Just made a level that I think sets a new record for most objects I've put in a single level, at 97. Definitely making use of NeoLemmix here. (Doubly so since the majority of those objects are updrafts.) It's an interesting level, because my harder levels generally tend to be more along the ONML or maybe Genesis lines, but this one has a real Mayhem feel to it.
I also think this is probably the longest I've worked on any pack without coming up with the once-per-rank level. "No Salvation" was among the first LPDOS levels I made, and Floater Frenzy came almost as soon as I got the idea of doing gimmick levels in LPII. Excavation Expedition was a bit later for LPIII, but still fairly early in development IIRC.
We won't speak of Floater Frenzy, but I kind of feel Excavation Expedition, while fun, wasn't up to the same standard as No Salvation. So I'm aiming for something more like that this time... just need the idea. xD I have an idea for the general concept - what I'd like to do is have the same level, same stats, and same amount of each skill (probably a low single-digit number), but change *which* skills you get each time.