn't pull it off. :-(

Your turn Shvegait! :D

JM

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Re: Level Idea
« Reply #289 on: September 23, 2005, 08:50:54 PM »
The levels looking good so far.

tumble_weed

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Re: Level Idea
« Reply #290 on: September 24, 2005, 05:51:44 AM »
yeah looking good...I'd like to see how this turns out after Shevegait's contribution

Offline Shvegait

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Re: Level Idea
« Reply #291 on: September 24, 2005, 06:19:12 AM »
Oy, so I have to finish this off? I'll see what I can do...

This seems to be quite a bit more responsibility that last time.

Could anyone involved, especially Timballisto, JM, and Isu, comment on the changes you made to the level, and how you anticipated they would be involved in the final solution? I don't want to inadvertently neglect someone's terrain changes because I couldn't see how they could be involved in a solution, so please, give me a starting point if you can.

JM

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Re: Level Idea
« Reply #292 on: September 24, 2005, 09:46:48 AM »
I made it where you have to save 50/60 lemmings. You know the collum right next to the second entrance which is next to the fireblower. I made that column. I also added in a few builders and that seems to be all the work I've done.

Offline Shvegait

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Re: Level Idea
« Reply #293 on: September 24, 2005, 03:06:54 PM »
I can examine *what* you did by looking at each of the versions. My question is *why* did you do what you did, as far as a solution is concerned.

JM

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Re: Level Idea
« Reply #294 on: September 24, 2005, 03:52:16 PM »
I wanted the level to save a lot of lemmings so I made it 50/60 to be saved. I made a collum next to the second entrance because I wanted the design of the level to look good.

Offline Isu

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Re: Level Idea
« Reply #295 on: September 24, 2005, 05:33:18 PM »
Well, I merely added decor, The one way walls were to encourage teamwork, I also found a good use of Conway's "Out of the Frying Pan" trick. When I started editing the level, I panned out a solution before hand, so as to make my changes fit to the solution I had in mind. Plus, we needed a blocker or two.

JM

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Re: Level Idea
« Reply #296 on: September 24, 2005, 05:48:17 PM »
We did need a blocker or two. I don't know what the name of the level can be. If nobody can find a name for the level I'll PM them some good levels to help out.

Offline Timballisto

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Re: Level Idea
« Reply #297 on: September 25, 2005, 03:21:36 AM »
I added extra builders because there didn't seem to be enough to even get across the lava lake, and I also added the second entrance to make things interesting.  The sticks were intended to have some sort of climber involved.  Also I divised a method to trap the lemmings in a certain spot.

I hope that helps.

JM

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Re: Level Idea
« Reply #298 on: September 25, 2005, 11:28:26 AM »
That helps. I added in some builders to help. Shvegait have you found a title name yet?

Offline Shvegait

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Re: Level Idea
« Reply #299 on: October 01, 2005, 03:47:19 PM »
Sorry for the delay. I'm kind of busy with stuff right now. I still hope to work on this, but have patience.