Author Topic: ZX Spectrum + NES Levels  (Read 21914 times)

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Offline Ron_Stard

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ZX Spectrum + NES Levels
« on: June 07, 2016, 08:17:05 AM »
Hello! I am planning to recreate with NeoLemmix editor the exclusive ZX Spectrum levels included in that version of the game, as well as NES ones. Perhaps you already know about some of them: Speed Trap, Sleepless Nights... This is the complete list, as far as I've deduced from the maps:

ZX Spectrum Lemmings:

11 - Origins And Lemmings - DONE! - This level has a different layout and skills from its equivalent in the Amiga Original Lemmings

12 - Don't Let Your Eyes Deceive You - DONE! - This level has a different layout and skills from its equivalent in the Amiga Original Lemmings

15 - Don't Do Anything Too Hasty - DONE! - This level has a different layout and skills from its equivalent in the Amiga Original Lemmings

26 - Reflex Actions - DONE!

32 - The Crankshaft - DONE! - This level has a different layout and skills from its equivalent in the Amiga Original Lemmings

36 - If At First You Don't Succeed... - DONE! - This level has a different layout and skills from its equivalent in the Amiga Original Lemmings

43 - It's A Race Against Time - DONE!
48 - Speed Trap - DONE!

52 - Heaven Can Wait (We Hope!!!!) - DONE! - This level has a different layout and skills from its equivalent in the Amiga Original Lemmings

53 - Dig For Victory - DONE!
56 - Jon's Mayhem level - DONE!
58 - Sleepless Nights - DONE!
59 - Pride Comes Before... - DONE!
60 - Enviromentally Friendly

NES Lemmings:

Fun

12 - We All Fall Down - DONE! - This level has a different layout and skills from its equivalent in the Amiga Original Lemmings

13 - Origins And Lemmings - DONE! - This level has a different layout and skills from its equivalent in the Amiga Original Lemmings

14 - Danger The Bridge Is Down - DONE! - This level has a different layout and skills from its equivalent in the Amiga Original Lemmings

15 - Do Not Do Anything Too Hasty - DONE! - This level has a different layout and skills from its equivalent in the Amiga Original Lemmings

25 - Lemming And Lime - DONE!

Tricky

2 - A Bag Of Lemming Drops - DONE! - This level has a different layout and skills from its equivalent in the Amiga Original Lemmings

05 - Lemming I Scream - DONE!
23 - Iced Lemming - DONE!

24 - The Crankshaft - DONE! - This level has a different layout and skills from its equivalent in the Amiga Original Lemmings

25 - Lemming Good Fun - DONE!

Taxing

01 - Roman In The Ruins - DONE! - This level has a different layout and skills from its equivalent in the Amiga Original Lemmings

03 - Up The Wooden Hill - DONE! - This level has a different layout and skills from its equivalent in the Amiga Original Lemmings

06 - A Spot Of Bother - DONE!

12 - On The Spiders Web - DONE! - This level has a different layout and skills from its equivalent in the Amiga Original Lemmings

17 - Just Drop In - DONE! - This level has a different layout and skills from its equivalent in the Amiga Original Lemmings

18 - Arctic Lemmings - DONE!
20 - Come To Lemming County - DONE!

Mayhem
15 - This Lemmings Faulty - DONE!
16 - Hello John Got A New Lemming - DONE!

17 - My Word What A Lemming - DONE! - This level has a different layout and skills from its equivalent in the Amiga Original Lemmings

18 - A Free Lemming In Every Pack - DONE!
22 - Is That Lemming Licensed - DONE!

The complete maps of all the levels can be found here:

Spectrum - http://maps.speccy.cz/maps/Lemmings.png

NES - http://www.vgmaps.com/Atlas/NES/#L


My question is: do you think it's worthwhile doing this? And most important, are there any of you already recreating these levels?
« Last Edit: June 30, 2016, 12:27:37 PM by Ron_Stard »

Offline Gronkling

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Re: ZX Spectrum Levels
« Reply #1 on: June 07, 2016, 08:23:19 AM »
I tried this once, however I found it to be basically impossible due to how different the Spectrum version's physics and level creation method are to the original game. As far as I know, the Spectrum levels were basically drawn from scratch rather than using tilesets. (I found a disk image of a level editor for the system)
Good luck if you do try though!

Offline namida

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Re: ZX Spectrum Levels
« Reply #2 on: June 07, 2016, 09:18:59 AM »
Cheapo levels were stored as images of the entire level's terrain layout too. We found a way to get them working on NeoLemmix anyway. ;)

It sounds like Ron's quite happy to fully remake these levels, in which case, that's fine, problem solved. However, if not, I'm sure something similar to the Cheapo solution could be used here too.

(On looking at those maps, it looks like remaking might be the preferable option...)

EDIT: I notice some of these are just slight variants on usual maps...
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Offline Ron_Stard

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Re: ZX Spectrum Levels
« Reply #3 on: June 07, 2016, 04:28:14 PM »
My idea is recreating them with the Amiga/DOS graphics, not with the monochromatical ZX graphics. I hope release rate, delays and distances be no problem in the recreations.

Offline Ron_Stard

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Re: ZX Spectrum Levels
« Reply #4 on: June 09, 2016, 12:44:48 PM »
Ok, let's start with Reflex Actions and Speed Trap (both of them use the same layout, but different skillset):

Reflex Actions & Speed Trap
(Tricky 11 & Mayhem 3 from ZX Spectrum Lemmings)


I have built and tested them for/in NeoLemmix and they are solvable (but I haven't tested them yet in Lemmix).

There are still 6 levels to create, I hope I can recreate them soon!
« Last Edit: June 09, 2016, 01:24:45 PM by Ron_Stard »

Offline Wafflem

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Re: ZX Spectrum Levels
« Reply #5 on: June 09, 2016, 02:25:48 PM »
Awesome job! :thumbsup:

This level I think is pretty much the same as Lemming and Lime from the NES version of Lemmings; in fact, I think most of the ZX Spectrum Levels also appear in NES Lemmings.
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Offline Ron_Stard

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Re: ZX Spectrum Levels
« Reply #6 on: June 10, 2016, 09:49:38 AM »
Awesome job! :thumbsup:

This level I think is pretty much the same as Lemming and Lime from the NES version of Lemmings; in fact, I think most of the ZX Spectrum Levels also appear in NES Lemmings.

Yes, is very similar. I think I'll take a look to unique NES levels once I've finished with these ones.

And, by the way, here is another recreation from ZX Lemmings:

Jon's Mayhem Level
(Mayhem 11 from ZX Spectrum Lemmings)


I've been a little creative with this one. The original seems to have exclusive elements in its layout, so I've recreated them the best I could.

Having said that, this is an awfully easy level: I could have designed it even putting random tiles along the screen, and the solution had been the same (or perhaps, even harder!). It doesn't deserve to be placed at Mayhem rating, not even at Tricky. I've played it in a Spectrum emulator, and my feelings were the same.

Never mind, another Speccy level done! :laugh:

« Last Edit: June 10, 2016, 09:56:03 AM by Ron_Stard »

Offline Ron_Stard

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Re: ZX Spectrum Levels
« Reply #7 on: June 10, 2016, 06:05:32 PM »
It's time for another ZX level:

Pride Comes Before...
(Mayhem 14 from ZX Spectrum Lemmings)


I've put a lot of effort into mimicking all the details of the original level, despite of the fact that most of the scenario is out of reach for the lemmings, due to skillset constraints.
« Last Edit: June 10, 2016, 06:31:15 PM by Ron_Stard »

Offline Ron_Stard

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Re: ZX Spectrum Levels
« Reply #8 on: June 11, 2016, 04:27:23 PM »
Another ZX level recreated, and another one that uses the Crystal set:

It's A Race Against Time
(Taxing 13 from ZX Spectrum Lemmings)


I've been a little creative again at designing the scenario, in order to meet the requirements for the intended solution.

Offline Ron_Stard

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Re: ZX Spectrum Levels
« Reply #9 on: June 12, 2016, 12:41:03 PM »
The next ZX recreation was the easiest so far:

Dig For Victory
(Mayhem 8 from ZX Spectrum Lemmings)


I've only had to fix some distances from the original and famous "A Task For Blockers And Bombers", as well as to replace the thin lines by blocks of wood, for the solution to be the intended one.

Offline mobius

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Re: ZX Spectrum Levels
« Reply #10 on: June 12, 2016, 01:10:21 PM »
nice work on these, I'll have to try them soon, never played these before.
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

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Offline Ron_Stard

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Re: ZX Spectrum Levels
« Reply #11 on: June 14, 2016, 11:27:47 AM »
nice work on these, I'll have to try them soon, never played these before.

Thank you! They are very easy, not quite challenging, but since they are unpublished, I think it's useful to have them recreated.

And now, let's move to the next level.

Here is Slepless Nights. I don't know why, but I love that title:

Sleepless Nights
(Mayhem 13 from ZX Spectrum Lemmings)


I've had to make last-minute fixes in the distances between the edge of the left crystal block and the net, in order to be faithful to the Spectrum release speed and the solution, which implies saving the second lemming released, thanks to an enough larger bridge. Also, the gaps between metal blocks were dramatically reduced: blame on the size of net squares. The diamond is bigger than the one from Spectrum level, and the top of the nets under the metal blocks isn't walkable on my version, while in Spectrum it is.

But despite this personal changes, the solution of this level is exactly the same to the ZX Spectrum one, so I think this recreation is OK.

The last level of ZX Spectrum (Enviromentally Friendly) is also the last unpublished from this port: it's a cut-down version of the classic "Watch Out, There's Traps About" (Taxing 2). I will probably adapt it, but I'm thinking more of creating a new thread for recreating the unique NES levels: by the way, some of them are almost equal to the ones I've already made from Spectrum.

Offline Flopsy

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Re: ZX Spectrum Levels
« Reply #12 on: June 14, 2016, 11:41:13 AM »
I will probably adapt it, but I'm thinking more of creating a new thread for recreating the unique NES levels: by the way, some of them are almost equal to the ones I've already made from Spectrum.

Nice, I'll be interested in what you come up with for those levels.
I've remade 3 of the Game Boy unique levels but I understand the level contents of the NES and Game Boy version are identical.

I've remade the following.
Taxing 18 - Arctic Lemming
Taxing 6 - A Spot Of Bother/Mayhem 22 - Is that Lemming Licensed?
Mayhem 16 - John Got A New Lemming
I can post images if you're interested :thumbsup:

Offline Ron_Stard

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Re: ZX Spectrum Levels
« Reply #13 on: June 14, 2016, 11:50:38 AM »

Nice, I'll be interested in what you come up with for those levels.
I've remade 3 of the Game Boy unique levels but I understand the level contents of the NES and Game Boy version are identical.

I've remade the following.
Taxing 18 - Arctic Lemming
Taxing 6 - A Spot Of Bother/Mayhem 22 - Is that Lemming Licensed?
Mayhem 16 - John Got A New Lemming
I can post images if you're interested :thumbsup:

Of course! Show me what you've done!

You can see the full maps for NES Lemmings here (scroll down):

http://www.vgmaps.com/Atlas/NES/#L

My to-do list of NES levels is the following:

Fun
===

12 - We All Fall Down - This level has a different layout and skills from its equivalent in the Amiga Original Lemmings

13 - Origins And Lemmings - This level has a different layout and skills from its equivalent in the Amiga Original Lemmings

14 - Danger The Bridge Is Out - This level has a different layout and skills from its equivalent in the Amiga Original Lemmings

15 - Do Not Do Anything Too Hasty - This level has a different layout and skills from its equivalent in the Amiga Original Lemmings

25 - Lemming And Lime

Tricky
======

02 - A Bag of Lemming Drops - This level has a different layout and skills from its equivalent in the Amiga Original Lemmings

05 - Lemming I Scream
23 - Iced Lemming

24 - The Crankshaft - This level has a different layout and skills from its equivalent in the Amiga Original Lemmings

25 - Lemming Good Fun

Taxing
======

01 - Roman In The Ruins - This level has a different layout and skills from its equivalent in the Amiga Original Lemmings

03 - Up The Wooden Hill - This level has a different layout and skills from its equivalent in the Amiga Original Lemmings

06 - A Spot Of Bother

12 - On The Spiders Web - This level has a different layout and skills from its equivalent in the Amiga Original Lemmings

17 - Just Drop In - This level has a different layout and skills from its equivalent in the Amiga Original Lemmings

18 - Arctic Lemmings
20 - Come To Lemming County

Mayhem
======
15 - This Lemmings Faulty
16 - Hello John Got A New Lemming

17 - My Word What A Lemming - This level has a different layout and skills from its equivalent in the Amiga Original Lemmings

18 - A Free Lemming In Every Pack
22 - Is That Lemming Licensed

And yes, I think Game Boy and NES share similarities, so you've probably saved me some work :thumbsup:
« Last Edit: June 30, 2016, 12:29:15 PM by Ron_Stard »

Offline Flopsy

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Re: ZX Spectrum Levels
« Reply #14 on: June 14, 2016, 12:34:30 PM »


A Spot Of Bother, this one is definitely not a replica, I modified it because I came up with an alternative solution for it.



Arctic Lemming, this one is a lot more exact, added more stars for effect. The stars in Game Boy are not terrain so there'll be a major difference.



John Got A New Lemming, added the one way arrows to the left of the exit myself to prevent backrouting but the rest of the level is mostly spot on. Moved the trapdoors so it's not splat height since Gameboy requires you to float every lemming out of the trapdoors.

Pretty much all the levels are small vertical scrollers because the metal blocks in Crystal tileset which I was using to measure are much bigger.

Feel free to take these levels and modify them to your liking. I'll be keeping these versions for my level pack because I loved the Game Boy exclusive levels.

Hope this helps decrease your work load for the NES levels :thumbsup:

Offline Ron_Stard

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Re: ZX Spectrum Levels
« Reply #15 on: June 14, 2016, 09:58:25 PM »

A Spot Of Bother, this one is definitely not a replica, I modified it because I came up with an alternative solution for it.

Arctic Lemming, this one is a lot more exact, added more stars for effect. The stars in Game Boy are not terrain so there'll be a major difference.


John Got A New Lemming, added the one way arrows to the left of the exit myself to prevent backrouting but the rest of the level is mostly spot on. Moved the trapdoors so it's not splat height since Gameboy requires you to float every lemming out of the trapdoors.

Pretty much all the levels are small vertical scrollers because the metal blocks in Crystal tileset which I was using to measure are much bigger.

Feel free to take these levels and modify them to your liking. I'll be keeping these versions for my level pack because I loved the Game Boy exclusive levels.

Hope this helps decrease your work load for the NES levels :thumbsup:

Thank you! Your levels are visually richer than mines, but I was planning to build them on the classic resolution of Lemmix, with only horizontal scrolling. It's interesting how you used the mineral seams to simulate the trapezoidal obstacles in John... and A Spot Of Bother: the first time I saw such slopes in Spectrum, I only thought of them as small squared nets, filled with the blue material of those bland circles of the Crystal repertory. I like your approach :D

Offline Flopsy

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Re: ZX Spectrum Levels
« Reply #16 on: June 15, 2016, 12:12:42 AM »
It's just how they looked to me on the Game Boy version those Trapezoidal objects. Feel free to shrink the levels vertically if you need to, some of them are around the 200 pixel region vertically when you need to get down to 160pxl.



This is the best image I could find for how the game boy version of Mayhem 16 looks.

Offline Leo

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Re: ZX Spectrum Levels
« Reply #17 on: June 15, 2016, 01:03:59 AM »
Better level picture:
« Last Edit: June 16, 2016, 11:54:43 PM by Leo »

Offline Flopsy

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Re: ZX Spectrum Levels
« Reply #18 on: June 16, 2016, 11:16:59 AM »
Thanks Leo :thumbsup:

that is much better for visual comparison :)

Offline Ron_Stard

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Re: ZX Spectrum Levels
« Reply #19 on: June 17, 2016, 08:35:17 AM »
These are more detailed screenshots, from NES Lemmings (I think they are the same as Game Boy ones):

A Spot Of Bother / Is That Lemming Licensed? (Taxing 6 & Mayhem 22)


Arctic Lemmings (Taxing 18)


Hello John Got A New Lemming (Mayhem 16)


Offline ccexplore

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Re: ZX Spectrum Levels
« Reply #20 on: June 17, 2016, 11:35:14 AM »
One important difference between the NES and Gameboy ports versus ZX Spectrum is that in the former, builders and miners are at 45-degree angles (ie. 1:1 slopes) rather than the traditional shallower 2:1 slopes.  This will likely lead to more tweaks required compare to what, say, fall-distance differences would entail.

Offline Ron_Stard

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Re: ZX Spectrum Levels
« Reply #21 on: June 17, 2016, 03:02:56 PM »
One important difference between the NES and Gameboy ports versus ZX Spectrum is that in the former, builders and miners are at 45-degree angles (ie. 1:1 slopes) rather than the traditional shallower 2:1 slopes.  This will likely lead to more tweaks required compare to what, say, fall-distance differences would entail.

In fact, Tricky 05 (Lemming I Scream) has a particular and problematic fall-safe distance at the very beginning of the level:



On NES port, the Lemmings splat against the floor from that distance, while in the similar level I made for Spectrum, they land safe from even higher distances (I tested it). Also, the particular way of building bridges you mentioned leads to a solution not very simulable on [Neo]Lemmix.

This is a video I've found which shows that inconveniences:

https://www.youtube.com/watch?v=3-l65YylDQs

Offline Ron_Stard

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Re: ZX Spectrum + NES Levels
« Reply #22 on: June 17, 2016, 04:39:55 PM »
New changes:

-I've renamed the thread as ZX Spectrum + NES Levels, because I'm going to put here the levels from both versions.
-Created the first NES recreated level:

Iced Lemming
(Tricky 23 from NES Lemmings)


I've made a few changes on the similar ZX level I've already made. I chose not to replace the mineral seams by a kind of diamonds, as the NES version has, for aesthetic purposes, because I found the diamonds recreation too much unnatural while I was making it with NeoLemmix editor.

As ccexplore said a few posts ago, the major problem with NES recreations is the fact that bridges have its particular angle. Please, watch this video of this level solved on NES, and tell me if you would consider my attempt a good recreation:

https://www.youtube.com/watch?v=HWH2V6pdqD4

Offline Ron_Stard

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Re: ZX Spectrum + NES Levels
« Reply #23 on: June 20, 2016, 11:14:04 AM »
One level more from NES - thanks to namida for helping me with the correction (it didn't work on Lemmix, due to some problems with object indexes).

Lemming And Lime
(Fun 25 from NES Lemmings)
« Last Edit: June 21, 2016, 10:23:51 AM by Ron_Stard »

Offline namida

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Re: ZX Spectrum + NES Levels
« Reply #24 on: June 20, 2016, 03:10:06 PM »
Quote
I've started making it for Lemmix, but at some point, I surpassed the 32-objects limit, and despite deleting some of them later, it was impossible to make the third trap and the exit work:

In Lemmix, objects beyond Index 15 won't work (unless they're entrances). Put the trap in the first 15 objects (move the entrance, the exit top, and perhaps some of the water objects - especially those with additional ones above them - towards the end of the indexes) and it should work.
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Offline Ron_Stard

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Re: ZX Spectrum + NES Levels
« Reply #25 on: June 20, 2016, 04:18:15 PM »
Quote
I've started making it for Lemmix, but at some point, I surpassed the 32-objects limit, and despite deleting some of them later, it was impossible to make the third trap and the exit work:

In Lemmix, objects beyond Index 15 won't work (unless they're entrances). Put the trap in the first 15 objects (move the entrance, the exit top, and perhaps some of the water objects - especially those with additional ones above them - towards the end of the indexes) and it should work.

Thank you, that worked! I didn't know about it. Now the level is playable on Lemmix, once converted.

Offline LJLPM

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Re: ZX Spectrum + NES Levels
« Reply #26 on: June 20, 2016, 10:43:15 PM »
I really like your versions of these levels: some simple designs, yet very good-looking! Good job :thumbsup:

Offline Ron_Stard

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Re: ZX Spectrum + NES Levels
« Reply #27 on: June 21, 2016, 10:41:18 AM »
I really like your versions of these levels: some simple designs, yet very good-looking! Good job :thumbsup:

Thank you! The levels are certainly easy, but at least are detailed. I think the only interesting level of all that I've already recreated is Speed Trap.

Here we go with another two:

Lemming I Scream
(Tricky 5 from NES Lemmings)


Come To Lemming County
(Taxing 20 from NES Lemmings)


The day I posted Iced Lemming, I forgot to attach also Come To Lemming County, which has the same layout, but a different skillset.
The other level is basically Sleepless Nights from ZX Spectrum, but with slight changes: more net ropes, different diamond, water, and a new location for the trap door, for the lemmings to splat against the floor as they fall, like in the NES version.

Offline Ron_Stard

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Re: ZX Spectrum + NES Levels
« Reply #28 on: June 21, 2016, 02:05:45 PM »
And now, two more levels!

A Spot Of Bother & Is That Lemming Licensed?
(Taxing 6 & Mayhem 22 from NES Lemmings)


Both of them use the same layout, but different skillset. In contrast to the rest of the NES levels, they require interesting solutions. The strange 45º degree of NES bridges is no problem for solving these levels in the manner they were intended.

Flopsy made bigger recreations some posts ago, while mines were made with the classic resolution. Finally I chose to make the levels almost from scratch, instead of rebuilding Flopsy ones.

I made them for NeoLemmix, so after batch-converting them with the editor for Lemmix, I realized that Auto-Steel didn't keep its state, and neither the right diamond orientation... I think I'll need a lot extra classes of NeoLemmix Editor for becoming a virtuoso on level making :D

Offline Flopsy

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Re: ZX Spectrum + NES Levels
« Reply #29 on: June 21, 2016, 04:23:50 PM »
Oh nice Ron_Stard

They look so much better, I think the mistake I made was using the larger Steel blocks to help keep the level to scale.

Another interesting point to make is the Diamonds need to be climbable on both sides and I can see in the picture that one side won't be climbable. They are definitely climbable on the Game Boy version, I can't comment on the NES.
I guess they aren't really required for the solution since Spot of Bother is an X of everything level anyway and Mayhem 22 doesn't have any climbers.

Can't wait to see the rest :thumbsup:

Offline Wafflem

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Re: ZX Spectrum + NES Levels
« Reply #30 on: June 21, 2016, 05:00:06 PM »
Minim also did a remake of A Spot of Bother in this pack, Level 9.
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Offline Ron_Stard

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Re: ZX Spectrum + NES Levels
« Reply #31 on: June 21, 2016, 06:43:28 PM »
Oh nice Ron_Stard

They look so much better, I think the mistake I made was using the larger Steel blocks to help keep the level to scale.

Another interesting point to make is the Diamonds need to be climbable on both sides and I can see in the picture that one side won't be climbable. They are definitely climbable on the Game Boy version, I can't comment on the NES.
I guess they aren't really required for the solution since Spot of Bother is an X of everything level anyway and Mayhem 22 doesn't have any climbers.

Can't wait to see the rest :thumbsup:

On NES version, it is impossible to climb any of the diamonds, as you can see in the screenshot:



The layout uses small steel blocks, according again to the NES capture.

Minim also did a remake of A Spot of Bother in this pack, Level 9.

Yeah, I see it:




Interesting approach: Minim took simple elements for recreating the trapezoid/trapezium and the diamonds, and gaps instead of traps. Since the solution is the intended one, it seems that I put too much effort into mimicking every detail :laugh:

Anyway, to change the subject: one more level!

A Free Lemming In Every Pack
(Mayhem 18 from NES Lemmings)


Again, as it happened on ZX, this is a remake of "A Task For Blockers And Bombers", with a slightly different layout and a different approach for solving it. I watched a video with the intended solution on NES, and toyed around with the thickness of the wood, in order to mimic the behavior of the diggers.
« Last Edit: June 22, 2016, 04:23:14 PM by Ron_Stard »

Offline Minim

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Re: ZX Spectrum + NES Levels
« Reply #32 on: June 21, 2016, 06:48:04 PM »
Minim also did a remake of A Spot of Bother in this pack, Level 9.

That's right. :) Looking at my old 2008 packs I also remember doing remakes of "Arctic Lemmings" and "Hello John Got A New Lemming" under different graphic sets and different titles. They were under the names "Square World" and "Where do I dig next" respectively. See this pack for images.
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Offline Ron_Stard

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Re: ZX Spectrum + NES Levels
« Reply #33 on: June 22, 2016, 11:55:11 AM »
New level!

This Lemmings Faulty
(Mayhem 15 from NES Lemmings)


I'm proud of having managed to mimic every damn NES behavior on this. As you may deduce from the layout, this is a stripped down version of the (in)famous Mayhem 29, "Save Me". I had to move 4 or 5 times the trap door platform far to the right, for the builder lemming reached enough height to be forced to use both bashing and mining abilities, and not splat after falling, just like in NES intended solution.

Also, I had to lower the first stairs, in order to force him, again, to build an extra step over it, just like the NES version requires.

This is a NES video with the intended solution: https://www.youtube.com/watch?v=0puf9q1uJFg
« Last Edit: June 22, 2016, 06:58:16 PM by Ron_Stard »

Offline Ron_Stard

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Re: ZX Spectrum + NES Levels
« Reply #34 on: June 22, 2016, 04:15:01 PM »
Not much to say about the next recreated level:

Lemming Good Fun
(Tricky 25 from NES Lemmings)


Basically, is ZX Spectrum Jon's Mayhem Level, but with stars and water. And a different skillset, but the solution is the same. I've tried to put the stars on the equivalent places of the NES version level, but I didn't take much care doing that.

Offline Ron_Stard

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Re: ZX Spectrum + NES Levels
« Reply #35 on: June 23, 2016, 11:32:51 AM »
Ullo John! Gotta new level? Yeah!

Hello John Got A New Lemming
(Mayhem 16 from NES Lemmings)


This is the kind of puzzle that "Lemmings Ark" and "Fall And No Life" fans will appreciate. I took a few licenses from the original NES layout, but only in those parts of the level which doesn't affect the intended solution: it turned out that Flopsy were right about the strange scalability of the simmetrical diamonds that NES has, but that little detail is not a problem for the planned way of solving this funny level.

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Re: ZX Spectrum + NES Levels
« Reply #36 on: June 23, 2016, 04:05:01 PM »
It's time to finish the NES remakes:

Arctic Lemmings
(Taxing 18 from NES Lemmings)


I've made a few visual changes, but the solution is the same as NES one. Perhaps it's even easier in some way, but well, I did what i could!

I hope you have enjoyed these reconstructions. There is only one left to made, Enviromentally Friendly from ZX Spectrum, but I think it's not a very interesting level, after all... I don't know if I'll finally rebuilt it.

Offline Wafflem

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Re: ZX Spectrum + NES Levels
« Reply #37 on: June 23, 2016, 04:16:55 PM »
Well done, Ron_Stard! :thumbsup:

Once you finish Environmentally Friendly, these levels should be added to the Extra Levels Player, and should even be considered for Lemmings Redux!
YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/Wafflem467

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

Offline Ron_Stard

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Re: ZX Spectrum + NES Levels
« Reply #38 on: June 24, 2016, 12:32:59 PM »
Well done, Ron_Stard! :thumbsup:

Once you finish Environmentally Friendly, these levels should be added to the Extra Levels Player, and should even be considered for Lemmings Redux!

Thank you! I also thought about putting these levels on the Extra Level Players for Lemmix and NeoLemmix; that decision it's up to the authors of those players (EricLang, ccexplore and namida, I think). But before that, I think I should inspect carefully the levels, for fixing possible errors and change some things in layouts.

By the way: before redrawing the boring Enviromentally Friendly, I've made versions for the ZX and Spectrum levels which have a slight layout -and skills- for the classic "Don't Do Anything Too Hasty" and "Heaven Can Wait (We Hope!!!!)":

Don't Do Anything Too Hasty & Heaven Can Wait (We Hope!!!!)
(Fun 15 & Mayhem 7 from ZX Spectrum Lemmings)


Do Not Do Anything Too Hasty & Up The Wooden Hill
(Fun 15 & Taxing 3 from NES Lemmings)


I've been faithful to the distances and details -or absence of details-, but the layout is exactly the same. However, the skills for each of the four versions are completely different, and lead to at least 3 different approaches to solve them: that's why I have remade them.
« Last Edit: June 27, 2016, 05:00:17 PM by Ron_Stard »

Offline Ron_Stard

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Re: ZX Spectrum + NES Levels
« Reply #39 on: June 27, 2016, 04:46:03 PM »
Another NES level, whose layout and tasklist is different from a classic scenario (in this case, Taxing 20 - Walk The Web Rope)

On The Spiders Web
(Taxing 12 from NES Lemmings)


I ran out of terrain pieces twice while I was making this level. I solved it using huge erasers, instead of a lot of small ones.
« Last Edit: June 27, 2016, 07:25:27 PM by Ron_Stard »

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Re: ZX Spectrum + NES Levels
« Reply #40 on: June 28, 2016, 04:04:31 PM »
4 more levels*!

*Actually, they all share the same scenario, and they resemble a famous -and also obnoxious- original level:

We All Fall Down/A Bag Of Lemming Drops/Just Drop In/My Word What A Lemming
(Fun 12, Tricky 2, Taxing 17 and Mayhem 17 from NES Lemmings)


Two reasons led me to recreate it/them: first of all, of course, the different layout they have from the Amiga original level(s), but the main reason is that the ways of solving each one are completely different, and even creative! No more trivial digging solution! (well... except for Taxing 17).

Since I am recreating now the levels with slightly different layouts from the Amiga original, I think I'll recreate also the following levels, before releasing the ultimate Lemmix and NeoLemmix packs:

ZX Spectrum

-Fun 11 & 12 (Taxing 2 & 6)
-Tricky 1 (Tricky 7)
-Taxing 7
-Mayhem 15

NES

-Fun 13 & 14 (Tricky 24 & Taxing 1)
-Fun 21 (Mayhem 4)
-Mayhem 9

They are the truncated and gapped versions of Origins And Lemmings & Don't Let Your Eyes Deceive You, plus the non-spider web version of Lemmings Lemmings Everywhere (as well as the repetitions for each level mentioned). Oh, and the no-traps version of Taxing 2, called Enviromentally Friendly (Mayhem 15 from ZX Spectrum). And two versions of Lost Something? with different skillset!

I know, I know: they are pretty bland levels, with not much to contribute, but well, they are unique, somehow. I promise I'll stop bugging in this thread after I finish those levels! :thumbsup:
« Last Edit: July 01, 2016, 05:49:50 PM by Ron_Stard »

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Re: ZX Spectrum + NES Levels
« Reply #41 on: June 29, 2016, 09:54:35 AM »
A truncated classic:

Danger The Bridge Is Out / Roman In The Ruins
(Fun 14 & Taxing 1 from NES Lemmings)


Don't Let Your Eyes Deceive You / If At First You Don't Succeed...
(Fun 12 & Taxing 6 from ZX Spectrum Lemmings)


Different layout from the classic Fun 15, and different skillset for each one. I recycled partially the original "If At First..." to make these four levels. The time and skills restrictions add some challenge to these gapped versions.

Offline Flopsy

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Re: ZX Spectrum + NES Levels
« Reply #42 on: June 29, 2016, 10:15:30 AM »
Nice, this level brings back memories for me. This is actually one of the hardest levels in Game Boy Lemmings. Like Tricky 1, you can only lose 1 lemming in Taxing 1.

The Game Boy/NES version was good at taking easier levels and making them harder, like both versions of "Here's one I Prepared Earlier"/"Every Lemming for Himself" are pretty difficult.

Keep it up Ron, looking forward to the nxp :)

Offline Ron_Stard

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Re: ZX Spectrum + NES Levels
« Reply #43 on: June 30, 2016, 12:24:24 PM »
Nice, this level brings back memories for me. This is actually one of the hardest levels in Game Boy Lemmings. Like Tricky 1, you can only lose 1 lemming in Taxing 1.

The Game Boy/NES version was good at taking easier levels and making them harder, like both versions of "Here's one I Prepared Earlier"/"Every Lemming for Himself" are pretty difficult.

Keep it up Ron, looking forward to the nxp :)

Thank you! I think I'll need some help when I make the packs.

Here we go with another truncated classic scenario:

Origins And Lemmings / The Crankshaft
(Fun 13 & Tricky 24 from NES Lemmings)



Origins And Lemmings / The Crankshaft
(Fun 11 & Taxing 2 from ZX Spectrum Lemmings)


I was very surprised by the skillset in NES' "The Crankshaft": it leads to a slightly new approach for solving the level.

Offline Ron_Stard

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Re: ZX Spectrum + NES Levels
« Reply #44 on: July 01, 2016, 05:49:22 PM »
Oh, that classic level:

A Memory Test?
(Taxing 7 from ZX Spectrum Lemmings)


Pass Me That Lemming
(Mayhem 9 from NES Lemmings)


It was hard, VERY HARD to mimic the soil slopes and its thickness from the original levels into these ones. But well, it was worthwhile: the skillset for each recreation is different from the classic "Lost Something?", and so they are the solutions derived from these changes. Not very difficult to solve them, but not very easy either.
« Last Edit: July 01, 2016, 06:39:08 PM by Ron_Stard »

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Re: ZX Spectrum + NES Levels
« Reply #45 on: July 02, 2016, 04:48:05 PM »
Four more levels with different scenario and skills:

Lemmings Lemmings Everywhere / Timing Is Critical
(Tricky 1 & Tricky 7 from ZX Spectrum Lemmings)


Lemmings Lemmings Everywhere / There Must Be More To Life
(Fun 21 & Mayhem 4 from NES Lemmings)


I couldn't imagine that drawing the spiral web was going to be so hard and frustrating! I even ran out of terrain pieces almost finishing it!
These are very simple levels, despite of the fact that skillset is certainly restrictive in Timing Is Critical and There Must Be More To Life: by the way, the skills for this last are quite interesting and surprising.

There is only one more level to recreate before releasing the packs! :thumbsup: