Here's one that should hopefully work better:
https://www.dropbox.com/s/e1j3of0o8yuz5kc/NeoLemmix_VExNf1.45n-B_Experimental.zip?dl=0Lemming animations should be fixed now for standard lemmings, so let me know if you see any that are problematic. The Santa lemmings have not been fixed yet, so there will probably be issues with them.
The non-working minimap is a known issue.
There's another vaguely known issue that affects for example IchoTolot's "Escape from LemLab". Suspected (but not confirmed) cause is teleporters that don't have a proper corresponding receiver.
Note that only the Orig, OhNo and Xmas sets, as well as two of the LPIII sets (Circuit and Martian) and the Epic set, will work with this release. NXPs will, as long as they don't use any graphic sets other than those ones. So, try packs such as the official games (aside from Extra since it uses Genesis styles; also be aware that VGASPEC levels won't work), Lemmings Plus I, GeoffLems, NepsterLems or the various Lemmix conversions to test this out; most (but not all) levels of GigaLems and Lemmings Reunion should be fine too. (Do be aware that most of these have not specifically been tested against this version, so some levels may not be possible.)
As you might notice if you examine the files, the Xmas set doesn't actually have duplicates of all the pieces it shares with the Snow set now. Rather, it'll make use of the new version's ability to mix sets, and just use those pieces from the Snow set. The trap is a special case, due to the need to display Santa lemmings as part of its animation. Similarly, some recurring objects (for example, preplaced lemmings, or the flags) have been put in a "default" set, and when loading levels that use them, it'll redirect to the "default" set for them. Exits and their tops have been merged for all sets except Circuit, where they've been kept seperately so that the top can animate constantly while the body unlocks (it has however been reconfigured to always just use the lockable version - if a level has no buttons, it simply acts like a normal exit).
If you want to try messing around, you can modify the "translation.nxmi" files in each graphic set's folder.
Do note - levels using the Epic set might look a bit weird, as the actual Epic set contains the Lemmini graphics (which NeoLemmix then downscales); whereas this version actually uses the respective pieces from the standard sets, thus using the native NL pieces.
If you downloaded this before I added Epic tileset support, just download the attached file, and place it in a subfolder of the styles folder called "epic".