Here an explanation what went wrong: When a glider hits a wall, he always checks a few pixels below whether he can continue gliding by moving slightly down. Now assume he hits the wall just where it meets a very thin floor. Then he finds that a few pixels below there is air, so he can continue by moving a few pixels down. Who cares, that there is a thin platform between?
So the bug is actually nothing specific to a 1-pixel wide gap. This set-up just leads naturally to hitting walls right above the floor.
This bug will be fixed in the next experimental version.