I'll certianly keep it in mind, but I'm not sure how much can or can't be done without significantly overhauling other parts of the editor as well. Unlike the player code, which while a bit messy in parts, mostly makes sense at this point and most things can be done; the editor code is possibly the messiest, hardest-to-follow thing in existance, and most (not all, mind you) of the mess results not from modifications made before I really knew what I was doing, but simply from the original state of the editor's code (do keep in mind that the source for the stable version of the Lemmix Editor had been lost, and the NeoLemmix Editor was made based off an alpha version). Ideally I'd like to just replace the whole thing at some point, but I'm not sure if I'd ever actually get around to doing such a thing.