Hm, it's working for me on some levels, but not on others. I'll have to look into this and find out exactly why.
EDIT: I sent you a test version that should have fixed this issue, let me know.
By the way - while this has kind of been unofficially my policy for a while anyway, I'm now
officially reducing the status of SuperLemmini support from actively supported, to the same "passively supported" status that Lemmix and Lemmini have - ie: I won't generally go out of my way to support new features (if any are added to SuperLemmini), and won't actively test for bugs myself; but will still try to fix any bugs that get reported in relation to SuperLemmini levels. The reason for this is quite simple - SuperLemmini has not caught on at all; with only a few people using it, mostly only to play levels rather than actually make them. Thus, it doesn't make sense to try and actively support an engine that no one really uses. Of course, I'm open to reversing this decision if SuperLemmini does suddenly spring to life.
This does
not mean that SuperLemmini support will be removed - it will stay there, and bugs will be fixed if reported. It just means I won't make a special effort to keep up with new SuperLemmini features, or actively test for bugs that are exclusively related to SuperLemmini editing.