Since we're getting close to completion, it's probably time to start looking for people interested in testing. If you're interested, post here or drop me a PM.
As usual, I'm hoping for 3-4 testers, of varied skill levels, and it'll be on a first-in-first-served basis, though those who've tested previous packs of mine (especially those who've contributed a lot to the testing efforts) will have extra priority if they're interested.
Testers will (obviously) get early access to the game, as well as their name in the credits; main expectation is solution replays (to weed out backroutes), though feedback in relation to the difficulty curve is also very much appreciated.
I can also say that at this point, I'm ruling out secret / gimmick / frenzy levels of any kind. All levels will be regular levels; though as the demo shows, new NeoLemmix skills and object types are most certianly being used; as is vertical scrolling (which didn't appear in any demo levels, but has been seen in some level preview images I've posted). I'll also confirm that there
are going to be VGASPEC levels, most likely at a rate of one per rank, though I might have less than this.
I'll also give some more previews of the 4th graphic set. Here's an entire level in it, although it's the level that
least shows off the theme of the graphic set (as you may recall, I said I planned on it being a somewhat rough-edged graphic set, while this level is almost entirely using the straight-edged pieces).
Still, it may provide some clues.