Hi.
Lix die when they leave the map. I'd certainly like to keep this. But how should the
terrain check beyond the ceiling behave?
0.9 ceiling rule: When a lix checks terrain beyond the ceiling, the game answers with the highest pixel still inside the playing area.
Problem (see gif above): Walkers see the final builder brick as an infinitely tall wall and turn at this brick.
One may consider this a logical corollary from a reasonable rule. But many consider this unintuitive. In particular, the builder herself dies because she doesn't check again for terrain after building the infinitely-tall brick.
Here's an alternative to the 0.9 ceiling rule:
Open ceiling rule: When a lix checks terrain beyond the ceiling, the game answers with air.
Problem (see gif above): This thin bar is only 8 hi-res pixels thick. The lix have to climb 12 hi-res pixels to get out of bounds, and they happily do that because they can ascend up to 12 pixels into air.
One may consider this a problem of the level and thicken the steel bar here.

Compared with the 0.9 rule (left gif), the open ceiling rule (right gif) has another downside: Before climbers die, they see a ledge on top of the climbable wall. Instead of peacefully climbing into their death as in 0.9, the open-ceiling-rule climber will now ascend/hoist into death.
One may consider this a cosmetic problem and not care.
Or one could special-case the beyond-ceiling terrain check per skill: Climbers check with the 0.9 ceiling rule, and walkers check with the open-ceiling rule.
What are your opinions?
-- Simon