Hi,
I'm happy to say that I recently completed Lemmings Plus II :-) That was a hard effort in the Genius rank and while I'm not sure if I found some new solutions (
https://www.youtube.com/user/Vidusaka) I definitely heavily backrouted some levels. Some thoughts to some chosen levels.
Nice 14: While being very simple, I really like the visual concept of this level. A really "nice" idea.
Nice 16: After completing this level, I was sure that Lemmings Plus II will not be a cakewalk. By choosing the right exit I probably overcomplicated it a bit, but I perceived this level as a noticeable step-up in difficulty.
Nice 18: When I startet this levelpack I had the ambition to collect all the talismans too, but I gave up when I played "Megalemmings". Maybe I come back to this later, but for the moment I ask myself how this is possible.
Cheeky 5: This is a beautiful level. Not overly complicated to figure out and well-placed in early Cheeky Rank, but based on a good concept. For an unexperienced Lemmings player I feel, this one could be a serious hurdle, just like "Postcard from Lemmingland" in the original game.
Cheeky 6: I admit something: I always attach great importance to level names. If someone tells me the name of a specific Level in the original game or ONML (or Namidas first two packs since I already played them) I know immediately which level is meant. That's not the case if someone tells me the name of the difficulty and the number (just like Taxing 5 or so). That said, I absolutely appreciate the name of this level here. I think it fits perfectly. The concept is also good, although the difficulty could be tad higher.
Cheeky 15: This is a hard one. It reminded me a little of "Express Lane" in LP 1 and I think I did it the intended way (I saw different solutions when matched it with others later)
Cheeky 16: Too easy in my opinion. But I understand your concept to intersperse some breather levels now and then.
Cheeky 17: I thought I backrouted this, but then I saw I unintentionally found the talisman-solution.
Cheeky 20: A Lemmings-about-town-Level, but more complicated in my opinion. This was not easy to figure out, for me, it's the hardest level in this rank.
Sneaky 5: This is one of the true gems in LP II. A very well-crafted level with a not-easy-to-find 100-percent solution. Also, a very good title.
Sneaky 9: Going through the right side, I'm sure I backrouted this. A good one, though.
Sneaky 11: I hard a very hard time figuring this one out. I just couldn't find a solution how to bring the lemmings to the Top Deck" I learned something new from this level. This one (and Cheeky 14) taught me that it's better to bomb from top to bottom that the other way round, when it's about creating a path.
Sneaky 18: A very clever puzzle. One of my favourite Sneaky-levels.
Cunning 4: This is definitely a loved-it-or-hate-it level, one that would be impossible to do in the original Lemmings with timed bombers. I haved mixed feelings about it. I really DO appreciate the concept, it's really sublime. On the other side, the execution was a pain. In the end, I did it from only one side which made things easier.
Cunning 5: I was surprised how easy this level was for me. I read about the difficulty level of this one before, but at least for me, this didn't confirm.
Cunning 8: This was a major step in the entire pack for me. In my opinion, this level is too hard for cunning. The approach is really exceptional and, moreover, based on a glitch, I believe.
Cunning 9: After "The Takeover" this was a nice breather. It's actually too easy for its position - even easier than "Going up" in the OG which it seems to be inspired of.
Cunning 11: Another very difficult level: I just wasn't able to get along with three builders without the Lemming turning around in the beginning - which was obviously intended. The solutions to this tooks some time since it's a not-so-often-used trick.
Cunning 12: An awesome level. I did it differently than what I've seen in other videos and went through the middle (by using a steel glitch). I'm not quite sure if this is a backroute or just a different solution.
Cunning 15: Lovely level. Bleak design, few skills - but a solution which is not so easy to find.
Genius 4: When I solved this, I immediately knew that I heavily backrouted it. I just couldn't believe that this was possible here.
Genius 6: I also backrouted this one unintentionally which led to the fact that I didn't perceive the actual beauty of this level - since this level seems to be pretty popular. As well as....
Genius 8: ..this one which I can well understand. The solutions tend to be slightly different, but all follow more or less the same path - a path that is truly brilliant. I like it more than "Fallen" in LP I which was obviously a hard contender in the best-level-contest.
Genius 10: I'm a big fan of the No-Time-To-Die-Levels and wish there would be more of them. I like it when SOME lemmings have to prepare the path by doing DIFFERENT things simultaneously. I highlighted the two words since I very much dislike levels in which ALL Lemmings have to do the SAME things (like the "We all fall down" levels in OG or "Wall of Wisdom in LP 1"). With Genius 10, I solved it through the left side which is probably not the intended solution.
Genius 16: Very easy in my opinion and a nice breather between all those hard Genius-levels.
Genius 17: As a No-Builder-Level I like To The End! a bit better, but this one is also great. It doesn't belong to the hardest genius levels (in my opinion), though.
Genius 18: Except Cunning 8, no level took me longer than this one. I had major problems to even bring the lemmings to the ground and it taught me a new trick by the way. But even after that it took me a long time to realise the importance of the release-rate in this level.
Genius 19: For this one being the hardest level of the pack, I did it surprisingly quick. I did it a little different since I sent two lemmings to the ground in the beginning which also worked. Nevertheless, a very good level.
Genius 20. The final level might not be the hardest in Genius, but it's certainly one of my favourites. I personally like it when levels have multiple solutions - as long as they aren't easy to find and therefore can't be considered backroutes. That's why "Psycho 11" is probably may favourite level in the last rank of LP Plus 1 and that's why Genius 20 is at least among the best in LP Plus II
Thanks for your attention, Swerdis.