I was recently wondering if this skill's name should be changed.
The two reasons for this are:
1. It sometimes feels weird when talking about it - am I referring to "Mechanics" as in the skill, or to the gameplay mechanics?
2. It's the only skill that doesn't end in -er.
So, I'd like to hear what everyone else thinks on this, and if there's any other suggestions for it.
EDIT:
For those who haven't encountered this skill yet (since it's a NeoLemmix-exclusive skill that so far has only appeared in Lemmings Plus Omega, Doomsday Lemmings and a few small custom packs mostly by DynaLem); a Mechanic is a permanent skill like climber/floater/etc, the lemming that has it will, upon encountering a trap (provided he's not mid-fall or anything like that), disable the trap instead of being killed by it. It takes them about 2 seconds to disable the trap (though from the instant they start, all other lemmings are safe from the trap).